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							- using System.Collections;
 
- using ET;
 
- using FairyGUI;
 
- using UI.ClothingFoster;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class ClothingFosterView : BaseWindow
 
-     {
 
-         private UI_ClothingFosterUI _ui;
 
-         private int _suitId;
 
-         private int _index;
 
-         private SortedList _propertyList;
 
-         private SortedList _addPropertyList;
 
-         private bool _canFoster;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingFosterUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingFosterUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listMaterials.itemRenderer = ListMaterialItemRender;
 
-             _ui.m_listMaterials.onClickItem.Add(OnListMaterialsItem);
 
-             _ui.m_listPropertyAdd.itemRenderer = ListPropertyItemRender;
 
-             _ui.m_btnFoster.onClick.Add(OnClickBtnFoster);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _suitId = (int)(this.viewData as object[])[0];
 
-             _index = (int)(this.viewData as object[])[1];
 
-             _propertyList = (this.viewData as object[])[2] as SortedList;
 
-             _addPropertyList = (this.viewData as object[])[3] as SortedList;
 
-             _canFoster = true;
 
-             SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index];
 
-             _ui.m_listMaterials.numItems = cfg.materialsArr.Length;
 
-             int has = ItemDataManager.GetItemNum(cfg.costId);
 
-             int need = cfg.costNum;
 
-             UI_ComCostCurrency comConsume = UI_ComCostCurrency.Proxy(_ui.m_ComConsume);
 
-             comConsume.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
 
-             UI_ComCostCurrency.ProxyEnd();
 
-             if (_canFoster && has < need) _canFoster = false;
 
-             _ui.m_listPropertyAdd.numItems = _propertyList.Count;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
 
-         }
 
-         private void ListMaterialItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
 
-             int[][] materialsArr = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index].materialsArr;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             int has = ItemDataManager.GetItemNum(itemCfg.id);
 
-             item.m_txtHas.text = has.ToString();
 
-             int need = materialsArr[index][1];
 
-             item.m_txtNeed.text = need.ToString();
 
-             item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
 
-             if (_canFoster && has < need) _canFoster = false;
 
-             item.target.data = materialsArr[index][0];
 
-             UI_ListMaterialsItem.ProxyEnd();
 
-         }
 
-         private void OnListMaterialsItem(EventContext context)
 
-         {
 
-             int itemId = (int)(context.data as GComponent).data;
 
-             ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(ClothingView).Name, ( this.viewData as object[])[4]  }
 
-     });
 
-         }
 
-         private void ListPropertyItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListPropertyAddItem item = UI_ListPropertyAddItem.Proxy(obj);
 
-             UI_ListPropertyItem comProperty = UI_ListPropertyItem.Proxy(item.m_comProperty);
 
-             int score = (int)_propertyList.GetKey(index);
 
-             comProperty.m_txtProperty.text = _propertyList[score].ToString();
 
-             comProperty.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
 
-             item.m_txtAdd.text = "+" + _addPropertyList.GetByIndex(index);
 
-             UI_ListPropertyAddItem.ProxyEnd();
 
-             UI_ListPropertyItem.ProxyEnd();
 
-         }
 
-         private async void OnClickBtnFoster()
 
-         {
 
-             if (!_canFoster)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("材料不足");
 
-                 return;
 
-             }
 
-             int result = await SuitFosterProxy.SendMaintainSuit(_suitId, _index + 1);
 
-             if (result == ErrorCode.ERR_Success)
 
-             {
 
-                 LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
 
-                 this.Hide();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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