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- using ET;
- using FairyGUI;
- using System;
- using System.Collections.Generic;
- using UI.ActivityWanShiLi;
- using UnityEngine;
- namespace GFGGame
- {
- public class ActivityWanShiLiView : BaseWindow
- {
- private UI_ActivityWanShiLiUI _ui;
- private int _minProgressOffset = 11;
- private int _maxProgressOffset = -11;
- private ActivityInfo _activityInfo;
- private ActivityRecharge2Cfg[] _rechargeCfgs;
- private EffectUI effect;
- public override void Dispose()
- {
- EffectUIPool.Recycle(effect);
- effect = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;
- _ui = UI_ActivityWanShiLiUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
- _rechargeCfgs = ActivityRecharge2CfgArray.Instance.GetCfgsByactivityId(_activityInfo.ActivityId).ToArray();
- InitProgressValueList();
- InitReward();
- _ui.m_btnBack.onClick.Add(Hide);
- effect = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
- EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
- EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateView();
- UpdateTime(null);
- Timers.inst.Add(1, 0, UpdateTime);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- private int[] _progressValuePart;
- private int _partNum = 4;
- /// <summary>
- /// 计算奖励的分段列表
- /// </summary>
- private void InitProgressValueList()
- {
- if(_rechargeCfgs.Length == 0)
- {
- return;
- }
- _progressValuePart = new int[_partNum];
- _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Length - 1].value;
- int max = (int)_ui.m_progress.target.max;
- int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
- _progressValuePart[0] = 0;
- _progressValuePart[_partNum - 1] = max;
- for (int i = 1; i < _partNum - 1; i++)
- {
- _progressValuePart[i] = i * average;
- }
- }
- /// <summary>
- /// 初始化奖励的UI
- /// </summary>
- private void InitReward()
- {
- if (_rechargeCfgs.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _partNum; i++)
- {
- GObject gift = _ui.target.GetChild("DBGiftItem" + i);
- // 大奖icon
- UI_item item = UI_item.Proxy(gift);
- item.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_rechargeCfgs[i].bonusArr[0][0]));
- gift.data = _rechargeCfgs[i].bonusArr[0][0];
- UI_item.ProxyEnd();
- // 进度条分段值Text
- GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
- UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
- bonus.m_count.text = _rechargeCfgs[i].value.ToString();
- UI_ComProBonus2.ProxyEnd();
- }
- }
- private void UpdateProgress()
- {
- int max = (int)_ui.m_progress.target.max;
- long count = _activityInfo.CountValue;
- int index = 1;
- // 确定count的区间
- if (count == 0 || count >= max)
- {
- _ui.m_progress.target.value = Mathf.Min(count, max);
- index = (count == 0 ? 0 : _partNum - 1);
- }
- else
- {
- for (; index < _progressValuePart.Length; index++)
- {
- if (count < _progressValuePart[index])
- {
- --index;
- break;
- }
- }
- // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
- int minProgressValue = _progressValuePart[index] + _minProgressOffset;
- int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
- if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
- {
- _ui.m_progress.target.value = count;
- }
- else
- {
- _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
- }
- }
- // 检测玩家是否领取奖励
- UpdateRewardState(index);
- }
- private void UpdateTime(object param)
- {
- long curTime = TimeHelper.ServerNow();
- var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
- if (activityInfo != null)
- {
- long endTime = activityInfo.EndTime;
- _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
- }
- }
- private void UpdateView()
- {
- _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
- UpdateProgress();
- }
- private struct GetState
- {
- public int rewardID;
- public bool canGet;
- }
- /// <summary>
- /// 更新奖励状态
- /// </summary>
- /// <param name="index">玩家可领取的最大奖励index</param>
- private void UpdateRewardState(int index)
- {
- if (_rechargeCfgs.Length == 0)
- {
- return;
- }
- for (int i = 0; i < _partNum; i++)
- {
- GObject gift = _ui.target.GetChild("DBGiftItem" + i);
- bool arrive = (i <= index);
- GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
- UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
- // 下方礼物icon加上data
- bonus.target.data = new GetState
- {
- rewardID = _rechargeCfgs[i].id,
- canGet = arrive
- };
- UI_item item = UI_item.Proxy(gift);
- item.m_c1.SetSelectedIndex(0);
- // 大奖icon加上data
- item.target.data = new GetState
- {
- rewardID = _rechargeCfgs[i].id,
- canGet = arrive
- };
- // 玩家已经达到的奖励
- if (arrive)
- {
- // 已领
- if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) >= 0)
- {
- item.m_c1.SetSelectedIndex(1);
- bonus.m_state.SetSelectedIndex(2);
- bonus.target.touchable = false;
- item.target.touchable = false;
- // 隐藏红点
- RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
- RedDotController.Instance.SetComRedDot(item.target, false);
- }
- // 未领
- else
- {
- bonus.m_state.SetSelectedIndex(0);
- bonus.target.touchable = true;
- item.target.touchable = true;
- // 显示红点
- RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);
- RedDotController.Instance.SetComRedDot(item.target, true);
- }
- }
- else
- {
- bonus.target.touchable = true;
- item.target.touchable = true;
- bonus.m_state.SetSelectedIndex(1);
-
- // 隐藏红点
- RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
- RedDotController.Instance.SetComRedDot(item.target, false);
- }
- progressItem.onClick.Set(OnGiftClick);
- item.target.onClick.Set(OnGiftClick);
- UI_ComProBonus2.ProxyEnd();
- UI_item.ProxyEnd();
- }
- }
- /// <summary>
- /// 点击最下方的礼物icon
- /// </summary>
- /// <param name="eventContext"></param>
- private void OnGiftClick(EventContext eventContext)
- {
- GObject gObject = eventContext.sender as GObject;
- GetState getState = (GetState)(gObject.data);
- if (getState.canGet)
- {
- ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
- }
- else
- {
- // 显示奖励详细列表
- ViewManager.Show<GiftDetailView>(getState.rewardID);
- }
- }
- }
- }
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