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							- using UnityEngine;
 
- using YooAsset;
 
- namespace UniFramework.Pooling
 
- {
 
- 	public sealed class SpawnHandle : GameAsyncOperation
 
- 	{
 
- 		private enum ESteps
 
- 		{
 
- 			None,
 
- 			Waiting,
 
- 			Done,
 
- 		}
 
- 		private readonly GameObjectPool _pool;
 
- 		private InstantiateOperation _operation;
 
- 		private readonly Transform _parent;
 
- 		private readonly Vector3 _position;
 
- 		private readonly Quaternion _rotation;
 
- 		private ESteps _steps = ESteps.None;
 
- 		/// <summary>
 
- 		/// 实例化的游戏对象
 
- 		/// </summary>
 
- 		public GameObject GameObj
 
- 		{
 
- 			get
 
- 			{
 
- 				if (_operation == null)
 
- 				{
 
- 					UniLogger.Warning("The spawn handle is invalid !");
 
- 					return null;
 
- 				}
 
- 				return _operation.Result;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 用户自定义数据集
 
- 		/// </summary>
 
- 		public System.Object[] UserDatas { private set; get; }
 
- 		private SpawnHandle()
 
- 		{
 
- 		}
 
- 		internal SpawnHandle(GameObjectPool pool, InstantiateOperation operation, Transform parent, Vector3 position, Quaternion rotation, params System.Object[] userDatas)
 
- 		{
 
- 			_pool = pool;
 
- 			_operation = operation;
 
- 			_parent = parent;
 
- 			_position = position;
 
- 			_rotation = rotation;
 
- 			UserDatas = userDatas;
 
- 		}
 
- 		protected override void OnStart()
 
- 		{
 
- 			_steps = ESteps.Waiting;
 
- 		}
 
- 		protected override void OnUpdate()
 
- 		{
 
- 			if (_steps == ESteps.None || _steps == ESteps.Done)
 
- 				return;
 
- 			if (_steps == ESteps.Waiting)
 
- 			{
 
- 				if (_operation.IsDone == false)
 
- 					return;
 
- 				if (_operation.Status != EOperationStatus.Succeed)
 
- 				{
 
- 					_steps = ESteps.Done;
 
- 					Status = EOperationStatus.Failed;
 
- 					Error = _operation.Error;
 
- 					return;
 
- 				}
 
- 				if (_operation.Result == null)
 
- 				{
 
- 					_steps = ESteps.Done;
 
- 					Status = EOperationStatus.Failed;
 
- 					Error = $"Clone game object is null.";
 
- 					return;
 
- 				}
 
- 				// 设置参数	
 
- 				_operation.Result.transform.SetParent(_parent);
 
- 				//_operation.Result.transform.SetPositionAndRotation(_position, _rotation);
 
- 				_operation.Result.SetActive(true);
 
- 				_steps = ESteps.Done;
 
- 				Status = EOperationStatus.Succeed;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 回收
 
- 		/// </summary>
 
- 		public void Restore()
 
- 		{
 
- 			if (_operation != null)
 
- 			{
 
- 				ClearCompletedCallback();
 
- 				CancelHandle();
 
- 				_pool.Restore(_operation);
 
- 				_operation = null;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 丢弃
 
- 		/// </summary>
 
- 		public void Discard()
 
- 		{
 
- 			if (_operation != null)
 
- 			{
 
- 				ClearCompletedCallback();
 
- 				CancelHandle();
 
- 				_pool.Discard(_operation);
 
- 				_operation = null;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 等待异步实例化结束
 
- 		/// </summary>
 
- 		public void WaitForAsyncComplete()
 
- 		{
 
- 			if (_operation != null)
 
- 			{
 
- 				if (_steps == ESteps.Done)
 
- 					return;
 
- 				_operation.WaitForAsyncComplete();
 
- 				OnUpdate();
 
- 			}
 
- 		}
 
- 		private void CancelHandle()
 
- 		{
 
- 			if (IsDone == false)
 
- 			{
 
- 				_steps = ESteps.Done;
 
- 				Status = EOperationStatus.Failed;
 
- 				Error = $"User cancelled !";
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |