ArenaRankView.cs 14 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRankView : BaseWindow
  9. {
  10. private UI_ArenaRankUI _ui;
  11. private int _rankType = 0;
  12. private bool _lock = false;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ArenaUI.PACKAGE_NAME;
  26. _ui = UI_ArenaRankUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_listRank.SetVirtual();
  32. _ui.m_listRank.itemProvider = GetListItemResource;
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  35. _ui.m_c1.onChanged.Add(OnTabChange);
  36. _ui.m_c2.onChanged.Add(OnTab1Change);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _rankType = ArenaRankType.NOW_SEASON;
  46. _ui.m_c1.selectedIndex = 0;
  47. _ui.m_c2.selectedIndex = 0;
  48. _ui.m_listRank.numItems = 100;
  49. _ui.m_comMyRank.m_btnLook.visible = false;
  50. ArenaDataManager.Instance.RankDatasDic.Clear();
  51. ReqRankList(1);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. base.RemoveEventListener();
  61. }
  62. private void OnTabChange()
  63. {
  64. if (_ui.m_c1.selectedIndex == 0)
  65. {
  66. _ui.m_c2.selectedIndex = 0;
  67. _rankType = ArenaRankType.NOW_SEASON;
  68. }
  69. else
  70. {
  71. _rankType = ArenaRankType.FRIEND;
  72. }
  73. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  74. _ui.m_listRank.numItems = 0;
  75. ReqRankList(1);
  76. }
  77. private void OnTab1Change()
  78. {
  79. if (_ui.m_c2.selectedIndex == 0)
  80. {
  81. _rankType = ArenaRankType.NOW_SEASON;
  82. }
  83. else
  84. {
  85. _rankType = ArenaRankType.LAST_SEASON;
  86. }
  87. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  88. _ui.m_listRank.numItems = 0;
  89. ReqRankList(1);
  90. }
  91. private void OnListScroll()
  92. {
  93. int itemIndex = _ui.m_listRank.ChildIndexToItemIndex(_ui.m_listRank.numChildren - 1);
  94. if (itemIndex > 30 && ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType) && ArenaDataManager.Instance.RankDatasDic[_rankType].Count < 100)
  95. {
  96. ReqRankList(31);
  97. }
  98. }
  99. private async void ReqRankList(int index)
  100. {
  101. int count = 0;
  102. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  103. {
  104. count = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  105. }
  106. if (count >= index)
  107. {
  108. UpdateView();
  109. return;
  110. }
  111. int endIndex = index == 1 ? 30 : 100;
  112. bool result = await ArenaSproxy.ReqArenaRank(_rankType, index, endIndex);
  113. if (result)
  114. {
  115. UpdateView();
  116. }
  117. }
  118. private void UpdateView()
  119. {
  120. UpdateSelf();
  121. if (_rankType == ArenaRankType.FRIEND)
  122. {
  123. _ui.m_listRank.numItems = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  124. }
  125. else if (_rankType == ArenaRankType.LAST_SEASON)
  126. {
  127. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count == 0)
  128. {
  129. _ui.m_listRank.numItems = 0;
  130. }
  131. else
  132. {
  133. _ui.m_listRank.numItems = 100;
  134. }
  135. }
  136. else
  137. {
  138. _ui.m_listRank.numItems = 100;
  139. }
  140. _ui.m_listRank.RefreshVirtualList();
  141. _ui.m_txtTips.visible = _ui.m_listRank.numItems == 0;
  142. }
  143. private void UpdateSelf()
  144. {
  145. _ui.m_comMyRank.target.visible = false;
  146. if ((_rankType == ArenaRankType.FRIEND || _rankType == ArenaRankType.NOW_SEASON) && ArenaDataManager.Instance.SelfData != null)
  147. {
  148. _ui.m_comMyRank.target.visible = true;
  149. UpdateOtherItem(ArenaDataManager.Instance.SelfData, _ui.m_comMyRank.target, ArenaDataManager.Instance.SelfData.RankInGrade, true);
  150. }
  151. else if (_rankType == ArenaRankType.LAST_SEASON && ArenaDataManager.Instance.SelfLastData != null)
  152. {
  153. _ui.m_comMyRank.target.visible = true;
  154. UpdateOtherItem(ArenaDataManager.Instance.SelfLastData, _ui.m_comMyRank.target, ArenaDataManager.Instance.SelfLastData.RankInGrade, true);
  155. }
  156. }
  157. private string GetListItemResource(int index)
  158. {
  159. if (index == 0)
  160. return "ui://Arena/ListRankItem0";
  161. else if (index == 1)
  162. return "ui://Arena/ListRankItem1";
  163. else if (index == 2)
  164. return "ui://Arena/ListRankItem2";
  165. else
  166. return "ui://Arena/ListRankItem3";
  167. }
  168. private void RenderListItem(int index, GObject obj)
  169. {
  170. ArenaTargetData arenaData = null;
  171. Dictionary<int, List<ArenaTargetData>> RankDatasDic = ArenaDataManager.Instance.RankDatasDic;
  172. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > index)
  173. {
  174. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][index];
  175. }
  176. if (index == 0)
  177. {
  178. int itemIndex0 = 0;
  179. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex0)
  180. {
  181. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex0];
  182. }
  183. GObject obj0 = obj.asCom.GetChildAt(itemIndex0);
  184. UpdateTopItem(itemIndex0, arenaData, obj0);
  185. int itemIndex1 = 1;
  186. arenaData = null;
  187. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex1)
  188. {
  189. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex1];
  190. }
  191. GObject obj1 = obj.asCom.GetChildAt(itemIndex1);
  192. UpdateTopItem(itemIndex1, arenaData, obj1);
