ClothingShopView.cs 17 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GComponent _comSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. if (_valueBarController != null)
  39. {
  40. _valueBarController.Dispose();
  41. _valueBarController = null;
  42. }
  43. if (_sceneObject != null)
  44. {
  45. GameObject.Destroy(_sceneObject);
  46. _sceneObject = null;
  47. }
  48. if (_scenePrefab != null)
  49. {
  50. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
  51. _scenePrefab = null;
  52. }
  53. if (_wrapper != null)
  54. {
  55. _wrapper.Dispose();
  56. _wrapper = null;
  57. }
  58. if (_comSelected != null)
  59. {
  60. _comSelected.RemoveFromParent();
  61. _comSelected.Dispose();
  62. }
  63. if (_dressUpObjDataCache != null)
  64. {
  65. _dressUpObjDataCache.Dispose();
  66. _dressUpObjDataCache = null;
  67. }
  68. _cfgSelected = null;
  69. if (_ui != null)
  70. {
  71. _ui.Dispose();
  72. _ui = null;
  73. }
  74. base.Dispose();
  75. }
  76. protected override void OnInit()
  77. {
  78. base.OnInit();
  79. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  80. _ui = UI_ClothingShopUI.Create();
  81. this.viewCom = _ui.target;
  82. isfullScreen = true;
  83. _valueBarController = new ValueBarController(_ui.m_valueBar);
  84. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  85. _dressUpObjDataCache = new DressUpObjDataCache();
  86. _comSelected = new GComponent();
  87. _comSelected.x = -5;
  88. _comSelected.y = -3;
  89. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
  90. _ui.m_listShop.itemRenderer = ListShopItemRender;
  91. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  92. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  93. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  94. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  95. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  96. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  97. }
  98. protected override void AddEventListener()
  99. {
  100. base.AddEventListener();
  101. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  102. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  103. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  104. }
  105. protected override void OnShown()
  106. {
  107. base.OnShown();
  108. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  109. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  110. _scoreType = 0;
  111. _selectedItemId = 0;
  112. _selectedType = 0;
  113. if (this.viewData != null)
  114. {
  115. //this.viewData[0]=storeId(商店Id)
  116. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  117. //this.viewData[2]=_selectedItemId
  118. //this.viewData[3]=_selectedItemCount
  119. object[] objs = this.viewData as object[];
  120. if (objs.Length > 0 && objs[0] != null)
  121. {
  122. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  123. }
  124. if (objs.Length > 1 && objs[1] != null)
  125. {
  126. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  127. }
  128. if (objs.Length > 2 && objs[2] != null)
  129. {
  130. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  131. _selectedItemCount = (int)objs[3];
  132. ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId);
  133. for (int i = 0; i < dataArray.Length; i++)
  134. {
  135. if (dataArray[i].itemID == _selectedItemId)
  136. {
  137. _selectedType = dataArray[i].typeIndex;
  138. _selectedItemClothingId = dataArray[i].id;
  139. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  140. _ui.m_listType.selectedIndex = _selectedType;
  141. break;
  142. }
  143. }
  144. }
  145. }
  146. _ui.m_c1.selectedIndex = _storeId;
  147. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  148. _ui.m_listType.selectedIndex = _selectedType;
  149. _ui.m_listType.ScrollToView(_selectedType);
  150. UpdateList(false);
  151. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  152. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  153. UpdateCJGoodsCount();
  154. _valueBarController.OnShown();
  155. _valueBarController.Controller(1);
  156. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  157. {
  158. _valueBarController.Controller(1);
  159. }
  160. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  161. {
  162. _valueBarController.Controller(2);
  163. }
  164. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  165. {
  166. _valueBarController.Controller(3);
  167. }
  168. if (_selectedItemId > 0 && _selectedItemCount > 0)
  169. {
  170. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  171. }
  172. Timers.inst.AddUpdate(CheckGuide);
  173. }
  174. protected override void OnHide()
  175. {
  176. base.OnHide();
  177. _valueBarController.OnHide();
  178. if (_sceneObject != null)
  179. {
  180. GameObject.Destroy(_sceneObject);
  181. _sceneObject = null;
  182. }
  183. if (_wrapper != null)
  184. {
  185. _wrapper.wrapTarget = null;
  186. }
  187. _selectedItemId = 0;
  188. Timers.inst.Remove(CheckGuide);
  189. }
  190. protected override void RemoveEventListener()
  191. {
  192. base.RemoveEventListener();
  193. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  194. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  195. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  196. }
  197. private void OnClickBtnBack()
  198. {
  199. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  200. this.Hide();
  201. }
  202. private void OnclickBtnBuy()
  203. {
  204. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  205. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  206. count = Math.Max(1, count);
  207. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  208. }
  209. private void UpdateItemChange()
  210. {
  211. UpdateCJGoodsCount();
  212. UpdateList(false);
  213. }
  214. private void UpdateCJGoodsCount()
  215. {
