ArenaView.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _sceneObject;
  15. private DressUpObj _copyDressUpObj;
  16. private DressUpObj _targetDressUpObj;
  17. private ValueBarController _valueBarController;
  18. private ArenaDataManager _dataManager;
  19. private ArenaTargetData _targetData;
  20. private ArenaOpenCfg _arenaCfg;
  21. private int _showOtherTargetGuide = -1;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. PrefabManager.Instance.Restore(_sceneObject);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. isReturnView = true;
  49. _valueBarController = new ValueBarController(_ui.m_valueBar);
  50. _targetDressUpObj = new DressUpObj();
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  63. _ui.m_btnRule.data = 300001;
  64. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  65. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  66. _dataManager = ArenaDataManager.Instance;
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  72. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  78. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  79. _valueBarController.OnShown();
  80. _dataManager.SetMineFightAttrs();
  81. if (_dataManager.DressupList.Count == 0) return;
  82. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  83. _dataManager.CurFightIndex = 0;
  84. if (_targetData == null)
  85. {
  86. _dataManager.SelectTargetIndex = -1;
  87. _dataManager.myScore.Clear();
  88. _dataManager.targetScore.Clear();
  89. _dataManager.myFightPower.Clear();
  90. _dataManager.targetFightPower.Clear();
  91. UpdateTargetList();
  92. }
  93. else
  94. {
  95. Debug.LogError($"_targetData {_targetData.FightDatas.Count}");
  96. _ui.m_c1.selectedIndex = 1;
  97. }
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArena"));
  101. }
  102. UpdateNormal();
  103. UpdateValue();
  104. UpdateRole();
  105. Timers.inst.AddUpdate(CheckGuide);
  106. }
  107. protected override void OnHide()
  108. {
  109. base.OnHide();
  110. if (_sceneObject != null)
  111. {
  112. PrefabManager.Instance.Restore(_sceneObject);
  113. _sceneObject = null;
  114. }
  115. _targetDressUpObj.TakeOffAll();
  116. _valueBarController.OnHide();
  117. Timers.inst.Remove(CheckGuide);
  118. }
  119. protected override void RemoveEventListener()
  120. {
  121. base.RemoveEventListener();
  122. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  123. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  124. }
  125. private void OnCloseComFightScore()
  126. {
  127. _ui.m_c2.selectedIndex = 0;
  128. }
  129. private void OnBtnBackClick()
  130. {
  131. this.Hide();
  132. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  133. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  134. //ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  135. //ViewManager.Show<InstanceZonesUIView>();
  136. }
  137. private void OnBtnShopClick()
  138. {
  139. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM });
  140. }
  141. private void OnBtnRewardClick()
  142. {
  143. ViewManager.Show<ArenaDanRewardView>();
  144. }
  145. private void OnBtnRankClick()
  146. {
  147. ViewManager.Show<ArenaRankView>();
  148. }
  149. private void OnBtnRecordClick()
  150. {
  151. ViewManager.Show<ArenaFightRecordView>();
  152. }
  153. private void OnBtnAddFightCountClick()
  154. {
  155. if (_dataManager.IsArenaClearing)
  156. {
  157. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  158. return;
  159. }
  160. if (RoleDataManager.ArenaBuyFightTimes == 0)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  163. return;
  164. }
  165. ViewManager.Show<BuyConfirmView>();
  166. }
  167. private async void OnBtnRefreshClick()
  168. {
  169. if (_dataManager.IsArenaClearing)
  170. {
  171. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  172. return;
  173. }
  174. if (RoleDataManager.ArenaFreshTimes <= 0)
  175. {
  176. int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
  177. long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
  178. if (!ItemUtil.CheckItemEnough(costId, needNum))
  179. {
  180. long has = ItemDataManager.GetItemNum(costId);
  181. ItemUtil.BuyCurrency(costId, needNum - has);
  182. return;
  183. }
  184. }
  185. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  186. if (result)
  187. {
  188. UpdateTargetList();
  189. UpdateRole();
  190. }
  191. }
  192. private void OnBtnDressClick()
  193. {
  194. if (_dataManager.IsArenaClearing)
  195. {
  196. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  197. return;
  198. }
  199. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" });
  200. }
  201. private void OnBtnQuickFightClick()
  202. {
  203. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  204. }
  205. private void OnBtnReSelectClick()
  206. {
  207. _targetData = null;
  208. viewData = null;
  209. _ui.m_c1.selectedIndex = 0;
  210. UpdateRole();
  211. }
  212. private async void OnBtnFightClick()
  213. {
  214. if (_dataManager.IsArenaClearing)
  215. {
  216. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  217. return;
  218. }
  219. if (RoleDataManager.ArenaFightTimes <= 0)
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  222. return;
  223. }
  224. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  225. // {
  226. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  227. // {
  228. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  229. // SetLeftButton(true, "取消").
