LeagueDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
  33. public int TeaPartyId= 0; //茶会期数 --未开启则期数为0
  34. public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
  35. public RoleTeapartyInfoProto RoleTeapartyInfoProto = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
  36. public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
  37. public void Clear()
  38. {
  39. Type = LeagueJoinType.UnJoin;
  40. ListDatas.Clear();
  41. LeagueData = null;
  42. ListApplyDatas.Clear();
  43. ListLogDatas.Clear();
  44. ListAnsweringDatas.Clear();
  45. LeagueNumber.Clear();
  46. }
  47. public void SetNumeric(int type, long value)
  48. {
  49. LeagueNumber[type] = value;
  50. }
  51. public long GetNumeriValue(int type)
  52. {
  53. if (LeagueNumber.TryGetValue(type, out long value))
  54. {
  55. return value;
  56. }
  57. return 0;
  58. }
  59. public string GetMemberTitle(int pos)
  60. {
  61. string title = "";
  62. switch (pos)
  63. {
  64. case LeaguePos.Owner:
  65. title = "社长";
  66. break;
  67. case LeaguePos.SubOwner:
  68. title = "副社长";
  69. break;
  70. case LeaguePos.Flower:
  71. title = "社花";
  72. break;
  73. case LeaguePos.Member:
  74. title = "成员";
  75. break;
  76. }
  77. return title;
  78. }
  79. public int GetMyPos()
  80. {
  81. if (LeagueDataManager.Instance.LeagueData == null)
  82. {
  83. return LeaguePos.Member;
  84. }
  85. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  86. {
  87. return memberData.Pos;
  88. }
  89. return LeaguePos.Member;
  90. }
  91. public string GetMyLeagueName()
  92. {
  93. if (LeagueDataManager.Instance.LeagueData == null)
  94. {
  95. return "";
  96. }
  97. return LeagueDataManager.Instance.LeagueData.Name;
  98. }
  99. // //判断一个玩家是否是会长副会长
  100. // public bool CheckPlayerIsLeader()
  101. // {
  102. // }
  103. /// <summary>
  104. /// 根据祈福类型获取祈福次数
  105. /// </summary>
  106. /// <returns></returns>
  107. public int GetPrayTimesByType(int prayType)
  108. {
  109. int curCount = 0;
  110. switch (prayType)
  111. {
  112. case LeaguePrayType.First:
  113. curCount = RoleDataManager.LeagueType1PrayTimes;
  114. break;
  115. case LeaguePrayType.Second:
  116. curCount = RoleDataManager.LeagueType2PrayTimes;
  117. break;
  118. case LeaguePrayType.Third:
  119. curCount = RoleDataManager.LeagueType3PrayTimes;
  120. break;
  121. }
  122. return curCount;
  123. }
  124. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  125. {
  126. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  127. if (value == null) return null;
  128. return value.RoleInfo;
  129. }
  130. //输入属性类型,获取联盟技能该属性加成总值
  131. public int GetAllSkillScore(int scoreType)
  132. {
  133. int score = 0;
  134. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  135. {
  136. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  137. }
  138. return score;
  139. }
  140. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  141. public int GetSkillScoreByType(int skillType, int scoreType)
  142. {
  143. int score = 0;
  144. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  145. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  146. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  147. }
  148. //检测一个技能是否激活
  149. public bool CheckIsSkillActive(int skillType, int skillId)
  150. {
  151. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  152. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  153. }
  154. private int GetSkillCurType()
  155. {
  156. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  157. for (int i = 0; i < skillCountCfgs.Length; i++)
  158. {
  159. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  160. }
  161. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  162. }
  163. //根据技能类型获取该类型进度
  164. public double GetSkillProgressByType(int skillType)
  165. {
  166. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  167. // if (skillCountCfg.type - CurType < 0) return 100;
  168. // if (skillCountCfg.type - CurType > 0) return 0;
  169. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  170. float maxCount = skillCountCfg.skillCount;
  171. return Math.Round(count / maxCount * 100, 2); ;
  172. }
  173. //获取联盟礼包领取数据
  174. public List<LeagueGiftGetData> GetGiftGetDatas()
  175. {
  176. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  177. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  178. {
  179. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  180. bool isBuy = false;
  181. bool isGet = false;
  182. switch (welfareCfg.type)
  183. {
  184. case LeagueWelfareType.Day:
  185. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  186. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  187. break;
  188. case LeagueWelfareType.Week:
  189. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  190. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  191. break;
  192. case LeagueWelfareType.SuperWeek:
  193. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  194. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  195. break;
  196. case LeagueWelfareType.SuperDay:
  197. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  198. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  199. break;
  200. }
  201. // ET.Log.Debug("isBuy:" + isBuy);
  202. if (isBuy)
  203. {
  204. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  205. giftGetData.Type = welfareCfg.type;
  206. giftGetData.IsGet = isGet;
  207. giftGetData.GiftCfg = welfareCfg;
  208. getDatas.Add(giftGetData);
  209. }
  210. }
  211. return getDatas;
  212. }
  213. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  214. {
  215. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  216. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  217. {
  218. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  219. int buyCount = 0;
  220. long endTime = 0;
  221. switch (welfareCfg.type)
  222. {
  223. case LeagueWelfareType.Day:
  224. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  225. break;
  226. case LeagueWelfareType.Week:
  227. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  228. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
  229. break;
  230. case LeagueWelfareType.SuperWeek:
  231. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  232. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
  233. break;
  234. case LeagueWelfareType.SuperDay:
  235. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  236. break;
  237. }
  238. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  239. giftBuyData.Type = welfareCfg.type;
  240. giftBuyData.BuyCount = buyCount;
  241. giftBuyData.EndTime = endTime;
  242. giftBuyData.GiftCfg = welfareCfg;
  243. giftBuyDatas.Add(giftBuyData);
  244. }
  245. return giftBuyDatas;
  246. }
  247. }
  248. }