  216. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  217. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  218. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  219. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  220. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  221. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  222. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  223. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  224. }
  225. private void UpdateRole(bool tween)
  226. {
  227. if (_sceneObject != null)
  228. {
  229. GameObject.Destroy(_sceneObject);
  230. _sceneObject = null;
  231. }
  232. _sceneObject = GameObject.Instantiate(_scenePrefab);
  233. int scale = 70;
  234. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  235. _dressUpObjDataCache.setSceneObj(_sceneObject);
  236. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  237. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  238. if (_wrapper == null)
  239. {
  240. _wrapper = new GoWrapper(_sceneObject);
  241. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  242. }
  243. else
  244. {
  245. _wrapper.wrapTarget = _sceneObject;
  246. }
  247. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  248. float duration = DURATION;
  249. if (!tween)
  250. {
  251. duration = 0;
  252. }
  253. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  254. {
  255. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  256. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  257. }
  258. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  259. {
  260. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  261. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  262. }
  263. else
  264. {
  265. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  266. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  267. }
  268. }
  269. private void UpdateList(bool tween)
  270. {
  271. _ui.m_listShop.RemoveChildrenToPool();
  272. int typeIndex = _ui.m_listType.selectedIndex;
  273. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  274. _ui.m_listShop.numItems = _dataList.Count;
  275. if (_ui.m_listShop.numItems > 0)
  276. {
  277. ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  278. int itemIndex = 0;
  279. if (_selectedItemId > 0 && clothingShopCfg != null)
  280. {
  281. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  282. for (int i = 0; i < _dataList.Count; i++)
  283. {
  284. if (_dataList[i].id == _selectedItemClothingId)
  285. {
  286. itemIndex = i;
  287. break;
  288. }
  289. }
  290. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  291. // _selectedItemId = 0;
  292. }
  293. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  294. }
  295. }
  296. private void OnClickListTypeItem(EventContext context)
  297. {
  298. UpdateList(true);
  299. }
  300. private void OnClickListShopItem(EventContext context)
  301. {
  302. _selectedItemId = 0;
  303. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  304. // selectedListItem.m_grpSelect.visible = false;
  305. UpdateSelectedItemInfo(context.data as GComponent, true);
  306. }
  307. private void ListShopItemRender(int index, GObject item)
  308. {
  309. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  310. ShopCfg cfg = _dataList[index];
  311. listItem.target.data = cfg;
  312. // listItem.m_grpSelect.visible = false;
  313. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  314. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  315. string itemName = itemCfg.name;
  316. listItem.m_txtName.text = itemName;
  317. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  318. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  319. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  320. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  321. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  322. UI_ShopListItemRender.ProxyEnd();
  323. }
  324. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  325. {
  326. _selectedListItem = listItem;
  327. listItem.AddChild(_comSelected);
  328. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  329. // item.m_grpSelect.visible = true;
  330. // item.target.AddChild()
  331. ShopCfg cfg = listItem.data as ShopCfg;
  332. _cfgSelected = cfg;
  333. UpdateRole(tween);
  334. UpdateSelectedItemInfo();
  335. }
  336. private void UpdateSelectedItemInfo()
  337. {
  338. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  339. string itemName = itemCfg.name;
  340. _ui.m_compItemInfo.m_txtName.text = itemName;
  341. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  342. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  343. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  344. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  345. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  346. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  347. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  348. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  349. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  350. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  351. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  352. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  353. UI_ShopListItemRender.ProxyEnd();
  354. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  355. }
  356. private void RenderListTagItem(int index, GObject obj)
  357. {
  358. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  359. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  360. string[] tag = itemCfg.tagsArr[index].Split('_');
  361. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  362. item.m_txtTag.text = tag[1];
  363. UI_ListTagItem.ProxyEnd();
  364. }
  365. private void CheckGuide(object param)
  366. {
  367. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  368. {
  369. UpdateToCheckGuide(null);
  370. }
  371. else
  372. {
  373. Timers.inst.Remove(CheckGuide);
  374. }
  375. }
  376. protected override void UpdateToCheckGuide(object param)
  377. {
  378. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  379. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
  380. }
  381. }
  382. }