  193. obj1.visible = _rankType != ArenaRankType.FRIEND || _rankType == ArenaRankType.FRIEND && arenaData != null;
  194. int itemIndex2 = 2;
  195. arenaData = null;
  196. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex2)
  197. {
  198. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex2];
  199. }
  200. GObject obj2 = obj.asCom.GetChildAt(itemIndex2);
  201. UpdateTopItem(itemIndex2, arenaData, obj2);
  202. obj2.visible = _rankType != ArenaRankType.FRIEND || _rankType == ArenaRankType.FRIEND && arenaData != null;
  203. }
  204. if (index > 2)
  205. {
  206. UpdateOtherItem(arenaData, obj, index + 1);
  207. }
  208. }
  209. private void UpdateTopItem(int index, ArenaTargetData arenaData, GObject obj)
  210. {
  211. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom);
  212. item.m_c1.selectedIndex = index + 1;
  213. if (arenaData == null)
  214. {
  215. item.m_txtName.text = "--";
  216. item.m_txtFightScore.text = "飞花令战力:--";
  217. item.m_txtDanRank.text = "段位排名:--";
  218. // item.m_loaDanIcon.url = "";
  219. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  220. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  221. }
  222. else
  223. {
  224. item.m_txtName.text = arenaData.RoleInfo.roleName;
  225. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas);
  226. if (arenaData.Type == FightTargetType.PLAYER)
  227. {
  228. //上榜的玩家一定战斗过,可以直接计算
  229. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightPower));
  230. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, arenaData.RoleInfo.headBorderId);
  231. }
  232. else
  233. {
  234. //上榜的机器人不一定战斗过,所以不一定有飞花令战力数据,所以机器人需要重新计算
  235. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
  236. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  237. }
  238. // item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  239. item.m_txtDanRank.text = string.Format("段位排名:{0}", arenaData.RankInGrade);
  240. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  241. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  242. if (arenaData.Type == FightTargetType.PLAYER)
  243. {
  244. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, arenaData.RoleInfo.headBorderId);
  245. }
  246. else
  247. {
  248. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  249. }
  250. }
  251. item.m_btnLook.visible = _rankType != ArenaRankType.LAST_SEASON;
  252. if (item.m_comHead.data == null)
  253. {
  254. // item.m_btnLook.onClick.Add(OnBtnLookClick);
  255. item.m_comHead.onClick.Add(OnBtnLookClick);
  256. }
  257. // item.m_btnLook.data = arenaData;
  258. item.m_comHead.data = arenaData;
  259. UI_ListRankItem.ProxyEnd();
  260. }
  261. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj, int rank, bool isSelf = false)
  262. {
  263. UI_ListRankItem3 item = UI_ListRankItem3.Proxy(obj);
  264. if (arenaData == null)
  265. {
  266. item.m_txtRank.text = "--";
  267. item.m_txtName.text = "--";
  268. item.m_txtFightScore.text = "飞花令战力:--";
  269. item.m_txtDanRank.text = "--";
  270. // item.m_loaDanIcon.url = "";
  271. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  272. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  273. }
  274. else
  275. {
  276. item.m_txtRank.text = rank > 100 ? "--" : rank.ToString();
  277. item.m_txtName.text = arenaData.RoleInfo.roleName;
  278. item.m_txtDanRank.text = arenaData.RankInGrade.ToString();
  279. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  280. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  281. if (arenaData.Type == FightTargetType.PLAYER)
  282. {
  283. long fightScore = _rankType != ArenaRankType.LAST_SEASON && isSelf ? ArenaDataManager.Instance.GetAllFightScore(ArenaDataManager.Instance.DressupList) : ArenaDataManager.Instance.GetAllFightScore(arenaData.FightPower);
  284. //上榜的玩家一定战斗过,可以直接计算
  285. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  286. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.roleId == RoleDataManager.roleId ? RoleDataManager.headId : arenaData.RoleInfo.headId, arenaData.RoleInfo.roleId == RoleDataManager.roleId ? RoleDataManager.headBorderId : arenaData.RoleInfo.headBorderId);
  287. }
  288. else
  289. {
  290. //上榜的机器人不一定战斗过,所以不一定有飞花令战力数据,所以机器人需要重新计算
  291. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
  292. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  293. }
  294. }
  295. item.m_btnLook.visible = _rankType != ArenaRankType.LAST_SEASON;
  296. if (item.m_comHead.data == null)
  297. {
  298. // item.m_btnLook.onClick.Add(OnBtnLookClick);
  299. item.m_comHead.onClick.Add(OnBtnLookClick);
  300. }
  301. // item.m_btnLook.data = arenaData;
  302. item.m_comHead.data = arenaData;
  303. UI_ListRankItem3.ProxyEnd();
  304. }
  305. private async void OnBtnLookClick(EventContext context)
  306. {
  307. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  308. if (targetData == null || targetData.Type == FightTargetType.ROBOT)
  309. {
  310. PromptController.Instance.ShowFloatTextPrompt("玩家不在线,无法查看搭配");
  311. return;
  312. }
  313. if (_rankType == ArenaRankType.LAST_SEASON)
  314. {
  315. return;
  316. }
  317. bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  318. if (result)
  319. {
  320. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  321. }
  322. }
  323. }
  324. }