| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758 | 
							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
- using System.Linq;
 
- using FairyGUI;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class DressUpObjDataCache
 
-     {
 
-         private GameObject _sceneObj;
 
-         private bool _needSetMask;
 
-         public void setSceneObj(GameObject sceneObj, bool needSetMask = false)
 
-         {
 
-             _sceneObj = sceneObj;
 
-             _needSetMask = needSetMask;
 
-         }
 
-         private int _bgId;
 
-         public int bgId
 
-         {
 
-             get
 
-             {
 
-                 return _bgId;
 
-             }
 
-         }
 
-         private int _suitId;
 
-         public int suitId
 
-         {
 
-             get
 
-             {
 
-                 return _suitId;
 
-             }
 
-         }
 
-         private bool _isPic;
 
-         public bool picStatus
 
-         {
 
-             get
 
-             {
 
-                 return _isPic;
 
-             }
 
-         }
 
-         private List<int> _equipDatas = new List<int>();
 
-         public List<int> equipDatas
 
-         {
 
-             get
 
-             {
 
-                 return _equipDatas.ToList();
 
-             }
 
-             set
 
-             {
 
-                 _equipDatas = value;
 
-             }
 
-         }
 
-         //角色基础分+部件基础分
 
-         private int _score;
 
-         public int score
 
-         {
 
-             get
 
-             {
 
-                 return _score;
 
-             }
 
-             private set
 
-             {
 
-                 _score = value;
 
-                 EventAgent.DispatchEvent(ConstMessage.DRESS_UP_SCORE_CHANGED, _score);
 
-             }
 
-         }
 
-         //最终得分
 
-         private int _totalScore;
 
-         public int totalScore
 
-         {
 
-             get
 
-             {
 
-                 return _totalScore;
 
-             }
 
-             set
 
-             {
 
-                 _totalScore = value;
 
-             }
 
-         }
 
-         //战斗对象最终得分
 
-         private int _targetTotalScore;
 
-         public int npcTotalScore
 
-         {
 
-             get
 
-             {
 
-                 return _targetTotalScore;
 
-             }
 
-             set
 
-             {
 
-                 _targetTotalScore = value;
 
-             }
 
-         }
 
-         private bool _autoPlay = false;
 
-         public bool autoPlay
 
-         {
 
-             get
 
-             {
 
-                 return _autoPlay;
 
-             }
 
-             set
 
-             {
 
-                 _autoPlay = value;
 
-                 if (!_autoPlay) fightSpeed = 1;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_AUTO_PLAY, _autoPlay == true ? 1 : 0).Coroutine();
 
-             }
 
-         }
 
-         public int maxFightSpeed = 2;
 
-         private int _fightSpeed = 1;
 
-         public int fightSpeed
 
-         {
 
-             get
 
-             {
 
-                 return _fightSpeed;
 
-             }
 
-             set
 
-             {
 
-                 _fightSpeed = value;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED, _fightSpeed).Coroutine();
 
-             }
 
-         }
 
-         private int _fieldFightSpeed = 1;
 
-         public int fieldFightSpeed
 
-         {
 
-             get
 
-             {
 
-                 return _fieldFightSpeed;
 
-             }
 
-             set
 
-             {
 
-                 _fieldFightSpeed = value;
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.FIELD_AUTO_PLAY_SPEED, _fieldFightSpeed).Coroutine();
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _sceneObj = null;
 
-         }
 
-         private void Add(int value)
 
-         {
 
-             if (!_equipDatas.Contains(value))
 
-             {
 
-                 _equipDatas.Add(value);
 
-                 DressUpUtil.AddItem(value, _sceneObj, _needSetMask);
 
-                 score += DressUpMenuItemDataManager.GetItemScore(value);
 
-             }
 
-             int dressSuitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
 
-             if (dressSuitId > 0) _suitId = dressSuitId;
 
-         }
 
-         private void Remove(int value)
 
-         {
 
-             if (_equipDatas == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (_equipDatas.Contains(value))
 
