ArenaRoundResultView.cs 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124
  1. using System.Threading.Tasks;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRoundResultView : BaseWindow
  9. {
  10. private UI_ArenaRoundResultUI _ui;
  11. private ArenaDataManager _dataManager;
  12. private int winCount = 0;
  13. private bool isFinallyFight = false;//是否最后一场战斗
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ArenaUI.PACKAGE_NAME;
  27. _ui = UI_ArenaRoundResultUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_list.itemRenderer = RenderListItem;
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. ViewManager.SetMaskAlpha(0);
  42. winCount = 0;
  43. _dataManager = ArenaDataManager.Instance;
  44. _ui.m_list.numItems = _dataManager.CurFightIndex;
  45. isFinallyFight = _ui.m_list.numItems == 3;
  46. _ui.m_ComResult.target.visible = isFinallyFight;
  47. this.clickBlankToClose = isFinallyFight;
  48. if (isFinallyFight)
  49. {
  50. ArenaViewManager.Instance.UpdateAllScoreResult(_ui.m_ComResult.target, _dataManager.myScore, _dataManager.targetScore);
  51. }
  52. else
  53. {
  54. Timers.inst.Add(1, 1, StartNextRound);
  55. }
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. ViewManager.SetMaskAlpha(0.6f);
  61. if (isFinallyFight)
  62. {
  63. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  64. FinishFight();
  65. }
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. }
  71. private void RenderListItem(int index, GObject obj)
  72. {
  73. ArenaViewManager.Instance.UpdateFightRoundResult(obj, index, _dataManager.myScore, _dataManager.targetScore, _dataManager.LastTargets[_dataManager.SelectTargetIndex], out bool isWin);
  74. if (isWin) winCount++;
  75. }
  76. private void StartNextRound(object param)
  77. {
  78. ArenaTargetData targetData = _dataManager.LastTargets[_dataManager.SelectTargetIndex];
  79. ViewManager.Show<StoryFightTargetScoreView>(new object[] { _dataManager.DressupList[_dataManager.CurFightIndex], targetData.FightDatas[_dataManager.CurFightIndex] }, true);
  80. }
  81. private void FinishFight()
  82. {
  83. ArenaDataManager dataManager = ArenaDataManager.Instance;
  84. ViewManager.Hide<ArenaFightResultView>();
  85. if (dataManager.Grade > dataManager.LastGrade)
  86. {
  87. BonusController.TryShowBonusList(dataManager.BonusList, () =>
  88. {
  89. ViewManager.Show<ArenaDanUpView>(new object[] { dataManager.LastGrade, ArenaDataManager.Instance.Grade, dataManager.RewardId });
  90. });
  91. }
  92. else if (dataManager.Rank < ArenaDataManager.Instance.LastRank)
  93. {
  94. BonusController.TryShowBonusList(dataManager.BonusList, () =>
  95. {
  96. // ViewManager.Hide<ArenaFightResultView>();
  97. ViewManager.Show<ArenaRankUpView>(new object[] { dataManager.LastGrade, dataManager.LastRank, dataManager.LastTargetInfo.roleName, dataManager.LastTargetInfo.headId, dataManager.LastTargetInfo.headRes });
  98. });
  99. }
  100. else
  101. {
  102. BonusController.TryShowBonusList(dataManager.BonusList, () =>
  103. {
  104. // ViewManager.Hide<ArenaFightResultView>();
  105. });
  106. }
  107. }
  108. }
  109. }