QDDouYouManagerIos.cs 7.7 KB

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  1. using System;
  2. using ET;
  3. using UnityEngine;
  4. using GFGGame.Launcher;
  5. namespace GFGGame
  6. {
  7. public class QDDouYouManagerIos : SingletonBase<QDDouYouManagerIos>
  8. {
  9. public bool isLogining;
  10. //ios sdk 返回的
  11. public string uid;
  12. public string account;
  13. public string token;
  14. public void Init()
  15. {
  16. Debug.Log("实例化DouYouSDKListenerIos");
  17. QDDouYouManagerInitIos.Instance.douYouSDKListenerIos = new DouYouSDKListenerIos();
  18. }
  19. public void Login()
  20. {
  21. QDDouYouManagerInitIos.Instance.ShowLogin();
  22. }
  23. public void OnCreateRole()
  24. {
  25. QDManager.PushRoleAction(DouYouRoleLogReportType.CreateRole);
  26. }
  27. public void OnEnterGame()
  28. {
  29. QDManager.PushRoleAction(DouYouRoleLogReportType.EnterGame);
  30. }
  31. public void OnQuitToLoginView()
  32. {
  33. Debug.Log($"DouYou ios OnQuitToLoginView");
  34. }
  35. public void Logout()
  36. {
  37. Debug.Log($"Game.HotUpdate DouYou ios Logout");
  38. QDDouYouManagerInitIos.Instance.Logout();
  39. }
  40. public void LoginOutBefore()
  41. {
  42. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  43. }
  44. public void Pay(int buyID, int count, string orderID, long price)
  45. {
  46. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
  47. if (shopCfg == null)
  48. {
  49. Log.Error($"recharge {buyID} config not found!");
  50. return;
  51. }
  52. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  53. if (itemCfg == null)
  54. {
  55. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
  56. return;
  57. }
  58. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  59. if (costItemCfg == null)
  60. {
  61. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.costId} config not found!");
  62. return;
  63. }
  64. var zoneScene = GameGlobal.zoneScene;
  65. if (zoneScene == null) return;
  66. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  67. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  68. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  69. if (roleInfo == null) return;
  70. if (GameGlobal.myNumericComponent == null) return;
  71. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  72. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.VipLevel);
  73. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  74. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  75. var serverInfosComponent = zoneScene.GetComponent<ServerInfosComponent>();
  76. //自定义参数
  77. string cpOrderId = orderID;
  78. string productPrice = price.ToString();
  79. string productId = shopCfg.id.ToString();
  80. string productName = shopCfg.productName;
  81. string productDesc = "";
  82. string productCount = count.ToString();
  83. string exchangeRate = 1.ToString();
  84. string currencyName = costItemCfg.name;
  85. string serverId = (serverInfosComponent?.CurrentServerId ?? 0).ToString();
  86. string serverName = serverInfosComponent?.recentlyServerInfo?.ServerName ?? "";
  87. string roleId = roleInfo.Id.ToString();
  88. string roleName = roleInfo.Name;
  89. string roleLevel = lvl.ToString();
  90. string roleVip = vipLvl.ToString();
  91. string partyName = LeagueDataManager.Instance.LeagueData?.Name ?? "";
  92. string roleBalence = "0";
  93. string other = orderID + "|gfg|" + roleInfo.Id;
  94. QDDouYouManagerInitIos.Instance.ShowPay(cpOrderId, productPrice, productId, productName, productDesc,
  95. productCount, exchangeRate, currencyName, serverId, serverName, roleId, roleName, roleLevel, roleVip,
  96. partyName, roleBalence, other);
  97. }
  98. public void Exit()
  99. {
  100. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  101. QDDouYouManagerInitIos.Instance.Logout();
  102. }
  103. }
  104. /// <summary>
  105. /// SDK回调
  106. /// </summary>
  107. public class DouYouSDKListenerIos : IDouYouSDKListenerIos
  108. {
  109. /// <summary>
  110. /// SDK实例化成功
  111. /// </summary>
  112. /// <param name="message">SDK 实例化成功</param>
  113. public void InitSuccessAb(string message)
  114. {
  115. Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
  116. }
  117. public void InitErrorAb(string message)
  118. {
  119. Debug.Log("Game.HotUpdate InitErrorAb: " + message);
  120. }
  121. /// <summary>
  122. /// 登录成功
  123. /// </summary>
  124. /// <param name="message">resUid + "|gfg|" + token</param>
  125. public void LoginSuccessAb(string message)
  126. {
  127. Debug.Log("Game.HotUpdate ios LoginSuccessAb: " + message);
  128. string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
  129. QDDouYouManagerIos.Instance.isLogining = false;
  130. QDDouYouManagerIos.Instance.uid = result[0];
  131. QDDouYouManagerIos.Instance.token = result[1];
  132. //登录成功的回调
  133. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
  134. }
  135. /// <summary>
  136. /// 登录失败
  137. /// </summary>
  138. /// <param name="message"></param>
  139. public void LoginErrorAb(string message)
  140. {
  141. Debug.Log("Game.HotUpdate LoginErrorAb: " + message);
  142. }
  143. /// <summary>
  144. /// 切换账号回调---先当成退出登录处理
  145. /// </summary>
  146. public void SwitchAccountsAb(string message)
  147. {
  148. Debug.Log("Game.HotUpdate SwitchAccountsAb: " + message);
  149. GameController.QuitToLoginView(true);
  150. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  151. }
  152. /// <summary>
  153. /// 退出登录后
  154. /// </summary>
  155. /// <param name="message">退出登录成功!</param>
  156. public void LogoutSuccessAb(string message)
  157. {
  158. Debug.Log("Game.HotUpdate LogoutSuccessAb: " + message);
  159. GameController.QuitToLoginView(true);
  160. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  161. }
  162. /// <summary>
  163. /// 退出登录失败
  164. /// </summary>
  165. /// <param name="message"></param>
  166. public void LogoutErrorAb(string message)
  167. {
  168. Debug.Log("Game.HotUpdate LogoutErrorAb: " + message);
  169. }
  170. /// <summary>
  171. /// 支付失败
  172. /// </summary>
  173. /// <param name="message">code + "|gfg|" + params.toString()</param>
  174. public void PayErrorAb(string message)
  175. {
  176. Debug.Log("Game.HotUpdate PayErrorAb: " + message);
  177. //改变临时订单状态为失败
  178. }
  179. /// <summary>
  180. /// 支付成功
  181. /// </summary>
  182. /// <param name="message">code + "|gfg|" + params.toString()</param>
  183. public void PaySuccessAb(string message)
  184. {
  185. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  186. //改变临时订单状态为支付成功
  187. QDManager.PushRoleAction(DouYouRoleLogReportType.Pay);
  188. }
  189. //角色升级上报成功回调
  190. public void RoleInfoReportSuccessAb(string message)
  191. {
  192. }
  193. //角色升级上报失败回调
  194. public void RoleInfoReportErrorAb(string message)
  195. {
  196. }
  197. }
  198. }