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							- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using Hutool;
 
- using UI.DailyWelfare;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class DailySignView : BaseWindow
 
-     {
 
-         private UI_DailySignUI _ui;
 
-         private EffectUI _effectUI0;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         private EffectUI _effectUI4;
 
-         private EffectUI _effectUI5;
 
-         private GGraph m_holderSign;
 
-         private float _signCount;
 
-         private int _year;
 
-         private int _month;
 
-         private int _day;
 
-         private bool isOpenPanel = true;
 
-         DateTime dateTime;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI0);
 
-             _effectUI0 = null;
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             EffectUIPool.Recycle(_effectUI4);
 
-             _effectUI4 = null;
 
-             EffectUIPool.Recycle(_effectUI5);
 
-             _effectUI5 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_DailySignUI.PACKAGE_NAME;
 
-             _ui = UI_DailySignUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-             _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
 
-             _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_proSign.m_holder.visible = false;
 
-             GRoot.inst.touchable = false;
 
-             _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
 
-             _ui.m_t0.Play(() =>
 
-             {
 
-                 //不知道sethook会不会出问题,在这里也加一个
 
-                 GRoot.inst.touchable = true;
 
-                 if (m_holderSign != null)
 
-                 {
 
-                     m_holderSign.visible = true;
 
-                 }
 
-             });
 
-             _year = TimeUtil.GetCurYear();
 
-             _month = TimeUtil.GetCurMonth();
 
-             _day = TimeUtil.GetCurDay();
 
-             _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
 
-             //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
 
-             DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
 
-             double chinaTime = GameGlobal.OpenServerTime + 28800000;
 
-             dateTime = unixStartTime.AddMilliseconds(chinaTime);
 
-             UpdateSignView();
 
-             //从主界面自动打开这个界面的话,就显示 1
 
-             if (this.viewData != null)
 
-             {
 
-                 Timers.inst.Add(0.8f, 1, (obj) =>
 
-                     {
 
-                         //防止手速超快关了又开
 
-                         if (ViewManager.isViewOpen(nameof(DailySignView)))
 
-                         {
 
-                             int sourceType = (int)(this.viewData as object[])[0];
 
-                             if (sourceType == 1)
 
-                             {
 
-                                 SignBonus(_day);
 
-                             }
 
-                         }
 
-                     }
 
-                 );
 
-             }
 
-             GameGlobal.AutoDailySignView = false;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_t0.Stop();
 
-             m_holderSign = null;
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
 
-         }
 
-         private void UpdateSignView()
 
-         {
 
-             _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
 
-             _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
 
-             List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
 
-             List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
 
-             _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
 
-             _ui.m_proSign.target.value = _signCount;
 
-             if (_signCount >= signCfgs[signCfgs.Count - 1].day)
 
-             {
 
-                 _ui.m_proSign.m_holder.visible = false;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_proSign.m_holder.visible = true;
 
-             }
 
-             _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
 
-             
 
-             _ui.m_proSign.m_holderReward.visible = false;
 
-             for (int i = 0; i < signCfgs.Count; i++)
 
-             {
 
-                 GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
 
-                 if (i == signCfgs.Count - 1)
 
-                 {                   
 
-                     comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
 
-                 }
 
-                 else
 
-                 {
 
-                     comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
 
-                 }
 
-                 UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
 
-                 item.target.visible = true;
 
-                 item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
 
-                 item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
 
-                 item.m_txtDay.text = signCfgs[i].day.ToString();
 
-                 if (item.target.data == null)
 
-                 {
 
-                     item.target.onClick.Add(OnBtnGetProBonus);
 
-                 }
 
-                 item.target.data = signCfgs[i];
 
-                 bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
 
-                     signCfgs[i].day);
 
-                 item.m_imgGot.visible = isGot;
 
-                 bool canGet = _signCount >= signCfgs[i].day && !isGot;
 
-                 if (canGet)
 
-                 {
 
-                     if (_effectUI5 == null)
 
-                     {
 
-                         _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
 
-                             "Everyday_enable");
 
-                     }
 
-                     _ui.m_proSign.m_holderReward.visible = canGet;
 
-                     _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
 
-                 }
 
-                 RedDotController.Instance.SetComRedDot(item.target, canGet);
 
-                 UI_ComProBonus.ProxyEnd();
 
-             }
 
-             if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
 
-             {
 
-                 _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
 
-             }
 
-             else if (_month == dateTime.Month)
 
-             {
 
-                 _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
 
-             }
 
-         }
 
-         private async void OnBtnGetProBonus(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             DailySignCfg signCfg = obj.data as DailySignCfg;
 
-             if (_signCount < signCfg.day ||
 
-                 MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
 
-             {
 
-                 GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
 
-             }
 
-             else
 
-             {
 
-                 bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
 
-                 if (result)
 
-                 { 
 
-                     UpdateSignView();
 
-                 }
 
-             }
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
 
-             if (_month == dateTime.Month)
 
-             {
 
-                 index += dateTime.Day - 1;
 
-             }
 
-             if (index == 29 && _ui.m_list.numItems > 29)
 
-             {
 
-                 item.target.touchable = false;
 
-                 item.target.visible = false;
 
-                 return;
 
-             }
 
-             int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
 
-             DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
 
-             int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
 
-             bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
 
-             if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
 
-             {
 
-                 _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
 
-                 m_holderSign = item.m_holderSign;
 
-             }
 
-             item.m_holderSign.visible = false;
 
-             item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
 
-             item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); //  bonusCfg.day.ToString();
 
-             if (item.m_comItem.data == null)
 
-             {
 
-                 item.m_comItem.data = new ItemView(item.m_comItem);
 
-             }
 
-             ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
 
-             (item.m_comItem.data as ItemView).SetData(itemData);
 
-             (item.m_comItem.data as ItemView).ShowTips = false;
 
-             (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
 
-             item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
 
-             item.m_imgGot.visible = isGot;
 
-             item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
 
-             RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
 
-             if (item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(OnGetSignBonus);
 
-             }
 
-             item.target.data = bonusCfg.day;
 
-             UI_ListSignItem.ProxyEnd();
 
-         }
 
-         private async void OnGetSignBonus(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int day = (int)obj.data;
 
-             if (day > _day) return;
 
-             SignBonus(day);
 
-         }
 
-         private async void SignBonus(int day)
 
-         {
 
-             bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
 
-             bool result = false;
 
-             if (isGot)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("已领取");
 
-                 return;
 
-             }
 
-             if (day < _day)
 
-             {
 
-                 ViewManager.Show<ReDailySignTipsView>(day);
 
-             }
 
-             else
 
-             {
 
-                 result = await DailyWelfareSProxy.ReqSign(day);
 
-             }
 
-             // if (result)
 
-             // {
 
-             //     _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
 
-             // }
 
-         }
 
-     }
 
- }
 
 
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