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							- using FairyGUI;
 
- using UI.FieldGuide;
 
- using System.Collections.Generic;
 
- using System;
 
- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FieldGuideView : BaseWindow
 
-     {
 
-         private delegate bool GetRedCall();
 
-         private UI_FieldGuideUI _ui;
 
-         private int[] _listGuideDatas = new int[5] { ConstFieldGuideId.SUIT_GUIDE, ConstFieldGuideId.CHAPTER_ITEM, ConstFieldGuideId.DRESS_UP_GUIDE, ConstFieldGuideId.CARD_GUIDE, ConstFieldGuideId.TRAVEL_GUIDE };
 
-         GetRedCall[] actions = new GetRedCall[] { RedDotDataManager.Instance.GetFieldGuideRed, null, null, null, RedDotDataManager.Instance.GetTravelGuideRed };
 
-         private bool _startInAnim;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_FieldGuideUI.PACKAGE_NAME;
 
-             _ui = UI_FieldGuideUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _startInAnim = true;
 
-             _ui.m_listGuide.itemRenderer = ListGuideItemRenderer;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_listGuide.onClickItem.Add(OnClickListGuideItem);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             EventAgent.AddEventListener(ConstMessage.SUIT_GUIDE_BOX_BONUS, UpdateList);
 
-             EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
 
-             _ui.m_listGuide.numItems = _listGuideDatas.Length;
 
-             if (_startInAnim)
 
-             {
 
-                 _ui.m_listGuide.scrollPane.ScrollTop();
 
-                 _ui.m_In.Play();
 
-             }
 
-             Timers.inst.StartCoroutine(UpdateProgress());
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.SUIT_GUIDE_BOX_BONUS, UpdateList);
 
-             EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             _startInAnim = true;
 
-             ViewManager.GoBackFrom(typeof(FieldGuideView).FullName);
 
-             HideAllRedDot();
 
-         }
 
-         private void UpdateList()
 
-         {
 
-             _ui.m_listGuide.numItems = _listGuideDatas.Length;
 
-             UpdateRedDot();
 
-         }
 
-         private void UpdateRedDot()
 
-         {
 
-             int num = _ui.m_listGuide.numChildren;
 
-             for (int i = 0; i < num; i++)
 
-             {
 
-                 UI_CompGuideItem listItem = UI_CompGuideItem.Proxy(_ui.m_listGuide.GetChildAt(i));
 
-                 bool red = actions[i] == null ? false : actions[i]();
 
-                 RedDotController.Instance.SetComRedDot(listItem.target, red, "", -46, 51);
 
-                 UI_CompGuideItem.ProxyEnd();
 
-             }
 
-         }
 
-         private void HideAllRedDot()
 
-         {
 
-             int num = _ui.m_listGuide.numChildren;
 
-             for (int i = 0; i < num; i++)
 
-             {
 
-                 RedDotController.Instance.SetComRedDot(_ui.m_listGuide.GetChildAt(i).asCom, false);
 
-             }
 
-         }
 
-         private void ListGuideItemRenderer(int index, GObject item)
 
-         {
 
-             UI_CompGuideItem listItem = UI_CompGuideItem.Proxy(item);
 
-             int id = _listGuideDatas[index];
 
-             listItem.m_loaderPic.url = "ui://FieldGuide/tujian_tup_" + id;
 
-             listItem.target.data = id;
 
-             if(id == ConstFieldGuideId.CARD_GUIDE)
 
-             {
 
-                 bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-                 listItem.m_lock.visible = !open;
 
-                 listItem.m_progressGroup.visible = open;
 
-             }
 
-             if (_startInAnim)
 
-             {
 
-                 listItem.m_Init.Play();
 
-             }
 
-             UI_CompGuideItem.ProxyEnd();
 
-         }
 
-         private void OnClickListGuideItem(EventContext context)
 
-         {
 
-             GObject listItem = context.data as GObject;
 
-             int id = (int)listItem.data;
 
-             switch (id)
 
-             {
 
-                 case ConstFieldGuideId.SUIT_GUIDE:
 
-                     ViewManager.Show<SuitGuideView>();
 
-                     break;
 
