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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.FieldGuide;
 
- using UI.Card;
 
- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class CardDetailView : BaseView
 
-     {
 
-         private const int listRoleCount = 5;
 
-         private UI_CardDetailUI _ui;
 
-         private int _selectType = 0;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_CardDetailUI.PACKAGE_NAME;
 
-             _ui = UI_CardDetailUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
 
-             _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
 
-             _ui.m_listCard.itemRenderer = RenderListCardItem;
 
-             _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
 
-             _ui.m_listCard.SetVirtual();
 
-             _ui.m_listRole.itemRenderer = RenderListRoleItem;
 
-             _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
 
-             _ui.m_listRole.selectedIndex = 0;
 
-             EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
 
-             {
 
-                 UpdateCardList(_ui.m_listRole.selectedIndex);
 
-             });
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             CardSProxy.GetCardInfos().Coroutine();
 
-             _ui.m_listRole.selectedIndex = this._selectType;
 
-             _ui.m_listRole.numItems = listRoleCount;
 
-             this.UpdateCardList(_ui.m_listRole.selectedIndex);
 
-         }
 
-         private void UpdateCardList(int rarity = 0)
 
-         {
 
-             // _ui.m_listCard.numItems = 0;
 
-             // Dictionary<int, CardData> cardDic = CardDataManager.GetCardDicByRarity(rarity);
 
-             // if (cardDic == null)
 
-             // {
 
-             //     _ui.m_listCard.numItems = 0;
 
-             //     return;
 
-             // }
 
-             // else
 
-             // {
 
-             List<CardData> cardList = CardDataManager.GetCardListByRarity(rarity);// CardDataManager.CardDicToList(cardDic);
 
-             if (CardDataManager._selectList.Keys.Count > 0)
 
-             {
 
-                 //筛选
 
-                 cardList = CardDataManager.FilterCardList(cardList, CardDataManager._selectList as Dictionary<int, Dictionary<int, int>>);
 
-             }
 
-             _ui.m_listCard.data = cardList;
 
-             _ui.m_listCard.numItems = cardList.Count;
 
-             // }
 
-             _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
 
-         }
 
-         private void RenderListCardItem(int index, GObject obj)
 
-         {
 
-             UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
 
-             CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
 
-             listItem.target.data = data;
 
-             listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
 
-             listItem.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
 
-             listItem.m_txtLv.text = "Lv.\n" + data.lv;
 
-             listItem.m_txtName.text = data.itemCfg.name;
 
-             UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
 
-             comStar.m_c1.selectedIndex = data.star;
 
-             UI_ListCardItem.ProxyEnd();
 
-         }
 
-         private void OnClickListCardItem(EventContext context)
 
-         {
 
-             ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW });
 
-             this.Clear();
 
-         }
 
-         private void RenderListRoleItem(int index, GObject obj)
 
-         {
 
-             obj.data = index == 0 ? 0 : listRoleCount - index;
 
-         }
 
-         private void OnClickListRoleItem(EventContext context)
 
-         {
 
-             int index = (int)(context.data as GObject).data;
 
-             this._selectType = index == 0 ? 0 : listRoleCount - index;
 
-             this.UpdateCardList(index);
 
-         }
 
-         /*******************************************************监听函数**************************************************/
 
-         private void OnclickBtnFilter()
 
-         {
 
-             ViewManager.Show(ViewName.CARD_FILTER_VIEW);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
 
-             this.Clear();
 
-         }
 
-         private void OnClickBtnHome()
 
-         {
 
-             GameController.GoBackToMainView();
 
-             this.Clear();
 
-         }
 
-         private void Clear()
 
-         {
 
-             this._selectType = 0;
 
-             CardDataManager._selectList.Clear();
 
-             _ui.m_listRole.selectedIndex = 0;
 
-             _ui.m_listCard.selectedIndex = 0;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌", 1);
 
-         }
 
-     }
 
- }
 
 
  |