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							- using FairyGUI;
 
- using System.Collections.Generic;
 
- using System.Text.RegularExpressions;
 
- using UI.RoleInfo;
 
- namespace GFGGame
 
- {
 
-     public class GMPanelView : BaseWindow
 
-     {
 
-         private UI_GMPanelUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_GMPanelUI.PACKAGE_NAME;
 
-             _ui = UI_GMPanelUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
 
-             _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
 
-             _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
 
-             _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
 
-             _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
 
-             _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
 
-             _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
 
-             _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
 
-             _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
 
-             _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
 
-             _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
 
-             _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
 
-             _ui.m_btnGM.onClick.Add(OnClickBtnGM);
 
-             _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
 
-             _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
 
-             _ui.m_ComBtn.m_txtArenaGrade.text = "";
 
-             _ui.m_ComBtn.m_txtArenaRank.text = "";
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnGetAllDressUpItem()
 
-         {
 
-             GMController.GetAllDressUpItem().Coroutine();
 
-         }
 
-         private void OnClickBtnGetAllCardItem()
 
-         {
 
-             GMController.GetAllCardItem().Coroutine();
 
-         }
 
-         private void OnClickBtnAddItem(EventContext context)
 
-         {
 
-             string content = _ui.m_inputItem.text;
 
-             string[] infos = Regex.Split(content, " ");
 
-             if (infos.Length < 2)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
 
-                 return;
 
-             }
 
-             int itemId = int.Parse(infos[0]);
 
-             int itemNum = int.Parse(infos[1]);
 
-             if (itemId > 0)
 
-             {
 
-                 string messageSuc;
 
-                 if (itemNum > 0)
 
-                 {
 
-                     messageSuc = "已获得物品" + itemId + "*" + itemNum;
 
-                     GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
 
-                 }
 
-                 else if (itemNum < 0)
 
-                 {
 
-                     messageSuc = "已扣除物品" + itemId + "*" + itemNum;
 
-                     GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
 
-             }
 
-         }
 
-         private void OnClickBtnSetLv()
 
-         {
 
-             int tmp;
 
-             if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请输入数字");
 
-                 return;
 
-             }
 
-             string lv = _ui.m_ComBtn.m_txtRoleLv.text;
 
-             string messageSuc = "等级提升至" + lv;
 
-             GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
 
-         }
 
-         private void OnClickBtnSetChapter()
 
-         {
 
-             int tmp;
 
-             int tmp1;
 
-             if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
 
-                 !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请输入数字");
 
-                 return;
 
-             }
 
-             string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
 
-             string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
 
-                 _ui.m_ComBtn.m_txtChapterLv.text);
 
-             GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
 
-         }
 
-         private async void OnClickBtnSkipCheckOpen()
 
-         {
 
-             int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
 
-             bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
 
-             if (result)
 
-             {
 
-                 GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
 
-                 PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
 
-             }
 
-         }
 
-         private async void OnClickBtnArenaGrade()
 
-         {
 
-             string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
 
-                 _ui.m_ComBtn.m_txtArenaRank.text);
 
-             bool result = await GMController.SendGMCommand(gm, "修改成功");
 
-             if (result)
 
-             {
 
-                 ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
 
-                 ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
 
-                 ArenaDataManager.Instance.TryUpdateHighest();
 
-             }
 
-         }
 
-         private void OnClickBtnStart()
 
-         {
 
-             GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
 
-         }
 
-         private void OnClickBtnEnd()
 
-         {
 
-             GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
 
-         }
 
-         private void OnClickBtnActiveEnd()
 
-         {
 
-             GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
 
-         }
 
-         private async void OnClickBtnLeagueSkill()
 
-         {
 
-             int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
 
-             List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
 
-             for (int i = 0; i < skillCfgs.Count; i++)
 
-             {
 
-                 int skillId = skillCfgs[i].id;
 
-                 if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
 
-                     SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
 
-                 // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
 
-                 // for (int j = 0; j < lastSkillCfgs.Count; j++)
 
-                 // {
 
-                 //     if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
 
-                 //     {
 
-                 //         return;
 
-                 //     }
 
-                 // }
 
-                 long needCount = skillCfg.consumeArr[0][1];
 
-                 long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
 
-                 if (hasCount < needCount)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("消耗不足");
 
-                     break;
 
-                 }
 
-                 await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
 
-             }
 
-             PromptController.Instance.ShowFloatTextPrompt("学习结束");
 
-         }
 
-         private async void OnClickBtnAll()
 
-         {
 
-             bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
 
-             if (result)
 
-             {
 
-                 GameGlobal.skipGuide = true;
 
-             }
 
-             OnClickBtnGetAllDressUpItem();
 
-             OnClickBtnGetAllCardItem();
 
-             _ui.m_ComBtn.m_txtRoleLv.text = "99";
 
-             OnClickBtnSetLv();
 
-             _ui.m_ComBtn.m_txtChapter.text = "5";
 
-             _ui.m_ComBtn.m_txtChapterLv.text = "1";
 
-             OnClickBtnSetChapter();
 
-             OnClickBtnSkipCheckOpen();
 
-         }
 
-         private void OnClickBtnGM(EventContext context)
 
-         {
 
-             string content = _ui.m_inputGM.text;
 
-             string[] infos = Regex.Split(content, " ");
 
-             if (infos.Length < 2)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
 
-                 return;
 
-             }
 
-             switch (infos[0])
 
-             {
 
-                 case "log":
 
-                     if (infos[1] == "1") //开启日志按钮
 
-                     {
 
-                         LogController.Instance.SetBtnLogVisable(true);
 
-                     }
 
-                     else if (infos[1] == "0") //关闭日志按钮
 
-                     {
 
-                         LogController.Instance.SetBtnLogVisable(false);
 
-                     }
 
-                     else
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt(string.Format("log指令没有{0}这个状态", infos[1]));
 
-                     }
 
-                     break;
 
-                 case "cjstime":
 
-                     if (infos[1].Length != 10)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
 
-                         return;
 
-                     }
 
-                     LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
 
-                     PromptController.Instance.ShowFloatTextPrompt("设置成功");
 
-                     break;
 
-                 case "cjetime":
 
-                     if (infos[1].Length != 10)
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
 
-                         return;
 
-                     }
 
-                     LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
 
-                     PromptController.Instance.ShowFloatTextPrompt("设置成功");
 
-                     break;
 
-                 default:
 
-                     GMController.SendGMCommand(content, "设置成功").Coroutine();
 
-                     break;
 
-             }
 
-         }
 
-         //设置计数值
 
-         private void OnClickBtnSetCount(EventContext context)
 
-         {
 
-             var roleNumType = _ui.m_RoleNumType.text;
 
-             if (string.IsNullOrEmpty(roleNumType)) return;
 
-             var num = _ui.m_Num.text;
 
-             if (string.IsNullOrEmpty(num)) return;
 
-             GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
 
-         }
 
-         //添加计数值
 
-         private void OnClickBtnAddCount(EventContext context)
 
-         {
 
-             var roleNumType = _ui.m_AddRoleNumType.text;
 
-             if (string.IsNullOrEmpty(roleNumType)) return;
 
-             var num = _ui.m_AddNum.text;
 
-             if (string.IsNullOrEmpty(num)) return;
 
-             GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
 
-         }
 
-     }
 
- }
 
 
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