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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using ET;
- namespace GFGGame
- {
- public class InstanceZonesSProxy
- {
- //请求剧情关卡数据
- public static async ETTask GetInstanceZonesInfos()
- {
- M2C_GetInstanceZonesInfos response = null;
- response = (M2C_GetInstanceZonesInfos)await MessageHelper.SendToServer(new C2M_GetInstanceZonesInfos());
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- InstanceZonesDataManager.InitScoreList(response.ksScore, response.vsScore);
- InstanceZonesDataManager.InitStarList(response.ksStar, response.vsStar);
- InstanceZonesDataManager.InitLevelPass(response.ksPass, response.VsPass);
- EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
- }
- }
- }
- //完成剧情对话关卡
- public static async ETTask FinishStoryDialogLevel(int levelCfgId)
- {
- M2C_FinishInstanceZonesDialog response = null;
- response = (M2C_FinishInstanceZonesDialog)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesDialog()
- {
- LevelCfgId = levelCfgId
- });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- List<ItemData> bonusList = StoryBonusDataCache.GetBonusList(response.LevelCfgId, true);
- InstanceZonesDataManager.TrySetLevelPass(response.LevelCfgId);
- InstanceZonesController.OnFinishStoryLevel(levelCfgId, true, true);
- FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);//首次通过要检查是否有功能开启
- BonusController.TryShowBonusList(bonusList);
- StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
- if (storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
- {
- StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
- if(filingCfg.suitId != 0)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
- if (suitCfg.syntheticStoryLevelId == levelCfgId && levelCfgId != StudioDataManager.Instance.GetLuckyBoxActivityID())
- {
- PromptController.Instance.ShowFloatTextPrompt(string.Format("已解锁{0}套装制作", suitCfg.name));
- }
- }
- }
- EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
- return;
- }
- }
- InstanceZonesController.OnFinishStoryLevel(levelCfgId, false, false);
- }
- //完成剧情战斗关卡
- public static async ETTask FinishStoryFightLevel(int levelCfgId, int score, int npcScore, bool useRecomend)
- {
- M2C_FinishInstanceZonesFightLevel response = null;
- response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevel()
- {
- LevelCfgId = levelCfgId,
- Score = score,
- NpcScore = npcScore,
- UseRecommend = false
- });
- bool isFirstFinish = false;
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- //更新数据
- InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
- InstanceZonesDataManager.TryUpdateLevelStar(response.LevelCfgId, response.Star);
- //展示奖励
- List<ItemData> bonusList = StoryBonusDataCache.GetBonusList(response.LevelCfgId, response.HasOnceBonus);
- if (response.RandomBonusList != null)
- {
- foreach (var item in response.RandomBonusList)
- {
- var itemData = ItemUtil.createItemData(item.ConfigId, item.Count);
- bonusList.Add(itemData);
- }
- }
- if (response.HasOnceBonus)
- {
- isFirstFinish = true;
- }
- InstanceZonesDataManager.TrySetLevelPass(response.LevelCfgId);
- ViewManager.Show<StroyFightResultView>(new StoryFightResultData
- {
- Result = true,
- Score = response.Score,
- FirstPass = response.HasOnceBonus,
- Star = response.Star,
- BonusList = bonusList
- }, true);
- if (response.HasOnceBonus)
- {
- FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);
- }
- return;
- }
- }
- InstanceZonesController.OnFinishStoryLevel(levelCfgId, false, false);
- if (isFirstFinish)
- {
- //首次通过要检查是否有功能开启
- FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);
- EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
- }
- }
- //剧情战斗关卡失败,更新最高分
- public static async ETTask StoryFightLevelFail(int levelCfgId, int score)
- {
- M2C_FinishInstanceZonesFightLevelFail response = null;
- response = (M2C_FinishInstanceZonesFightLevelFail)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevelFail()
- {
- LevelCfgId = levelCfgId,
- Score = score,
- });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
- }
- }
- }
- //快速完成关卡战斗
- public static async ETTask<List<ItemData>> FinishStoryFightQuickly(int levelCfgId, int times)
- {
- M2C_FinishInstanceZonesFightQuickly response = null;
- response = (M2C_FinishInstanceZonesFightQuickly)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightQuickly()
- {
- LevelCfgId = levelCfgId,
- Times = times
- });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- List<List<ItemData>> bonusLists = new List<List<ItemData>>();
- List<ItemData> allList = new List<ItemData>();
- foreach (var proto in response.RandomBonusList)
- {
- var itemData = ItemUtil.createItemData(proto.ConfigId, proto.Count);
- allList.Add(itemData);
- }
- var baseBonusList = StoryBonusDataCache.GetBaseBonusList(response.LevelCfgId);
- if (baseBonusList != null)
- {
- allList.AddRange(baseBonusList);
- }
- // var index = 0;
- // for (int i = 0; i < response.BonusLengths.Count; ++i)
- // {
- // var len = response.BonusLengths[i];
- // var baseBonusList = StoryBonusDataCache.GetBaseBonusList(response.LevelCfgId);
- // List<ItemData> bonusList = new List<ItemData>();
- // if (baseBonusList != null)
- // {
- // bonusList.AddRange(baseBonusList);
- // }
- // if (len > 0)
- // {
- // bonusList.AddRange(allList.GetRange(index, len));
- // }
- // bonusLists.Add(bonusList);
- // index += len;
- // }
- return allList;
- // EventAgent.DispatchEvent(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, bonusLists);
- }
- }
- return null;
- }
- }
- }
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