LuckyBoxCardView.cs 4.2 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Linq;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxCardView : BaseWindow
  10. {
  11. private UI_LuckyBoxCardUI _ui;
  12. private List<ItemData> _rewardList;
  13. private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
  14. private GameObject gameObject;
  15. private GoWrapper wrapper;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. SceneController.DestroyObjectFromView(gameObject);
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  25. _ui = UI_LuckyBoxCardUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. this.modal = true;
  29. _ui.m_bg.onTouchBegin.Add(OnClickBg);
  30. _ui.m_btnPass.onClick.Add(OnClickBtnPass);
  31. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
  32. SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _rewardList = new List<ItemData>();
  38. List<ItemData> rewards = new List<ItemData>(((this.viewData as object[])[0] as List<ItemData>));
  39. _rewardList.AddRange(rewards);
  40. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  41. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  42. _rewardList.AddRange(itemDatas);
  43. _type = (int)(this.viewData as object[])[1];
  44. _ui.m_btnPass.visible = _type == (int)FirstGetCardViewType.JUMP ? true : false;
  45. UpdateView();
  46. }
  47. private void UpdateView()
  48. {
  49. if (_rewardList.Count - 1 < 0) return;
  50. ItemData itemdata = _rewardList[_rewardList.Count - 1];
  51. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
  52. _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
  53. _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  54. int mainScore = 0;
  55. int mainScoreValue = 0;
  56. ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
  57. _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  58. _ui.m_comCard.m_txtName.text = itemCfg.name;
  59. _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
  60. _ui.m_comCard.m_holder.visible = true;
  61. if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
  62. {
  63. LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
  64. }
  65. _rewardList.RemoveAt(_rewardList.Count - 1);
  66. }
  67. private void OnClickBg()
  68. {
  69. if (_rewardList.Count == 0)
  70. {
  71. if (_type == (int)FirstGetCardViewType.JUMP)
  72. {
  73. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });
  74. }
  75. else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)
  76. {
  77. int itemId = GetSuitItemController.TryShow(0);
  78. }
  79. this.Hide();
  80. return;
  81. }
  82. _ui.m_t_close.Play(() =>
  83. {
  84. _ui.m_comCard.m_holder.visible = false;
  85. _ui.m_t_open.Play();
  86. UpdateView();
  87. });
  88. }
  89. private void OnClickBtnPass()
  90. {
  91. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });
  92. this.Hide();
  93. }
  94. protected override void OnHide()
  95. {
  96. _ui.m_t_close.Stop(true, false);
  97. _ui.m_t_open.Stop(true, false);
  98. base.OnHide();
  99. }
  100. }
  101. }