  230. // SetRightButton(true, "去换装", (object param) =>
  231. // {
  232. // OnBtnDressClick();
  233. // });
  234. // return;
  235. // }
  236. // }
  237. bool result = await GetFightResult();
  238. if (!result) return;
  239. if (_ui.m_btnQuickFight.selected)
  240. {
  241. ViewManager.Show<ArenaResultQuickView>();
  242. }
  243. else
  244. {
  245. ViewManager.Show<StoryFightTargetView>(null, true);
  246. }
  247. }
  248. private async ETTask<bool> GetFightResult()
  249. {
  250. _dataManager.myScore.Clear();
  251. _dataManager.targetScore.Clear();
  252. _dataManager.myFightPower.Clear();
  253. _dataManager.targetFightPower.Clear();
  254. if (_targetData.Type == FightTargetType.PLAYER)
  255. {
  256. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  257. }
  258. long allScore = 0;
  259. long targetAllScore = 0;
  260. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  261. {
  262. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
  263. allScore += score;
  264. targetAllScore += targetScore;
  265. _dataManager.myScore.Add(score);
  266. _dataManager.targetScore.Add(targetScore);
  267. }
  268. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  269. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  270. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
  271. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  272. {
  273. _showOtherTargetGuide = result ? 1 : 0;
  274. }
  275. return result;
  276. }
  277. private void UpdateView()
  278. {
  279. UpdateNormal();
  280. UpdateValue();
  281. UpdateTargetList();
  282. UpdateRole();
  283. }
  284. private void UpdateNormal()
  285. {
  286. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  287. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  288. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  289. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  290. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  291. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  292. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  293. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  294. _ui.m_txtName.text = RoleDataManager.roleName;
  295. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  296. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  297. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  298. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  299. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  300. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  301. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  302. }
  303. private void UpdateValue()
  304. {
  305. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  306. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  307. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
  308. if (RoleDataManager.ArenaFreshTimes > 0)
  309. {
  310. _ui.m_comCostCurrent.target.visible = false;
  311. _ui.m_txtRefreshCount.visible = true;
  312. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  313. }
  314. else
  315. {
  316. _ui.m_txtRefreshCount.visible = false;
  317. _ui.m_comCostCurrent.target.visible = true;
  318. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  319. }
  320. }
  321. private void UpdateRole()
  322. {
  323. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  324. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  325. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  326. myRole.transform.localPosition = Vector3.zero;
  327. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  328. targetRole.SetActive(false);
  329. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  330. if (_ui.m_c1.selectedIndex == 1)
  331. {
  332. targetRole.SetActive(true);
  333. if (_targetData.Type == FightTargetType.PLAYER)
  334. {
  335. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  336. }
  337. else
  338. {
  339. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  340. }
  341. }
  342. }
  343. private void UpdateTargetList()
  344. {
  345. _ui.m_c1.selectedIndex = 0;
  346. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  347. }
  348. private void RenderListTargetItem(int index, GObject obj)
  349. {
  350. ArenaTargetData targetData = _dataManager.Targets[index];
  351. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  352. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  353. if (targetData.Type == FightTargetType.PLAYER)
  354. {
  355. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  356. }
  357. else
  358. {
  359. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  360. }
  361. item.m_txtName.text = targetData.RoleInfo.roleName;
  362. item.m_txtDanTitle.text = rankCfg.gradeName;
  363. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  364. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  365. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  366. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  367. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  368. if (item.m_challengeBtn.data == null)
  369. {
  370. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  371. }
  372. item.m_challengeBtn.data = index;
  373. if (item.m_loaBg.data == null)
  374. {
  375. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  376. }
  377. item.m_loaBg.data = index;
  378. if (item.m_btnLook.data == null)
  379. {
  380. item.m_btnLook.onClick.Add(OnBtnLookClick);
  381. item.m_comHead.onClick.Add(OnBtnLookClick);
  382. }
  383. item.m_btnLook.data = targetData;
  384. item.m_comHead.data = targetData;
  385. UI_ListTargetItem.ProxyEnd();
  386. }
  387. private void OnSelectRoleClick(EventContext context)
  388. {
  389. int index = (int)(context.sender as GObject).data;
  390. _targetData = _dataManager.Targets[index];
  391. this.viewData = _targetData;
  392. _dataManager.SelectTargetIndex = index;
  393. _ui.m_c1.selectedIndex = 1;
  394. UpdateRole();
  395. }
  396. private void OnBtnLookClick(EventContext context)
  397. {
  398. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  399. if (targetData.Type == FightTargetType.ROBOT)
  400. {
  401. PromptController.Instance.ShowFloatTextPrompt("玩家不在线,无法查看搭配");
  402. return;
  403. }
  404. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, true);
  405. }
  406. private void CheckGuide(object param)
  407. {
  408. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  409. {
  410. UpdateToCheckGuide(null);
  411. }
  412. else
  413. {
  414. Timers.inst.Remove(CheckGuide);
  415. }
  416. }
  417. protected override void UpdateToCheckGuide(object param)
  418. {
  419. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  420. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  421. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  422. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  423. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  424. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  425. {
  426. if (_showOtherTargetGuide == 0)
  427. {
  428. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  429. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  430. }
  431. else
  432. {
  433. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  434. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  435. {
  436. GuideDataManager.currentGuideIdIndex = 10;
  437. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  438. }
  439. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  440. {
  441. GuideDataManager.currentGuideIdIndex = 11;
  442. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  443. }
  444. }
  445. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  446. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  447. }
  448. }
  449. }
  450. }