FieldWorkLevelView.cs 11 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using ET;
  5. using UI.FieldWork;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class FieldWorkLevelView : BaseWindow
  11. {
  12. private UI_FieldWorkLevelUI _ui;
  13. private CimbingTowerLevelCfg[] LevelList;
  14. private GameObject gamey;
  15. private float indexY;
  16. private EffectUI _effectUI1;
  17. private GComponent objGuide;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. if (_effectUI1 != null)
  26. {
  27. EffectUIPool.Recycle(_effectUI1);
  28. _effectUI1 = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void Init()
  33. {
  34. base.Init();
  35. packageName = UI_FieldWorkLevelUI.PACKAGE_NAME;
  36. _ui = UI_FieldWorkLevelUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. isReturnView = true;
  40. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_shopBtn.target.onClick.Add(OnClickBtnShop);
  42. _ui.m_resetBtn.target.onClick.Add(OnClickBtnReSet);
  43. _ui.m_passBtn.target.onClick.Add(OnClickBtnSkip);
  44. _ui.m_listTag.itemRenderer = RenderListTagItem;
  45. _ui.m_ruleBtn.onClick.Add(RuleController.ShowRuleView);
  46. _ui.m_ruleBtn.data = 300035;
  47. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_zj", "Tydc_All/Tydc_All");
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.FieldWork_STARTCHANGE, StartCalculateScore);
  53. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateLevel);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.FieldWork_STARTCHANGE, StartCalculateScore);
  59. EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateLevel);
  60. }
  61. protected override void OnShown()
  62. {
  63. base.OnShown();
  64. gamey = GameObject.Find("Stage/GRoot/Window - FieldWorkLevelUI/ContentPane/CompChapter/Container/Container");
  65. _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_tydc");
  66. _ui.m_shopBtn.target.visible = false;
  67. LevelList = CimbingTowerLevelCfgArray.Instance.dataArray;
  68. _ui.m_listTag.numItems = FieldWorkDataManager.Instance.Tag.Count;
  69. UpdateLevel();
  70. Timers.inst.AddUpdate(CheckGuide);
  71. }
  72. private IEnumerator InitChapter()
  73. {
  74. yield return new WaitForSeconds(0.1f);
  75. if (gamey != null)
  76. {
  77. //gamey.transform.position = new Vector3(0, indexY, 0);
  78. }
  79. }
  80. private void UpdateLevel()
  81. {
  82. for (int i = 0; i < LevelList.Length; i++)
  83. {
  84. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + i);
  85. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  86. if(i == LevelList.Length-1)
  87. {
  88. levelItem.m_c1.selectedIndex = 2;
  89. }
  90. CimbingTowerLevelCfg levelCfg = LevelList[i];
  91. if(FieldWorkDataManager.Instance.CheckLevelPass(levelCfg.id) || i == 0)
  92. {
  93. levelItem.m_lock.visible = false;
  94. }
  95. else
  96. {
  97. levelItem.m_lock.visible = true;
  98. }
  99. levelItem.target.visible = true;
  100. levelItem.m_txtFightOrder.text = levelCfg.name;
  101. levelItem.m_levelIcon.text = FieldWorkDataManager.Instance.nameList[i];
  102. levelItem.target.data = levelCfg.id;
  103. levelItem.target.onClick.Add(OnClickLevelItem);
  104. UI_CompStoryLevelItem.ProxyEnd();
  105. }
  106. //Timers.inst.StartCoroutine(InitChapter());
  107. int isPassCount = 0;
  108. foreach(var item in FieldWorkDataManager.Instance.CimbingTowerLevelInfoList)
  109. {
  110. if(item.Value.IsPass)
  111. {
  112. isPassCount++;
  113. }
  114. }
  115. string ObjGuidename = "g" + isPassCount.ToString();
  116. objGuide = _ui.m_chapter.m_compChapterScroll.target.GetChild(ObjGuidename).asCom;
  117. float levelCount = CimbingTowerLevelCfgArray.Instance.dataArray.Length - isPassCount;
  118. float height = _ui.m_chapter.target.height;
  119. float value = levelCount / CimbingTowerLevelCfgArray.Instance.dataArray.Length;
  120. indexY = value * Mathf.Max(0, (float)levelCount);
  121. _ui.m_chapter.target.scrollPane.SetPercY(value, false);
  122. }
  123. private void OnClickLevelItem(EventContext context)
  124. {
  125. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  126. int levelCfgId = (int)levelItem.target.data;
  127. if(levelItem.m_lock.visible)
  128. {
  129. PromptController.Instance.ShowFloatTextPrompt("请通过前置关卡");
  130. return;
  131. }
  132. else
  133. {
  134. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(levelCfgId))
  135. {
  136. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[levelCfgId].IsPass)
  137. {
  138. PromptController.Instance.ShowFloatTextPrompt("关卡已通过!");
  139. return;
  140. }
  141. }
  142. }
  143. UI_CompStoryLevelItem.ProxyEnd();
  144. ViewManager.Show<FieldWorkLevelInfoView>(new object[] { levelCfgId });
  145. }
  146. private void RenderListTagItem(int index, GObject obj)
  147. {
  148. UI_ComTag item = UI_ComTag.Proxy(obj);
  149. string tag = FieldWorkDataManager.Instance.Tag[index];
  150. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  151. item.m_txtTag.text = tag;
  152. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  153. UI_ComTag.ProxyEnd();
  154. }
  155. protected override void OnHide()
  156. {
  157. base.OnHide();
  158. GRoot.inst.touchable = true;
  159. }
  160. private void StartCalculateScore()
  161. {
  162. ViewManager.Show<StoryFightSingleView>(null, true);
  163. ViewManager.DeleteViewStackCountDown(null, 1);
  164. }
  165. private void OnClickBtnBack()
  166. {
  167. ViewManager.GoBackFrom(typeof(FieldWorkLevelView).FullName);
  168. }
  169. private void OnClickBtnShop()
  170. {
  171. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  172. }
  173. private void OnClickBtnReSet()
  174. {
  175. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  176. {
  177. return;
  178. }
  179. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Count == 0)
  180. {
  181. PromptController.Instance.ShowFloatTextPrompt("本周暂未参与该玩法,无法使用此功能!");
  182. return;
  183. }
  184. AlertUI.Show("重置后当前关卡进度将被清空,每周可使用一次,是否重置?")
  185. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  186. {
  187. bool result = await FieldWorkSproxy.ReqFieldWorkReset();
  188. if (result)
  189. {
  190. UpdateLevel();
  191. PromptController.Instance.ShowFloatTextPrompt("重置成功!");
  192. }
  193. else
  194. {
  195. //PromptController.Instance.ShowFloatTextPrompt("没有重置次数!");
  196. }
  197. });
  198. }
  199. private void OnClickBtnSkip()
  200. {
  201. int normal = CimbingTowerCfgArray.Instance.dataArray[0].ClearanceLimit;
  202. int vip = CimbingTowerCfgArray.Instance.dataArray[0].VipClearanceLimit;
  203. int canPassCount = 0;
  204. int isPassCount = 0;
  205. foreach (var item in FieldWorkDataManager.Instance.CimbingTowerLevelInfoList)
  206. {
  207. if (item.Value.IsPass)
  208. {
  209. isPassCount++;
  210. }
  211. }
  212. if (RoleDataManager.CheckIsMonthCardOpenByType(1) || RoleDataManager.CheckIsMonthCardOpenByType(1))
  213. {
  214. canPassCount = vip;
  215. }
  216. else
  217. {
  218. canPassCount = normal;
  219. }
  220. if (isPassCount > canPassCount)
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("通关数量已超过最大可通关数量!");
  223. return;
  224. }
  225. else if((isPassCount >= FieldWorkDataManager.Instance.MaxLevelId && FieldWorkDataManager.Instance.MaxLevelId < canPassCount))
  226. {
  227. PromptController.Instance.ShowFloatTextPrompt("通关数量已超过最大可通关数量!");
  228. return;
  229. }
  230. if (FieldWorkDataManager.Instance.MaxLevelId != 0)
  231. {
  232. AlertUI.Show("一键通关不消耗服装和词牌的使用次数,是否快速通关?")
  233. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  234. {
  235. bool result = await FieldWorkSproxy.ReqFieldWorkOneClickPass();
  236. if (result)
  237. {
  238. UpdateLevel();
  239. PromptController.Instance.ShowFloatTextPrompt("一键通关成功!");
  240. }
  241. });
  242. }
  243. else
  244. {
  245. PromptController.Instance.ShowFloatTextPrompt("暂未满足通关要求,无法使用此功能!");
  246. }
  247. }
  248. private void CheckGuide(object param)
  249. {
  250. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  251. {
  252. UpdateCheckGuide(null);
  253. }
  254. else
  255. {
  256. Timers.inst.Remove(CheckGuide);
  257. }
  258. }
  259. protected void UpdateCheckGuide(object param)
  260. {
  261. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  262. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.FIELD, 2, "每周主题标签将会获得额外的属性加成!");
  263. GuideController.TryGuide(objGuide, ConstGuideId.FIELD, 3, "点击开始挑战!");
  264. GuideController.TryGuide(_ui.m_resetBtn.target, ConstGuideId.FIELD, 16, "每周一5:00可以获得一次重置的机会,若遇到困难时可以考虑重置后再试试哦!", -1, true, _ui.target.height - 600);
  265. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 16);
  266. }
  267. }
  268. }