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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using FairyGUI;
- using UI.EnduringGiftBox;
- using UnityEngine;
- namespace GFGGame
- {
- public class EnduringGiftBoxView : BaseWindow
- {
- private UI_EnduringGiftBoxUI _ui;
- private int _itemId; //道具id,该页面目前只给:体力,金币使用
- private int _count; //本次购买次数
- private int _buyTimes = 0; //已购次数
- private Action _onSuccess;
- private int _maxTimes = 0;
- private string _message = "";
- private List<ShopCfg> _shopCfgList = new List<ShopCfg>();
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- BuyConfirmController.Dispose();
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_EnduringGiftBoxUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; //先这样写,后面再改
- _ui.m_btnSure.onClick.Add(OnClickBtnSure);
- _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
- }
- public void SetParams(int itemId, int count, Action onSuccess, string message = "")
- {
- _itemId = itemId;
- _count = count;
- _onSuccess = onSuccess;
- _message = message;
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateView();
- }
- private void UpdateView()
- {
- //--------老逻辑
- _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
- ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
- out int buyNum);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
- ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
- _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
- _ui.m_txtNum.text = "";
- _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
- if (_maxTimes != 0)
- {
- _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
- }
- if (_message != "")
- {
- _ui.m_txtNum.text = _message;
- }
- //----新加逻辑
- if (_itemId == ConstItemID.POWER)
- {
- //体力礼包--ShopDataManager.Instance.GetGoodsBuyNumById(curPowerGiftBox.id);得次数
- _shopCfgList = ShopCfgArray.Instance
- .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
- .OrderBy(a => a.refreshType).ToList();
- }
- else
- {
- //金币礼包
- _shopCfgList = ShopCfgArray.Instance
- .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
- .OrderBy(a => a.refreshType).ToList();
- }
- _ui.m_txtPromptExt.text = string.Format("除了上述购买{0}的途径,我们还提供了更多的优惠礼包选择", itemCfg.name);
- _ui.m_list.itemRenderer = ListItemRender;
- }
- private void ListItemRender(int index, GObject obj)
- {
- ShopCfg shopCfg = _shopCfgList[index];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); //购买的物品-礼包
- UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
- item.target.data = shopCfg;
- //返利包
- item.m_txtTitle.text = itemCfg.name;
- item.m_txtWeekPrompt.visible = false;
- item.m_icoWeekPromptTag.visible = false;
- if (itemCfg.param2Arr[0] != 0)
- {
- item.m_txtWeekPrompt.visible = true;
- item.m_icoWeekPromptTag.visible = true;
- item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
- }
- var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
- item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
- if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
- {
- //日刷
- item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
- item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = "1.5折"; //之后再计算赋值
- item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
- item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
- item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10);
- }
- else
- {
- //周刷
- item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
- item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
- var itemArr = itemCfg.itemsArr[0];
- ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
- item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
- item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
- item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
- item.m_txtLrc.text = string.Format("剩余{0}天", "");//剩余天数,应该是存储在数值组件上的,下周一过来再找找 然后赋值吧
- //领取按钮的渲染,后端加个组件来记录着领取状态
- }
- }
- private async void OnClickBtnSure()
- {
- if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
- {
- PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
- return;
- }
- ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,
- out int buyNum);
- Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
- if (ItemDataManager.GetItemNum(costId) < coustNum)
- {
- ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
- if (_itemId == ConstItemID.DIAMOND_PURPLE)
- {
- PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
- }
- else
- {
- AlertUI.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认",
- (AlertWindow.AlertCallback)((object data) =>
- {
- long costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
- BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, null, true, true,
- GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
- }));
- OnClickBtnCancel();
- }
- return;
- }
- bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
- if (result)
- {
- PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
- if (_onSuccess != null)
- {
- _onSuccess();
- }
- }
- this.Hide();
- }
- private void OnClickBtnCancel()
- {
- this.Hide();
- }
- }
- }
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