-                 case ConstFieldGuideId.CHAPTER_ITEM:
 
-                     ViewManager.Show<ChapterItemGuideView>();
 
-                     break;
 
-                 case ConstFieldGuideId.TRAVEL_GUIDE:
 
-                     ViewManager.Show<TravelGuideView>();
 
-                     ViewManager.Show<TravelGuideView>();
 
-                     break;
 
-                 case ConstFieldGuideId.DRESS_UP_GUIDE:
 
-                     ViewManager.Show<DressUpGuideView>();
 
-                     break;
 
-                 case ConstFieldGuideId.CARD_GUIDE:
 
-                     bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
 
-                     if (open)
 
-                     {
 
-                         ViewManager.Show<CardGuideView>();
 
-                     }
 
-                     else
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
 
-                     }
 
-                     break;
 
-             }
 
-         }
 
-         private void GetGuideProgress(int id, out int haveCount, out int totalCount)
 
-         {
 
-             switch (id)
 
-             {
 
-                 case ConstFieldGuideId.SUIT_GUIDE:
 
-                     DressUpMenuSuitDataManager.GetTotalProgress(out haveCount, out totalCount);
 
-                     break;
 
-                 case ConstFieldGuideId.CHAPTER_ITEM:
 
-                     InstanceZonesDataManager.GetTotalProgress(out haveCount, out totalCount);
 
-                     break;
 
-                 case ConstFieldGuideId.TRAVEL_GUIDE:
 
-                     TravelDataManager.Instance.GetTotalTravelProgress(out haveCount, out totalCount);
 
-                     break;
 
-                 case ConstFieldGuideId.CARD_GUIDE:
 
-                     CardDataManager.GetTotalProgress(out haveCount, out totalCount);
 
-                     break;
 
-                 case ConstFieldGuideId.DRESS_UP_GUIDE:
 
-                     DressUpMenuItemDataManager.GetTotalProgress(out haveCount, out totalCount);
 
-                     break;
 
-                 default:
 
-                     haveCount = 0;
 
-                     totalCount = 1;
 
-                     break;
 
-             }
 
-             if (totalCount == 0) totalCount = 1;
 
-         }
 
-         private IEnumerator UpdateProgress()
 
-         {
 
-             int num = _ui.m_listGuide.numChildren;
 
-             bool playAnim = _startInAnim;
 
-             _startInAnim = false;
 
-             for (int i = 0; i < num; i++)
 
-             {
 
-                 UI_CompGuideItem listItem = UI_CompGuideItem.Proxy(_ui.m_listGuide.GetChildAt(i));
 
-                 int id = (int)listItem.target.data;
 
-                 GetGuideProgress(id, out int haveCount, out int totalCount);
 
-                 decimal value = ProgressCalculate(haveCount, totalCount);
 
-                 listItem.m_txtProgress.text = value.ToString();
 
-                 if (playAnim)
 
-                 {
 
-                     Action complete = null;
 
-                     if (i == num - 1)
 
-                     {
 
-                         complete = UpdateRedDot;
 
-                     }
 
-                     if(i > 0)
 
-                     {
 
-                         yield return new WaitForSeconds(0.07f);
 
-                     }
 
-                     listItem.m_In.Play(() =>
 
-                     {
 
-                         complete?.Invoke();
 
-                     });
 
-                 }
 
-                 UI_CompGuideItem.ProxyEnd();
 
-             }
 
-             if (!playAnim)
 
-             {
 
-                 UpdateRedDot();
 
-             }
 
-         }
 
-         public static int ProgressCalculate(int haveCount, int totalCount)
 
-         {
 
-             if(haveCount > totalCount)
 
-             {
 
-                 haveCount = totalCount;
 
-             }
 
-             float rate = haveCount * 100.0f / totalCount;
 
-             int result;
 
-             if (rate > 0 && rate <= 1)
 
-             {
 
-                 result = 1;
 
-             }
 
-             else if (rate >= 99 && rate < 100)
 
-             {
 
-                 result = 99;
 
-             }
 
-             else
 
-             {
 
-                 result = (int)Math.Round(rate);
 
-             }
 
-             return result;
 
-         }
 
-     }
 
- }
 
 
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