| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 | using System;using System.Collections.Generic;using UnityEngine;namespace FairyGUI{    /// <summary>    /// 长按手势。当按下一定时间后(duration),派发onAction,如果once为false,则间隔duration时间持续派发onAction,直到手指释放。    /// </summary>    public class LongPressGesture : EventDispatcher    {        /// <summary>        ///         /// </summary>        public GObject host { get; private set; }        /// <summary>        /// 当手指按下时派发该事件。        /// </summary>        public EventListener onBegin { get; private set; }        /// <summary>        /// 手指离开屏幕时派发该事件。        /// </summary>        public EventListener onEnd { get; private set; }        /// <summary>        /// 当手指按下后一段时间后派发该事件。并且在手指离开前按一定周期派发该事件。        /// </summary>        public EventListener onAction { get; private set; }        /// <summary>        /// 第一次派发事件的触发时间。单位秒        /// </summary>        public float trigger;        /// <summary>        /// 派发onAction事件的时间间隔。单位秒。        /// </summary>        public float interval;        /// <summary>        /// 如果为真,则onAction再一次按下释放过程只派发一次。如果为假,则每隔duration时间派发一次。        /// </summary>        public bool once;        /// <summary>        /// 手指按住后,移动超出此半径范围则手势停止。        /// </summary>        public int holdRangeRadius;        Vector2 _startPoint;        bool _started;        int _touchId;        public static float TRIGGER = 1.5f;        public static float INTERVAL = 1f;        public LongPressGesture(GObject host)        {            this.host = host;            trigger = TRIGGER;            interval = INTERVAL;            holdRangeRadius = 50;            Enable(true);            onBegin = new EventListener(this, "onLongPressBegin");            onEnd = new EventListener(this, "onLongPressEnd");            onAction = new EventListener(this, "onLongPressAction");        }        public void Dispose()        {            Enable(false);            host = null;        }        public void Enable(bool value)        {            if (value)            {                if (host == GRoot.inst)                {                    Stage.inst.onTouchBegin.Add(__touchBegin);                    Stage.inst.onTouchEnd.Add(__touchEnd);                }                else                {                    host.onTouchBegin.Add(__touchBegin);                    host.onTouchEnd.Add(__touchEnd);                }            }            else            {                if (host == GRoot.inst)                {                    Stage.inst.onTouchBegin.Remove(__touchBegin);                    Stage.inst.onTouchEnd.Remove(__touchEnd);                }                else                {                    host.onTouchBegin.Remove(__touchBegin);                    host.onTouchEnd.Remove(__touchEnd);                }                Timers.inst.Remove(__timer);            }        }        public void Cancel()        {            Timers.inst.Remove(__timer);            _started = false;        }        void __touchBegin(EventContext context)        {            InputEvent evt = context.inputEvent;            _startPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));            _started = false;            _touchId = evt.touchId;            Timers.inst.Add(trigger, 1, __timer);            context.CaptureTouch();        }        void __timer(object param)        {            Vector2 pt = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touchId));            if (Mathf.Pow(pt.x - _startPoint.x, 2) + Mathf.Pow(pt.y - _startPoint.y, 2) > Mathf.Pow(holdRangeRadius, 2))            {                Timers.inst.Remove(__timer);                return;            }            if (!_started)            {                _started = true;                onBegin.Call();                if (!once)                    Timers.inst.Add(interval, 0, __timer);            }            onAction.Call();        }        void __touchEnd(EventContext context)        {            Timers.inst.Remove(__timer);            if (_started)            {                _started = false;                onEnd.Call();            }        }    }}
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