EnduringGiftBoxView.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using FairyGUI;
  5. using UI.EnduringGiftBox;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class EnduringGiftBoxView : BaseWindow
  10. {
  11. private UI_EnduringGiftBoxUI _ui;
  12. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  13. private int _count; //本次购买次数
  14. private int _buyTimes = 0; //已购次数
  15. private Action _onSuccess;
  16. private int _maxTimes = 0;
  17. private string _message = "";
  18. private List<ShopCfg> _shopCfgList = new List<ShopCfg>();
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. BuyConfirmController.Dispose();
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. _ui = UI_EnduringGiftBoxUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; //先这样写,后面再改
  37. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  38. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  39. }
  40. public void SetParams(int itemId, int count, Action onSuccess, string message = "")
  41. {
  42. _itemId = itemId;
  43. _count = count;
  44. _onSuccess = onSuccess;
  45. _message = message;
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. UpdateView();
  51. }
  52. private void UpdateView()
  53. {
  54. //--------老逻辑
  55. _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
  56. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
  57. out int buyNum);
  58. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  59. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  60. _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
  61. _ui.m_txtNum.text = "";
  62. _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
  63. if (_maxTimes != 0)
  64. {
  65. _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
  66. }
  67. if (_message != "")
  68. {
  69. _ui.m_txtNum.text = _message;
  70. }
  71. //----新加逻辑
  72. if (_itemId == ConstItemID.POWER)
  73. {
  74. //体力礼包--ShopDataManager.Instance.GetGoodsBuyNumById(curPowerGiftBox.id);得次数
  75. _shopCfgList = ShopCfgArray.Instance
  76. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  77. .OrderBy(a => a.refreshType).ToList();
  78. }
  79. else
  80. {
  81. //金币礼包
  82. _shopCfgList = ShopCfgArray.Instance
  83. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  84. .OrderBy(a => a.refreshType).ToList();
  85. }
  86. _ui.m_txtPromptExt.text = string.Format("除了上述购买{0}的途径,我们还提供了更多的优惠礼包选择", itemCfg.name);
  87. _ui.m_list.itemRenderer = ListItemRender;
  88. }
  89. private void ListItemRender(int index, GObject obj)
  90. {
  91. ShopCfg shopCfg = _shopCfgList[index];
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); //购买的物品-礼包
  93. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  94. item.target.data = shopCfg;
  95. //返利包
  96. item.m_txtTitle.text = itemCfg.name;
  97. item.m_txtWeekPrompt.visible = false;
  98. item.m_icoWeekPromptTag.visible = false;
  99. if (itemCfg.param2Arr[0] != 0)
  100. {
  101. item.m_txtWeekPrompt.visible = true;
  102. item.m_icoWeekPromptTag.visible = true;
  103. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
  104. }
  105. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  106. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  107. if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
  108. {
  109. //日刷
  110. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  111. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = "1.5折"; //之后再计算赋值
  112. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  113. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  114. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10);
  115. }
  116. else
  117. {
  118. //周刷
  119. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  120. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  121. var itemArr = itemCfg.itemsArr[0];
  122. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  123. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  124. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
  125. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  126. item.m_txtLrc.text = string.Format("剩余{0}天", "");//剩余天数,应该是存储在数值组件上的,下周一过来再找找 然后赋值吧
  127. //领取按钮的渲染,后端加个组件来记录着领取状态
  128. }
  129. }
  130. private async void OnClickBtnSure()
  131. {
  132. if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
  133. {
  134. PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
  135. return;
  136. }
  137. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
  138. out int buyNum);
  139. Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
  140. if (ItemDataManager.GetItemNum(costId) < coustNum)
  141. {
  142. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  143. if (_itemId == ConstItemID.DIAMOND_PURPLE)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
  146. }
  147. else
  148. {
  149. AlertUI.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认",
  150. (AlertWindow.AlertCallback)((object data) =>
  151. {
  152. long costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
  153. BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, null, true, true,
  154. GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  155. }));
  156. OnClickBtnCancel();
  157. }
  158. return;
  159. }
  160. bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
  161. if (result)
  162. {
  163. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  164. if (_onSuccess != null)
  165. {
  166. _onSuccess();
  167. }
  168. }
  169. this.Hide();
  170. }
  171. private void OnClickBtnCancel()
  172. {
  173. this.Hide();
  174. }
  175. }
  176. }