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							- using FairyGUI;
 
- using UI.CreateRole;
 
- using System;
 
- using System.Text.RegularExpressions;
 
- using ET;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class CreateRoleView : BaseWindow
 
-     {
 
-         public enum State
 
-         {
 
-             IN,
 
-             IDLE,
 
-             OPEN,
 
-             OUT
 
-         }
 
-         private UI_CreateRoleUI _ui;
 
-         private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
 
-         public override void Dispose()
 
-         {
 
-             // Clear Effect
 
-             foreach(var v in _effectUIDic)
 
-             {
 
-                 EffectUIPool.Recycle(v.Value);
 
-             }
 
-             _effectUIDic.Clear();
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_CreateRoleUI.PACKAGE_NAME;
 
-             _ui = UI_CreateRoleUI.Create();
 
-             this.viewCom = _ui.target;
 
-             // this.viewCom.Center();
 
-             this.isfullScreen = true;
 
-             this.clickBlankToClose = false;
 
-             this.modal = false;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
 
-             _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
 
-             _ui.m_envelopeModel.m_btnDice.target.onClick.Add(() =>
 
-             {
 
-                 RandomRoleName().Coroutine();
 
-             });
 
-         }
 
-         //private bool test = false;
 
-         private Animator _btnDiceAnimator;
 
-         private void ChangeAnimationState(State state)
 
-         {
 
-             switch (state)
 
-             {
 
-                 case State.IN:
 
-                     _effectUIDic.Add("FX_ALL_BG", EffectUIPool.CreateEffectUI(_ui.m_BgEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ALL_BG"));
 
-                     _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
 
-                     _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
 
-                     _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
 
-                     _ui.m_t_In.Play(() =>
 
-                     {
 
-                         ChangeAnimationState(State.IDLE);
 
-                     });
 
-                     break;
 
-                 case State.IDLE:
 
-                     _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
 
-                     _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
 
-                     _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
 
-                     _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
 
-                     break;
 
-                 case State.OPEN:
 
-                     EffectUIPool.Recycle(_effectUIDic["FX_player"]);
 
-                     _effectUIDic.Remove("FX_player");
 
-                     _effectUIDic.Add("FX_TZ_DJ", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_btnDice.m_holder, "ui_CreateRoleUI/After_Open", "FX_TZ_DJ"));
 
-                     _btnDiceAnimator = _effectUIDic["FX_TZ_DJ"].GetObj().GetComponentInChildren<Animator>();
 
-                     _effectUIDic.Add("FX_Text", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_TextEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Text"));
 
-                     _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
 
-                     _effectUIDic.Add("FX_Niao", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_NiaoEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Niao"));
 
-                     _ui.m_envelopeModel.m_envelope.target.touchable = false;
 
-                     _ui.m_envelopeModel.m_t_Idle.Stop();
 
-                     _ui.m_t_Open.Play();
 
-                     break;
 
-                 case State.OUT:
 
-                     _ui.m_t_AfterOpen.Play(()=>
 
-                     {
 
-                         this.Hide();
 
-                         StoryDialogDataManager.Instance.waiting = false;
 
-                     });
 
-                     break;
 
-             }
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_envelopeModel.m_inputName.text = "";
 
-             LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole);
 
-             ChangeAnimationState(State.IN);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private async void OnClickBtnSure()
 
-         {
 
-             string roleName = _ui.m_envelopeModel.m_inputName.text;
 
-             if (string.IsNullOrEmpty(roleName))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
 
-                 return;
 
-             }
 
-             if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
 
-                 return;
 
-             }
 
-             if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
 
-                 return;
 
-             }
 
-             bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
 
-             if (result)
 
-             {
 
-                 StorageSProxy.ReqSetClientValue(ConstStorageId.CHANGE_NAME, 1).Coroutine();
 
-                 ChangeAnimationState(State.OUT);
 
-             }
 
-         }
 
-         private async ETTask RandomRoleName()
 
-         {
 
-             _btnDiceAnimator?.SetTrigger("click");
 
-             string name = await LoginController.ReqRandomRoleName();
 
-             if (_ui != null && _ui.m_envelopeModel.m_inputName != null)
 
-             {
 
-                 _ui.m_envelopeModel.m_inputName.text = name;
 
-             }
 
-         }
 
-         private void OnClickBtnEnvelope()
 
-         {
 
-             ChangeAnimationState(State.OPEN);
 
-         }
 
-     }
 
- }
 
 
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