| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | 
							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class SuitCfgManager : SingletonBase<SuitCfgManager>
 
-     {
 
-         private Dictionary<int, int> _suitIDDicByItemID;
 
-         private Dictionary<int, int> _totalCountDic = new Dictionary<int, int>();
 
-         /// <summary>
 
-         /// 获取所有套装中部件的总个数
 
-         /// </summary>
 
-         public int totalItemCount
 
-         {
 
-             get;
 
-             private set;
 
-         }
 
-         public SuitCfgManager()
 
-         {
 
-             InitDic();
 
-         }
 
-         /// <summary>
 
-         /// 获取物品所属套装id
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         public int GetItemSuitId(int itemId)
 
-         {
 
-             if (_suitIDDicByItemID.ContainsKey(itemId))
 
-             {
 
-                 return _suitIDDicByItemID[itemId];
 
-             }
 
-             return 0;
 
-         }
 
-         /// <summary>
 
-         /// 获取指定套装中部件的总数
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public int GetTotalCountOfOneSuit(int suitId)
 
-         {
 
-             return _totalCountDic[suitId];
 
-         }
 
-         /// <summary>
 
-         /// 获取指定套装中部件的id数组
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public int[] GetSuitItems(int suitId, bool checkScene = false)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (checkScene)
 
-             {
 
-                 List<int> parts = new List<int>();
 
-                 for (int i = 0; i < suitCfg.partsArr.Length; i++)
 
-                 {
 
-                     if (!DressUpMenuItemDataManager.CheckIsSceneType(suitCfg.partsArr[i]))
 
-                     {
 
-                         parts.Add(suitCfg.partsArr[i]);
 
-                     }
 
-                 }
 
-                 return parts.ToArray();
 
-             }
 
-             return suitCfg.partsArr;
 
-         }
 
-         private void InitDic()
 
-         {
 
-             _suitIDDicByItemID = new Dictionary<int, int>();
 
-             SuitCfg[] dataArray = SuitCfgArray.Instance.dataArray;
 
-             foreach (SuitCfg suitCfg in dataArray)
 
-             {
 
-                 parseSuitItems(suitCfg);
 
-             }
 
-         }
 
-         private void parseSuitItems(SuitCfg suitCfg)
 
-         {
 
-             int[] items = suitCfg.partsArr;
 
-             int len = items.Length;
 
-             for (int i = 0; i < len; i++)
 
-             {
 
-                 int itemID = items[i];
 
-                 _suitIDDicByItemID.Add(itemID, suitCfg.id);
 
-             }
 
-             int itemCount = items.Length;
 
-             _totalCountDic[suitCfg.id] = itemCount;
 
-             totalItemCount += itemCount;
 
-         }
 
-     }
 
- }
 
 
  |