-             {
 
-                 _equipDatas.Remove(value);
 
-                 DressUpUtil.RemoveItem(value, _sceneObj);
 
-                 score -= DressUpMenuItemDataManager.GetItemScore(value);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 仅判断换装部件是否已穿着
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <returns></returns>
 
-         public bool CheckDressUpItemIsOn(int id)
 
-         {
 
-             if (id == _bgId)
 
-             {
 
-                 return true;
 
-             }
 
-             // if (suitId > 0)
 
-             // {
 
-             //     int[] suitparts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;
 
-             //     if (Array.IndexOf(suitparts, id) >= 0)
 
-             //     {
 
-             //         return true;
 
-             //     }
 
-             // }
 
-             return _equipDatas.Contains(id);
 
-         }
 
-         /// <summary>
 
-         /// 仅判断套装是否穿上
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <returns></returns>
 
-         public bool CheckSuitIsOn(int id)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
 
-             if (suitCfg == null)
 
-             {
 
-                 return false;
 
-             }
 
-             int[] items = suitCfg.partsArr;
 
-             foreach (int itemId in items)
 
-             {
 
-                 bool isOn = CheckDressUpItemIsOn(itemId);
 
-                 if (!isOn)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         public void AddOrRemove(int value, bool checkDefault, bool isAdd = false, bool isRemove = false)
 
-         {
 
-             int subType = ItemUtilCS.GetItemSubType(value);
 
-             if (subType == ConstDressUpItemType.BEI_JING)
 
-             {
 
-                 _bgId = value;
 
-                 DressUpUtil.AddItem(_bgId, _sceneObj, _needSetMask);
 
-             }
 
-             else
 
-             {
 
-                 if (!CheckDressUpItemIsOn(value))
 
-                 {
 
-                     if (!isRemove)
 
-                     {
 
-                         checkRemoveSameType(subType);
 
-                         Add(value);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     if (!isAdd)
 
-                     {
 
-                         Remove(value);
 
-                     }
 
-                 }
 
-                 if (checkDefault)
 
-                 {
 
-                     checkDefaultItem();
 
-                 }
 
-             }
 
-         }
 
-         public void checkRemoveSameType(int type)
 
-         {
 
-             int count = 0;
 
-             int firstTeshuId = 0;
 
-             for (int i = 0; i < _equipDatas.Count; i++)
 
-             {
 
-                 int itemID = (int)_equipDatas[i];
 
-                 int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                 if (subType == type
 
-                     || (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
 
-                     || (type == ConstDressUpItemType.SHANG_YI && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.XIA_ZHUANG && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.NEI_DA && subType == ConstDressUpItemType.LIAN_YI_QUN))
 
-                 {
 
-                     Remove(itemID);
 
-                     i--;
 
-                 }
 
-                 if (subType > ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     if (count == 0)
 
-                     {
 
-                         firstTeshuId = itemID;
 
-                     }
 
-                     count++;
 
-                 }
 
-             }
 
-             if (type > ConstDressUpItemType.TE_SHU && count >= 3)
 
-             {
 
-                 //特殊饰品最多穿三件,第四件会自动顶掉第一件
 
-                 Remove(firstTeshuId);
 
-             }
 
-         }
 
-         private void checkDefaultItem()
 
-         {
 
-             if (!IsSuitPic)
 
-             {
 
-                 //检查默认资源
 
-                 //是否有头发
 
-                 bool has1 = false;
 
-                 //是否有连衣裙
 
-                 bool has2 = false;
 
-                 //是否有内搭
 
-                 bool has3 = false;
 
-                 //是否有上衣
 
-                 // bool has4 = false;
 
-                 //是否有下装
 
-                 bool has5 = false;
 
-                 //是否有默认内搭
 
-                 // bool has30000 = false;
 
-                 //是否有默认下装
 
-                 // bool has50000 = false;
 
-                 for (int i = 0; i < _equipDatas.Count; i++)
 
-                 {
 
-                     int itemID = (int)_equipDatas[i];
 
