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- using System;
- using System.Collections.Generic;
- using ET;
- using GFGGame;
- namespace GFGGame
- {
- public class StudioDataManager : SingletonBase<StudioDataManager>
- {
- private Dictionary<int, StudioData> _StudioInfoById = new Dictionary<int, StudioData>();
- // public int TYPE_SELECT_INDEX = 0;//界面类型0无属性选择,1有属性选择
- public int PROPERTY_SELECT_INDEX = 0;//属性类型
- public string VIEW_NAME = "";//界面名称
- public int filingChapterId;//查阅建档当前副本Id
- public int npcFilingChapterId;//记录查阅建档工作室入口id,为与限时活动章节做区分。
- private int luckyBoxFilingChapterId;//查阅建档这个章节是限时抽奖活动专属
- public int PorcelainTheme = 1;//瓷器修复当天主题
- public List<StudioCfg> FilingDatas
- {
- get
- {
- return StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
- }
- }
- public void Clear()
- {
- _StudioInfoById.Clear();
- }
- public void RspStudioInfos(StudioData studioData)
- {
- if (!_StudioInfoById.ContainsKey(studioData.ChapterId))
- {
- _StudioInfoById.Add(studioData.ChapterId, studioData);
- }
- _StudioInfoById[studioData.ChapterId] = studioData;
- }
- public void RspFilingScoreReward(int chapterId, int index)
- {
- _StudioInfoById[chapterId].RewardsStatus[index] = ConstBonusStatus.GOT;
- }
- public void NoticeFilingScoreBonusChanged(int chapterId, int chapterScore, List<int> rewardsStatus)
- {
- _StudioInfoById[chapterId].ChapterScore = chapterScore;
- _StudioInfoById[chapterId].RewardsStatus = rewardsStatus;
- }
- public StudioData GetStudioDataById(int id)
- {
- if (_StudioInfoById.ContainsKey(id))
- {
- return _StudioInfoById[id];
- }
- else
- {
- StudioData studioData = new StudioData() { ChapterId = id };
- RspStudioInfos(studioData);
- return studioData;
- }
- }
- public void IsCanFight(List<StoryLevelCfg> storyLevelCfgs, int index, out bool canFight, out string content)
- {
- StoryLevelCfg storyLevelCfg = storyLevelCfgs[index];
- bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId);
- bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;
- bool isLastPast = true;
- if (index > 0 && index < storyLevelCfgs.Count)
- {
- isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[index - 1].id);
- }
- content = "";
- if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.needRoleLv);
- if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[index - 1].name);
- StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(storyLevelCfg.needStoryLevelId);
- if (!isPass) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);
- canFight = isPass && isRoleLv && isLastPast;
- }
- public void IsCanFight(int levelId, out bool canFight, out string content)
- {
- StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelId);
- StudioCfg cfg = StudioCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
- int needStoryLevelId = 0;
- if (cfg.funId == typeof(StudioFilingView).Name)
- {
- needStoryLevelId = cfg.storyLevelId;
- }
- else
- {
- needStoryLevelId = storyLevelCfg.needStoryLevelId;
- }
- bool isPass;
- if (needStoryLevelId == 0)
- {
- isPass = true;
- }
- else
- {
- isPass = InstanceZonesDataManager.CheckLevelPass(needStoryLevelId);
- }
-
- StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(needStoryLevelId);
- if (!isPass && needStoryLevelCfg != null) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);
- bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;
- if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.needRoleLv);
- bool isLastPast = true;
- int lastIndex = storyLevelCfg.order - 1 - 1;
- List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(storyLevelCfg.type, storyLevelCfg.subType, storyLevelCfg.chapterId);
- if (lastIndex >= 0)
- {
- isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[lastIndex].id);
- }
- if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[lastIndex].name);
- content = "";
- canFight = isPass && isRoleLv && isLastPast;
- }
- public void OnFinishStudioStoryLevel(int levelCfgId, bool firstPass, bool success)
- {
- ViewManager.Show(VIEW_NAME, PROPERTY_SELECT_INDEX);
- }
- public void OnFinishFilingStoryLevel(int levelCfgId, bool firstPass, bool success)
- {
- ViewManager.Show<StudioFilingView>(MainStoryDataManager.currentChapterCfgId, true);
- }
- private float GetAdditionBySuitId(int suitId)
- {
- float addition = 0;
- SuitCfg cfg = SuitCfgArray.Instance.GetCfg(suitId);
- for (int i = 0; i < cfg.partsArr.Length; i++)
- {
- if (ItemDataManager.GetItemNum(cfg.partsArr[i]) > 0)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.partsArr[i]);
- addition += itemCfg.addition;
- }
- }
- return addition;
- }
- private float GetAdditionBySuitIds(int[] suitIds)
- {
- float addition = 0;
- for (int i = 0; i < suitIds.Length; i++)
- {
- addition += GetAdditionBySuitId(suitIds[i]);
- }
- return addition;
- }
- public float GetAddition()
- {
- float addition;
- StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
- // 活动
- if (IsluckyBoxFilingChapter())
- {
- addition = GetAdditionBySuitIds(filingCfg.activitySuitIdArr);
- }
- // 查阅建档
- else
- {
- addition = GetAdditionBySuitId(filingCfg.suitId);
- }
- return addition;
- }
- public bool GetFilingRewardState(int chapterId)
- {
- StudioData studioData = GetStudioDataById(chapterId);
- if (studioData.RewardsStatus.Count == 0) return false;
- for (int i = 0; i < studioData.RewardsStatus.Count; i++)
- {
- if (studioData.RewardsStatus[i] == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- else if (studioData.RewardsStatus[i] == ConstBonusStatus.CAN_NOT_GET)
- {
- return false;//奖励按顺序领取,第一个不可领则没有可领奖励
- }
- }
- return false;
- }
- public int GetFilingRewardStateByIndex(int chapterId, int index)
- {
- StudioData studioData = GetStudioDataById(chapterId);
- return studioData.RewardsStatus.Count > index ? studioData.RewardsStatus[index] : 0;
- }
- public List<int> GetFilingRewardList(int id)
- {
- StudioData studioData = GetStudioDataById(id);
- return studioData.RewardsStatus;
- }
- public bool IsluckyBoxFilingChapter()
- {
- return filingChapterId == GetLuckyBoxActivityID();
- }
- public int GetLuckyBoxActivityID()
- {
- if (luckyBoxFilingChapterId == 0)
- {
- int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
- ActivityOpenCfg activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
- luckyBoxFilingChapterId = (activityCfg != null && activityCfg.params3Arr != null) ? activityCfg.params3Arr[0] : 0;
- }
- return luckyBoxFilingChapterId;
- }
- }
- }
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