LeagueConstructView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.League;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. //联盟建设
  8. public class LeagueConstructView : BaseWindow
  9. {
  10. private UI_LeagueConstructUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_LeagueConstructUI.PACKAGE_NAME;
  24. _ui = UI_LeagueConstructUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  30. _ui.m_btnUpLv0.target.onClick.Add(OnBtnUpLvClick);
  31. _ui.m_btnUpLv0.target.data = LeagueBuildingType.Hall;
  32. _ui.m_btnUpLv1.target.onClick.Add(OnBtnUpLvClick);
  33. _ui.m_btnUpLv1.target.data = LeagueBuildingType.Hotel;
  34. _ui.m_btnUpLv2.target.onClick.Add(OnBtnUpLvClick);
  35. _ui.m_btnUpLv2.target.data = LeagueBuildingType.Store;
  36. _ui.m_btnClose.onClick.Add(Hide);
  37. _ui.m_btnTips.onClick.Add(OnBtnTipsClick);
  38. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. UpdateView();
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. }
  54. protected override void RemoveEventListener()
  55. {
  56. base.RemoveEventListener();
  57. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  58. }
  59. private void OnBtnTipsClick()
  60. {
  61. ViewManager.Show<RuleView>();
  62. }
  63. private void OnBtnRuleClick()
  64. {
  65. ViewManager.Show<RuleView>();
  66. }
  67. private void OnBtnUpLvClick(EventContext context)
  68. {
  69. int type = (int)(context.sender as GObject).data;
  70. int myPos = LeagueDataManager.Instance.GetMyPos();
  71. if (myPos != LeaguePos.Owner && myPos != LeaguePos.SubOwner)
  72. {
  73. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  74. return;
  75. }
  76. long needCount = 0;
  77. long hasCount = 0;
  78. if (type == LeagueBuildingType.Hall)
  79. {
  80. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.HallLevel);
  81. needCount = hallCfg.consumeArr[0][1];
  82. hasCount = ItemDataManager.GetItemNum(hallCfg.consumeArr[0][0]);
  83. }
  84. else if (type == LeagueBuildingType.Hotel)
  85. {
  86. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.HotelLevel);
  87. needCount = hotelCfg.consumeArr[0][1];
  88. hasCount = ItemDataManager.GetItemNum(hotelCfg.consumeArr[0][0]);
  89. }
  90. else if (type == LeagueBuildingType.Store)
  91. {
  92. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(LeagueDataManager.Instance.LeagueData.StoreLevel);
  93. needCount = storeCfg.consumeArr[0][1];
  94. hasCount = ItemDataManager.GetItemNum(storeCfg.consumeArr[0][0]);
  95. }
  96. if (needCount > hasCount)
  97. {
  98. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  99. return;
  100. }
  101. LeagueSproxy.ReqUpLeagueBuilding(type).Coroutine();
  102. }
  103. private void UpdateView()
  104. {
  105. UpdateHall();
  106. UpdateHotel();
  107. UpdateStore();
  108. }
  109. private void UpdateHall()
  110. {
  111. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  112. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  113. LeagueHallCfg nextHallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv + 1);
  114. // ItemUtil.UpdateItemNeedNum(_ui.m_comCost,ConstItemID.LEAGUE_COIN,hallCfg.consumeArr)
  115. _ui.m_txtLv0.text = hallLv.ToString();
  116. int hotelLv = LeagueDataManager.Instance.LeagueData.HotelLevel;
  117. int hotelAdd = nextHallCfg == null ? 0 : nextHallCfg.levelHotel - hotelLv;
  118. _ui.m_comHall0.m_txtCurValue.text = hotelLv.ToString();
  119. _ui.m_comHall0.m_txtNextAdd.text = hotelAdd.ToString();
  120. _ui.m_comHall0.m_c1.selectedIndex = hotelAdd > 0 ? 1 : 0;
  121. int storeLv = LeagueDataManager.Instance.LeagueData.StoreLevel;
  122. int storeAdd = nextHallCfg == null ? 0 : nextHallCfg.levelStore - storeLv;
  123. _ui.m_comHall1.m_txtCurValue.text = storeLv.ToString();
  124. _ui.m_comHall1.m_txtNextAdd.text = storeAdd.ToString();
  125. _ui.m_comHall1.m_c1.selectedIndex = storeAdd > 0 ? 1 : 0;
  126. _ui.m_btnUpLv0.target.enabled = nextHallCfg == null ? false : true;
  127. _ui.m_btnUpLv0.m_txtTip.text = nextHallCfg == null ? "已满级" : "";
  128. _ui.m_btnUpLv0.m_comCost.visible = nextHallCfg == null ? false : true;
  129. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv0.m_comCost, hallCfg.consumeArr[0][0], hallCfg.consumeArr[0][1]);
  130. }
  131. private void UpdateHotel()
  132. {
  133. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  134. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  135. int hotelLv = LeagueDataManager.Instance.LeagueData.HotelLevel;
