LuckyBoxController.cs 4.0 KB

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  1. using UI.LuckyBox;
  2. using FairyGUI;
  3. using ET;
  4. using System.Collections.Generic;
  5. using System;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxController
  10. {
  11. private GComponent _com;
  12. private UI_ComModel _comModel;
  13. private DressUpObjUI _dressUpObjUI;
  14. private LuckyBoxCfg _luckyBoxCfg;
  15. private const int _turnTime = 8;
  16. private int _curTime = _turnTime;
  17. private int _bgIndex = 0;
  18. private int _modelIndex = 0;
  19. public LuckyBoxController(GComponent comModel)
  20. {
  21. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  22. _com = comModel;
  23. }
  24. public void OnShown(int luckyBoxId)
  25. {
  26. _comModel = UI_ComModel.Proxy(_com);
  27. _curTime = _turnTime;
  28. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  29. ChangeRes();
  30. Timers.inst.Add(_turnTime, 0, UpdateTime);
  31. }
  32. private void UpdateTime(object param)
  33. {
  34. _bgIndex = _bgIndex + 1 == _luckyBoxCfg.bgResArr.Length ? 0 : _bgIndex + 1;
  35. if (_luckyBoxCfg.resArr.Length > 0)
  36. {
  37. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.resArr.Length ? 0 : _modelIndex + 1;
  38. }
  39. else
  40. {
  41. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitIdArr.Length ? 0 : _modelIndex + 1;
  42. }
  43. ChangeRes();
  44. }
  45. private void ChangeRes()
  46. {
  47. _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  48. if (_luckyBoxCfg.resArr.Length > 0)
  49. {
  50. _comModel.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]);
  51. _comModel.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  52. }
  53. else if (_luckyBoxCfg.suitIdArr.Length > 0)
  54. {
  55. int direction = 1;
  56. if (_luckyBoxCfg.scaleArr.Length > 0)
  57. {
  58. direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  59. }
  60. if (_luckyBoxCfg.isAni == 0)
  61. {
  62. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_luckyBoxCfg.suitIdArr[_modelIndex]);
  63. _comModel.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.picRes);
  64. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  65. _comModel.m_loaRes.SetScale(direction * scale, scale);
  66. _comModel.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  67. }
  68. else
  69. {
  70. _comModel.m_loaRes.url = "";
  71. int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100;
  72. _dressUpObjUI.ResetSceneObj(scale, false, false, null, false);
  73. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
  74. _dressUpObjUI.UpdateWrapper(_comModel.m_holder);
  75. _dressUpObjUI.sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale);
  76. _comModel.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  77. }
  78. }
  79. }
  80. public void OnHide()
  81. {
  82. _bgIndex = 0;
  83. _modelIndex = 0;
  84. _dressUpObjUI.ResetSceneObj(0, false, false, null, false);
  85. _comModel.m_loaRes.url = "";
  86. Timers.inst.Remove(UpdateTime);
  87. }
  88. public void Dispose()
  89. {
  90. if (_dressUpObjUI != null)
  91. {
  92. _dressUpObjUI.Dispose();
  93. _dressUpObjUI = null;
  94. }
  95. UI_ComModel.ProxyEnd();
  96. }
  97. }
  98. }