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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class FunctionOpenView : BaseWindow
 
-     {
 
-         private UI_FunctionOpenUI _ui;
 
-         List<string> _funList = new List<string>();
 
-         private GameObject _gameObject;
 
-         private GoWrapper _wrapper;
 
-         public override void Dispose()
 
-         {
 
-             SceneController.DestroyObjectFromView(_gameObject, _wrapper);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_FunctionOpenUI.PACKAGE_NAME;
 
-             _ui = UI_FunctionOpenUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             this.clickBlankToClose = false;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             List<string> funList = (viewData as object) as List<string>;
 
-             AddFunDatas(funList);
 
-             UpdateFunIcon();
 
-         }
 
-         private void AddFunDatas(List<string> itemList)
 
-         {
 
-             for (int i = 0; i < itemList.Count; i++)
 
-             {
 
-                 if (_funList.IndexOf(itemList[i]) < 0)
 
-                 {
 
-                     _funList.Add(itemList[i]);
 
-                 }
 
-             }
 
-         }
 
-         private void UpdateFunIcon()
 
-         {
 
-             if (_funList.Count == 0)
 
-             {
 
-                 this.Hide();
 
-                 return;
 
-             }
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_xjs", "ui_xjs");
 
-             SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper);
 
-             FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(_funList[0]);
 
-             _ui.m_ComFunctionOpen.m_txtName.text = cfg.name;
 
-             _ui.m_ComFunctionOpen.m_logIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
 
-             _funList.RemoveAt(0);
 
-             _ui.m_t0.Play(UpdateFunIcon);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
  |