  136. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv);
  137. LeagueHotelCfg nextHotelCfg = LeagueHotelCfgArray.Instance.GetCfg(hotelLv + 1);
  138. _ui.m_txtLv1.text = hotelLv.ToString();
  139. int memberLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limit - hotelCfg.limit;
  140. _ui.m_comHotel0.m_txtCurValue.text = hotelCfg.limit.ToString();
  141. _ui.m_comHotel0.m_txtNextAdd.text = memberLimitAdd.ToString();
  142. _ui.m_comHotel0.m_c1.selectedIndex = memberLimitAdd > 0 ? 1 : 0;
  143. int memberDayLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAdd - hotelCfg.limitDayAdd;
  144. _ui.m_comHotel1.m_txtCurValue.text = hotelCfg.limitDayAdd.ToString();
  145. _ui.m_comHotel1.m_txtNextAdd.text = memberDayLimitAdd.ToString();
  146. _ui.m_comHotel1.m_c1.selectedIndex = memberDayLimitAdd > 0 ? 1 : 0;
  147. int memberDayExtraLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitDayAddExtra - hotelCfg.limitDayAddExtra;
  148. _ui.m_comHotel2.m_txtCurValue.text = hotelCfg.limitDayAddExtra.ToString();
  149. _ui.m_comHotel2.m_txtNextAdd.text = memberDayExtraLimitAdd.ToString();
  150. _ui.m_comHotel2.m_c1.selectedIndex = memberDayExtraLimitAdd > 0 ? 1 : 0;
  151. int flowerLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.limitPosition - hotelCfg.limitPosition;
  152. _ui.m_comHotel3.m_txtCurValue.text = hotelCfg.limitPosition.ToString();
  153. _ui.m_comHotel3.m_txtNextAdd.text = flowerLimitAdd.ToString();
  154. _ui.m_comHotel3.m_c1.selectedIndex = flowerLimitAdd > 0 ? 1 : 0;
  155. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv1.m_comCost, hotelCfg.consumeArr[0][0], hotelCfg.consumeArr[0][1]);
  156. if (nextHotelCfg == null)
  157. {
  158. _ui.m_btnUpLv1.m_txtTip.text = "已满级";
  159. _ui.m_btnUpLv1.m_comCost.visible = false;
  160. _ui.m_btnUpLv1.target.enabled = false;
  161. }
  162. else if (hallCfg.levelHotel == hotelLv)
  163. {
  164. int needHallLv = hallLv;
  165. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  166. {
  167. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  168. if (_hallCfg.levelHotel > hotelLv)
  169. {
  170. needHallLv = _hallCfg.level;
  171. break;
  172. }
  173. }
  174. _ui.m_btnUpLv1.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  175. _ui.m_btnUpLv1.m_comCost.visible = false;
  176. _ui.m_btnUpLv1.target.enabled = false;
  177. }
  178. else
  179. {
  180. _ui.m_btnUpLv1.m_txtTip.text = "";
  181. _ui.m_btnUpLv1.m_comCost.visible = true;
  182. _ui.m_btnUpLv1.target.enabled = true;
  183. }
  184. }
  185. private void UpdateStore()
  186. {
  187. int hallLv = LeagueDataManager.Instance.LeagueData.HallLevel;
  188. LeagueHallCfg hallCfg = LeagueHallCfgArray.Instance.GetCfg(hallLv);
  189. int storeLv = LeagueDataManager.Instance.LeagueData.StoreLevel;
  190. LeagueStoreCfg storeCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv);
  191. LeagueStoreCfg nextStoreCfg = LeagueStoreCfgArray.Instance.GetCfg(storeLv + 1);
  192. _ui.m_txtLv2.text = storeLv.ToString();
  193. int coinLimitAdd = nextStoreCfg == null ? 0 : nextStoreCfg.limitStore - storeCfg.limitStore;
  194. _ui.m_comStore0.m_txtCurValue.text = storeCfg.limitStore.ToString();
  195. _ui.m_comStore0.m_txtNextAdd.text = coinLimitAdd.ToString();
  196. _ui.m_comStore0.m_c1.selectedIndex = coinLimitAdd > 0 ? 1 : 0;
  197. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv2.m_comCost, storeCfg.consumeArr[0][0], storeCfg.consumeArr[0][1]);
  198. if (nextStoreCfg == null)
  199. {
  200. _ui.m_btnUpLv2.m_txtTip.text = "已满级";
  201. _ui.m_btnUpLv2.m_comCost.visible = false;
  202. _ui.m_btnUpLv2.target.enabled = false;
  203. }
  204. else if (hallCfg.levelStore == storeLv)
  205. {
  206. int needHallLv = hallLv;
  207. for (int i = hallLv - 1; i < LeagueHallCfgArray.Instance.dataArray.Length; i++)
  208. {
  209. LeagueHallCfg _hallCfg = LeagueHallCfgArray.Instance.dataArray[i];
  210. if (_hallCfg.levelStore > storeLv)
  211. {
  212. needHallLv = _hallCfg.level;
  213. break;
  214. }
  215. }
  216. _ui.m_btnUpLv2.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  217. _ui.m_btnUpLv2.m_comCost.visible = false;
  218. _ui.m_btnUpLv2.target.enabled = false;
  219. }
  220. else
  221. {
  222. _ui.m_btnUpLv2.m_txtTip.text = "";
  223. _ui.m_btnUpLv2.m_comCost.visible = true;
  224. _ui.m_btnUpLv2.target.enabled = true;
  225. }
  226. }
  227. }
  228. }