-                     int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                     if (subType == (int)ConstDressUpItemType.FA_XING)
 
-                     {
 
-                         has1 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     {
 
-                         has2 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.NEI_DA)
 
-                     {
 
-                         has3 = true;
 
-                     }
 
-                     else if (subType == ConstDressUpItemType.XIA_ZHUANG)
 
-                     {
 
-                         has5 = true;
 
-                     }
 
-                 }
 
-                 if (!has1)
 
-                 {
 
-                     Add(10000);
 
-                 }
 
-                 if (!has2)
 
-                 {
 
-                     if (!has5)
 
-                     {
 
-                         Add(50000);
 
-                     }
 
-                     if (!has3)
 
-                     {
 
-                         Add(30000);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool CheckPutOnFinish()
 
-         {
 
-             List<int> equipDatas = EquipDataCache.cacher.equipDatas;
 
-             bool isLianYiQun = false;
 
-             bool isShangYi = false;
 
-             bool isXiaZhuang = false;
 
-             for (int i = 0; i < equipDatas.Count; i++)
 
-             {
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
 
-                 if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
 
-                 {
 
-                     isLianYiQun = true; break;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
 
-                 {
 
-                     isShangYi = true;
 
-                 }
 
-                 if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
 
-                 {
 
-                     isXiaZhuang = true;
 
-                 }
 
-             }
 
-             return isLianYiQun || isXiaZhuang && isShangYi;
 
-         }
 
-         private void UpdatePicAction()
 
-         {
 
-             if (IsSuitPic)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-                 DressUpUtil.UpdateBody(suitCfg.picRes, _sceneObj, !string.IsNullOrEmpty(suitCfg.aniRes), suitCfg.effRes);
 
-             }
 
-             else
 
-             {
 
-                 DressUpUtil.UpdateBody(null, _sceneObj, false, null, _needSetMask);
 
-             }
 
-         }
 
-         public void TakeOffAll(bool checkDefault = true)
 
-         {
 
-             _suitId = 0;
 
-             _isPic = false;
 
-             // AddOrRemove(propID, false, true);
 
-             var tempList = equipDatas;
 
-             foreach (int itemID in tempList)
 
-             {
 
-                 AddOrRemove(itemID, false, false, true);
 
-             }
 
-             if (checkDefault)
 
-             {
 
-                 checkDefaultItem();
 
-                 UpdatePicAction();
 
-             }
 
-             RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
 
-             score = roleLevelCfg.baseScore;
 
-             foreach (int itemId in _equipDatas)
 
-             {
 
-                 score += DressUpMenuItemDataManager.GetItemScore(itemId);
 
-             }
 
-         }
 
-         public void ChangeAction()
 
-         {
 
-             if (!HasSuitPicRes)
 
-             {
 
-                 return;
 
-             }
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             _isPic = !_isPic;
 
-             if (_isPic)
 
-             {
 
-                 var tempList = equipDatas;
 
-                 foreach (int itemID in tempList)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                     {
 
-                         AddOrRemove(itemID, false, false, true);
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 int[] items = suitCfg.partsArr;
 
-                 foreach (int itemId in items)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemId))
 
-                     {
 
-                         AddOrRemove(itemId, false, true);
 
-                     }
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void TryCancelSuit(int itemID)
 
-         {
 
-             if (_suitId > 0)
 
-             {
 
-                 if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                 {
 
-                     if (_isPic)
 
-                     {
 
-                         ChangeAction();
 
-                     }
 
-                     _suitId = 0;
 
-                 }
 
-             }
 
-         }
 
-         public bool IsSuitPic
 
-         {
 
-             get
 
-             {
 
-                 return _suitId > 0 && _isPic;
 
-             }
 
-         }
 
-         public bool HasSuitPicRes
 
-         {
 
-             get
 
-             {
 
-                 if (_suitId > 0)
 
-                 {
 
-                     SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-                     if (suitCfg.picRes != null && suitCfg.picRes.Length > 0)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-                 return false;
 
