XiuFangView.cs 4.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.XiuFang;
  4. using FairyGUI;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class XiuFangView : BaseWindow
  9. {
  10. private UI_XiuFangUI _ui;
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. }
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. packageName = UI_XiuFangUI.PACKAGE_NAME;
  19. _ui = UI_XiuFangUI.Create();
  20. this.viewCom = _ui.target;
  21. isfullScreen = true;
  22. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  23. _ui.m_component.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  24. _ui.m_component.m_btnSuitSynthetic.onClick.Add(OnClickBtnSuitSynthetic);
  25. _ui.m_component.m_btnClothingUpgrade.onClick.Add(OnClickBtnClothingUpgrade);
  26. _ui.m_component.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _ui.m_component.target.scrollPane.SetPosX(0, false);
  32. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE);
  33. if (GuideDataManager.currentGuideId == cfg.id)
  34. {
  35. // _ui.m_component.target.scrollPane.ScrollLeft();// SetPosX(0, false);
  36. _ui.m_component.target.scrollPane.SetPosX(400, false);
  37. }
  38. Timers.inst.AddUpdate(CheckGuide);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. Timers.inst.Remove(CheckGuide);
  44. }
  45. private void OnClickBtnBack()
  46. {
  47. this.Hide();
  48. ViewManager.GoBackFrom(ViewName.XIU_FANG_VIEW);
  49. }
  50. private void OnClickBtnClothingShop()
  51. {
  52. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 1);
  53. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  54. this.Hide();
  55. }
  56. private void OnClickBtnSuitSynthetic()
  57. {
  58. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 1);
  59. ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW, null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  60. }
  61. private void OnClickBtnClothingUpgrade()
  62. {
  63. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 1);
  64. ViewManager.Show<SuitListView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData }, false, true);
  65. // PromptController.Instance.ShowFloatTextPrompt("暂未开放", MessageType.WARNING);
  66. }
  67. private void OnClickBtnDecompose()
  68. {
  69. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 1);
  70. ViewManager.Show<ClothingDecomposeView>(null, new object[] { ViewName.XIU_FANG_VIEW, this.viewData });
  71. }
  72. private void CheckGuide(object param)
  73. {
  74. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  75. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  76. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  77. {
  78. UpdateToCheckGuide(null);
  79. }
  80. else
  81. {
  82. Timers.inst.Remove(CheckGuide);
  83. }
  84. }
  85. protected override void UpdateToCheckGuide(object param)
  86. {
  87. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  88. GuideController.TryGuide(_ui.m_component.m_btnSuitSynthetic, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这里可以查看已获得的服饰图谱");
  89. GuideController.TryGuide(_ui.m_component.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 3, "这里可以消耗重复获得的服饰");
  90. GuideController.TryGuide(_ui.m_component.m_btnClothingUpgrade, ConstGuideId.SUIT_LIST_VIEW, 2, "点击服装升级");
  91. }
  92. }
  93. }