LuckyBoxBonusView.cs 7.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using UI.CommonGame;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<ItemData> itemList;
  12. private List<GameObject> _effects = new List<GameObject>();
  13. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  14. private GameObject _effect;
  15. private GoWrapper _wrapper;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. for (int i = 0; i < _effects.Count; i++)
  20. {
  21. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  22. }
  23. SceneController.DestroyObjectFromView(_effect, _wrapper);
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  34. _ui = UI_LuckBoxBonusUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. InitAllItem();
  38. _ui.m_loaBg.touchable = false;
  39. _ui.m_loaBg.onClick.Add(OnClickBg);
  40. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  41. for (int i = 0; i < 10; i++)
  42. {
  43. GameObject gameObject0;
  44. GoWrapper wrapper0;
  45. GGraph holder = _ui.target.GetChild("item" + i).asCom.GetChild("holder").asGraph;
  46. SceneController.AddObjectToView(null, null, holder, resPath, out gameObject0, out wrapper0);
  47. _effects.Add(gameObject0);
  48. _wrappers.Add(wrapper0);
  49. }
  50. GGraph holder1 = _ui.target.GetChild("itemOne").asCom.GetChild("holder").asGraph;
  51. SceneController.AddObjectToView(null, null, holder1, resPath, out _effect, out _wrapper);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  57. itemList = (viewData as object[])[0] as List<ItemData>;
  58. if (itemList != null)
  59. {
  60. _ui.m_loaBg.touchable = false;
  61. int count = itemList.Count;
  62. if (count == 10)
  63. {
  64. ShowBonusList(itemList);
  65. }
  66. else if (count > 0)
  67. {
  68. ShowBonus(itemList[0]);
  69. }
  70. else
  71. {
  72. _ui.m_loaBg.touchable = true;
  73. }
  74. }
  75. else
  76. {
  77. _ui.m_loaBg.touchable = true;
  78. }
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. }
  84. private void OnClickBg()
  85. {
  86. this.Hide();
  87. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  88. GetSuitItemController.TryShow(0);
  89. }
  90. private void ShowBonusList(List<ItemData> itemList)
  91. {
  92. HideAllItem();
  93. for (int i = 0; i < 10; i++)
  94. {
  95. ItemData itemData = itemList[i];
  96. GObject itemObject = _ui.target.GetChild("item" + i);
  97. if (itemObject != null)
  98. {
  99. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
  100. UpdateItem(itemUI, itemData, i);
  101. UI_LuckyBoxBonusItem.ProxyEnd();
  102. Timers.inst.Add(0.3f * i, 1, (object param) =>
  103. {
  104. itemObject.visible = true;
  105. if ((int)param == 9)
  106. {
  107. Timers.inst.Add(0.1f, 1, (object param) =>
  108. {
  109. _ui.m_loaBg.touchable = true;
  110. // List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
  111. // if (list.Count > 0)
  112. // {
  113. // ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { list, FirstGetCardViewType.CANNOT_JUMP_CANNOT_SUIT });
  114. // }
  115. // else
  116. // {
  117. // GetSuitItemController.TryShow(0);
  118. // }
  119. });
  120. }
  121. }, i);
  122. }
  123. }
  124. }
  125. private void ShowBonus(ItemData itemData)
  126. {
  127. HideAllItem();
  128. _ui.m_itemOne.visible = true;
  129. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne);
  130. UpdateItem(itemUI, itemData, 0);
  131. UI_LuckyBoxBonusItem.ProxyEnd();
  132. _ui.m_loaBg.touchable = true;
  133. }
  134. private void HideAllItem()
  135. {
  136. _ui.m_itemOne.visible = false;
  137. for (int i = 0; i < 10; i++)
  138. {
  139. GObject itemObject = _ui.target.GetChild("item" + i);
  140. if (itemObject != null)
  141. {
  142. itemObject.visible = false;
  143. }
  144. }
  145. }
  146. private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData, int index)
  147. {
  148. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  149. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  150. bool isFirst = true;
  151. int count = 0;
  152. for (int i = 0; i < itemList.Count; i++)
  153. {
  154. if (i < index && itemList[i].id == itemData.id)
  155. {
  156. isFirst = false;
  157. }
  158. if (itemList[i].id == itemData.id)
  159. {
  160. count++;
  161. }
  162. }
  163. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  164. string itemName = itemCfg.name;
  165. if (itemData.num > 1)
  166. {
  167. itemName += "x" + itemData.num;
  168. }
  169. itemUI.m_comIcon.m_txtName.text = itemName;
  170. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  171. itemUI.target.data = itemData.id;
  172. itemUI.m_comIcon.target.SetScale(0, 0);
  173. itemUI.m_t0.Play();
  174. // GTween.To(0, 1, 0.2f).SetTarget(itemUI).OnUpdate((GTweener t) => { itemUI.target.SetScale(t.value.x, t.value.x); });
  175. }
  176. private void InitAllItem()
  177. {
  178. _ui.m_itemOne.onClick.Add(OnClickItemUI);
  179. for (int i = 0; i < 10; i++)
  180. {
  181. GObject itemObject = _ui.target.GetChild("item" + i);
  182. if (itemObject != null)
  183. {
  184. itemObject.onClick.Add(OnClickItemUI);
  185. }
  186. }
  187. }
  188. private void OnClickItemUI(EventContext context)
  189. {
  190. GComponent item = context.sender as GComponent;
  191. int itemID = (int)item.data;
  192. GoodsItemTipsController.ShowItemTips(itemID);
  193. }
  194. }
  195. }