-             }
 
-         }
 
-         public void PutOnSuitCfg(int id, bool checkPic, bool noSceneType, int[] excludeType = null)
 
-         {
 
-             if (_suitId == id)
 
-             {
 
-                 return;
 
-             }
 
-             TakeOffAll(false);
 
-             _suitId = id;
 
-             _isPic = HasSuitPicRes && checkPic;
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
 
-             List<int> items = new List<int>(suitCfg.partsArr);
 
-             if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
 
-             {
 
-                 items.AddRange(suitCfg.partsOptionalArr);
 
-             }
 
-             int subType = 0;
 
-             foreach (int itemID in items)
 
-             {
 
-                 if (DressUpMenuItemDataManager.CheckHasItem(itemID))
 
-                 {
 
-                     bool isSceneType = DressUpMenuItemDataManager.CheckIsSceneType(itemID);
 
-                     subType = ItemUtilCS.GetItemSubType(itemID);
 
-                     if (!_isPic || isSceneType)
 
-                     {
 
-                         if (!noSceneType || !isSceneType)
 
-                         {
 
-                             if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
 
-                             {
 
-                                 AddOrRemove(itemID, false, true);
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnSuitSaved(int index)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
 
-             if (suitSavedData.bg > 0)
 
-             {
 
-                 AddOrRemove(suitSavedData.bg, false);
 
-             }
 
-             foreach (int itemID in suitSavedData.equipDatas)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             _suitId = suitSavedData.suitId;
 
-             _isPic = suitSavedData.pic;
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnSuitSavedInFight(int index)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
 
-             if (suitSavedData.suitId > 0)
 
-             {
 
-                 PutOnSuitCfg(suitSavedData.suitId, false, true);
 
-             }
 
-             else
 
-             {
 
-                 foreach (int itemID in suitSavedData.equipDatas)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(itemID))
 
-                     {
 
-                         AddOrRemove(itemID, false, true);
 
-                     }
 
-                 }
 
-                 checkDefaultItem();
 
-             }
 
-         }
 
-         public void PutOnCurrentSuitSaved()
 
-         {
 
-             PutOnSuitSaved(CustomSuitDataManager.currentIndex);
 
-         }
 
-         public void PutOnDefaultSuitSaved(bool withBg = true)
 
-         {
 
-             TakeOffAll(false);
 
-             CustomSuitData suitSavedData = CustomSuitDataManager.CreateDefaultSuitData(0);
 
-             foreach (int itemID in suitSavedData.equipDatas)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             if (withBg)
 
-             {
 
-                 if (suitSavedData.bg > 0)
 
-                 {
 
-                     AddOrRemove(suitSavedData.bg, false);
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         public void PutOnRecommendItems()
 
-         {
 
-             TakeOffAll(false);
 
-             List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             int liangyiqunIndex = -1;
 
-             int shangyiIndex = -1;
 
-             int xiazhuangIndex = -1;
 
-             int neidaIndex = -1;
 
-             for (int i = 0; i < recommendList.Count; i++)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
 
-                 if (subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                 {
 
-                     liangyiqunIndex = i;
 
-                     continue;
 
-                 }
 
-                 if (subType == ConstDressUpItemType.SHANG_YI)
 
-                 {
 
-                     shangyiIndex = i;
 
-                     continue;
 
-                 }
 
-                 if (subType == ConstDressUpItemType.XIA_ZHUANG)
 
-                 {
 
-                     xiazhuangIndex = i;
 
-                     continue;
 
-                 }
 
-                 if (subType == ConstDressUpItemType.NEI_DA)
 
-                 {
 
-                     neidaIndex = i;
 
-                     continue;
 
-                 }
 
-             }
 
-             if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
 
-             {
 
-                 if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
 
-                 if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
 
-                 if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
 
-                 {
 
-                     int lianyiqunScore = DressUpMenuItemDataManager.GetItemScore(recommendList[liangyiqunIndex]);
 
-                     int shangyiScore = DressUpMenuItemDataManager.GetItemScore(recommendList[shangyiIndex]);
 
