ActivityThemeLuckyBoxTaskView.cs 4.2 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. public class ActivityThemeLuckyBoxTaskView : BaseWindow
  10. {
  11. private UI_ActivityThemeLuckyBoxTaskUI _ui;
  12. private List<TaskCfg> _taskCfgs = new List<TaskCfg>();
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityThemeLuckyBoxTaskUI.PACKAGE_NAME;
  26. _ui = UI_ActivityThemeLuckyBoxTaskUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. _ui.m_btnClose.onClick.Add(Hide);
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. UpdateView();
  42. }
  43. protected override void OnHide()
  44. {
  45. base.OnHide();
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. }
  51. private void UpdateView()
  52. {
  53. _taskCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  54. _ui.m_list.numItems = _taskCfgs.Count;
  55. }
  56. private void RenderListItem(int index, GObject obj)
  57. {
  58. UI_ListItem item = UI_ListItem.Proxy(obj);
  59. //领取状态
  60. int state = TaskDataManager.Instance.GetTaskStateById(_taskCfgs[index].id);
  61. item.m_c1.selectedIndex =
  62. state == ConstBonusStatus.CAN_NOT_GET && !string.IsNullOrEmpty(_taskCfgs[index].jumpId) ? 3 : state;
  63. item.m_txtTitle.text = string.Format("{0}({1}/{2})",
  64. TaskDataManager.Instance.GetTaskDesc(_taskCfgs[index].id),
  65. TaskDataManager.Instance.GetTaskProgressById(_taskCfgs[index].id), _taskCfgs[index].GetTargetCount());
  66. if (item.m_btnGet.data == null)
  67. {
  68. item.m_btnGet.onClick.Add(OnBtnGetClick);
  69. }
  70. item.m_btnGet.data = _taskCfgs[index].id;
  71. if (item.m_btnGo.data == null)
  72. {
  73. item.m_btnGo.onClick.Add(OnBtnGoClick);
  74. }
  75. item.m_btnGo.data = _taskCfgs[index];
  76. if (item.m_listRewards.data == null)
  77. {
  78. item.m_listRewards.itemRenderer = RenderListRewardItem;
  79. }
  80. var reward = TaskDataManager.Instance.GetReward(_taskCfgs[index]);
  81. item.m_listRewards.data = reward;
  82. item.m_listRewards.numItems = reward.Length;
  83. UI_ListItem.ProxyEnd();
  84. }
  85. private void RenderListRewardItem(int index, GObject obj)
  86. {
  87. int[][] bonus = (int[][])obj.parent.data;
  88. ItemData reward = ItemUtil.createItemData(bonus[index]);
  89. if (obj.data == null)
  90. {
  91. obj.data = new ItemView(obj as GComponent);
  92. }
  93. (obj.data as ItemView).SetData(reward);
  94. (obj.data as ItemView).ChangeTxtCountStyle();
  95. }
  96. private async void OnBtnGetClick(EventContext context)
  97. {
  98. if (!(context.sender is GObject btnGet)) return;
  99. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  100. if (!result) return;
  101. UpdateView();
  102. }
  103. private void OnBtnGoClick(EventContext context)
  104. {
  105. if (!(context.sender is GObject btnGo)) return;
  106. TaskCfg taskCfg = btnGo.data as TaskCfg;
  107. object[] param = new object[taskCfg.jumpParamArr.Length];
  108. for (int i = 0; i < taskCfg.jumpParamArr.Length; i++)
  109. {
  110. param[i] = taskCfg.jumpParamArr[i];
  111. }
  112. ViewManager.JumpToView(taskCfg.jumpId, param);
  113. Hide();
  114. }
  115. }
  116. }