| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | using FairyGUI;using UI.Common;using UnityEngine;namespace GFGGame{    public class ModalStatusView : BaseView    {        private UI_ModalStatusUI _ui;        private EffectUI _effectUI1;        protected override void OnInit()        {            base.OnInit();            _ui = UI_ModalStatusUI.Create();            viewCom = _ui.target;            layer = ConstViewLayer.MODAL;            //viewCom.sortingOrder = ConstSortingOrder.Modal;            isfullScreen = true;        }        protected override void OnShown()        {            base.OnShown();            string message = "请稍后...";            if (viewData != null)            {                message = (string)viewData;            }            _ui.m_txtMessage.text = message;            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_cxlj", "ui_cxlj_gq");        }        protected override void OnHide()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            base.OnHide();        }        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }    }}
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