-                     int xiazhuangScore = DressUpMenuItemDataManager.GetItemScore(recommendList[xiazhuangIndex]);
 
-                     int neidaScore = neidaIndex >= 0 ? DressUpMenuItemDataManager.GetItemScore(recommendList[neidaIndex]) : 0;
 
-                     int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
 
-                     if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
 
-                     {
 
-                         if (subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                         {
 
-                             shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
 
-                             if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
 
-                             xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
 
-                             if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
 
-                             neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
 
-                             if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
 
-                         }
 
-                         else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
 
-                         {
 
-                             liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
 
-                             if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
 
-                         {
 
-                             shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
 
-                             if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
 
-                             xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
 
-                             if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
 
-                             neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
 
-                             if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
 
-                         }
 
-                         else
 
-                         {
 
-                             liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
 
-                             if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             //推荐搭配自动穿必穿品
 
-             if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
 
-                 for (int i = 0; i < recommendList.Count; i++)
 
-                 {
 
-                     int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
 
-                     if (recommendSubType == subType)
 
-                     {
 
-                         recommendList.RemoveAt(i);
 
-                         break;
 
-                     }
 
-                 }
 
-                 recommendList.Add(fightCfg.needItemId);
 
-             }
 
-             else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
 
-             {
 
-                 recommendList.Clear();
 
-                 SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
 
-                 recommendList.AddRange(cfg.partsArr);
 
-             }
 
-             foreach (int itemID in recommendList)
 
-             {
 
-                 AddOrRemove(itemID, false, true);
 
-             }
 
-             checkDefaultItem();
 
-             UpdatePicAction();
 
-         }
 
-         private int CheckIndex(int _subType, List<int> recommendList)
 
-         {
 
-             for (int i = 0; i < recommendList.Count; i++)
 
-             {
 
-                 int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
 
-                 if (itemSubType == _subType)
 
-                 {
 
-                     return i;
 
-                 }
 
-             }
 
-             return -1;
 
-         }
 
-         public bool CheckEquipedFightNeeded()
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             if (fightCfg.needItemId > 0)
 
-             {
 
-                 return CheckDressUpItemIsOn(fightCfg.needItemId);
 
-             }
 
-             else if (fightCfg.needSuitId > 0)
 
-             {
 
-                 return CheckSuitIsOn(fightCfg.needSuitId);
 
-             }
 
-             return true;
 
-         }
 
-         //根据位置原点和随机范围获取评分位置
 
-         public void GetCirclePos(Vector2 pos, int range, out float x, out float y)
 
-         {
 
-             int numX = UnityEngine.Random.Range(0, 2);
 
-             int signX = numX % 2 == 0 ? 1 : -1;
 
-             float rangeX = UnityEngine.Random.Range(0, range);
 
-             x = pos.x + signX * (rangeX);
 
-             int numY = UnityEngine.Random.Range(0, 2);
 
-             int signY = numY % 2 == 0 ? 1 : -1;
 
-             float rangeY = UnityEngine.Random.Range(0, range);
 
-             y = pos.y + signY * (rangeY);
 
-         }
 
-         public int GetItemIdBuyType(int subType)
 
-         {
 
-             for (int i = 0; i < equipDatas.Count; i++)
 
-             {
 
-                 if (equipDatas[i] != ConstItemID.DEFULT_LIAN_YI_QUN && equipDatas[i] != ConstItemID.DEFULT_NEI_DA && equipDatas[i] != ConstItemID.DEFULT_XIA_ZHUANG && equipDatas[i] != ConstItemID.DEFULT_FA_XING)
 
-                 {
 
-                     if (subType == ItemUtilCS.GetItemSubType(equipDatas[i]))
 
-                     {
 
-                         return equipDatas[i];
 
-                     }
 
-                 }
 
-             }
 
-             if (suitId > 0)
 
-             {
 
-                 return suitId;
 
-             }
 
-             return 0;
 
-         }
 
-     }
 
- }
 
 
  |