CardDetailView.cs 8.9 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. private bool _startInAnim;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  33. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  34. _ui.m_listCard.itemRenderer = RenderListCardItem;
  35. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  36. _ui.m_listCard.SetVirtual();
  37. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  38. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  39. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  40. // {
  41. // UpdateCardList(_ui.m_listRole.selectedIndex);
  42. // });
  43. _startInAnim = true;
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, FilterItems);
  49. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  50. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  51. EventAgent.AddEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  52. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  53. EventAgent.AddEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  59. CardSProxy.GetCardInfos().Coroutine();
  60. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  61. _ui.m_listRole.selectedIndex = listRoleSelect;
  62. _ui.m_listRole.numItems = listRoleCount;
  63. this.UpdateCardList();
  64. Timers.inst.AddUpdate(CheckGuide);
  65. if (_startInAnim)
  66. {
  67. _startInAnim = false;
  68. _ui.m_listCard.scrollPane.ScrollTop();
  69. _ui.m_In.Play();
  70. }
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. this.Clear();
  76. Timers.inst.Remove(CheckGuide);
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, FilterItems);
  82. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  83. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  84. EventAgent.RemoveEventListener(ConstMessage.CARD_LEVEL_UP, UpdateCardList);
  85. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateCardList);
  86. EventAgent.RemoveEventListener(ConstMessage.CARD_STAR_REWARD, UpdateCardList);
  87. }
  88. private void FilterItems()
  89. {
  90. _ui.m_Refresh.Play();
  91. _ui.m_listCard.scrollPane.ScrollTop();
  92. UpdateCardList();
  93. }
  94. private void UpdateCardList()
  95. {
  96. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  97. if (CardDataManager.isFilter == true)
  98. {
  99. //筛选
  100. cardList = CardDataManager.FilterCardList(cardList);
  101. }
  102. cardList = CardDataManager.SortItemList(cardList);
  103. _ui.m_listCard.data = cardList;
  104. _ui.m_listCard.numItems = cardList.Count;
  105. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  106. }
  107. private void RenderListCardItem(int index, GObject obj)
  108. {
  109. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  110. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  111. data.index = index;
  112. data.pageIndex = _ui.m_listRole.selectedIndex;
  113. listItem.target.data = data;
  114. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  115. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  116. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  117. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  118. listItem.m_txtLv.text = data.lv + "级";
  119. listItem.m_txtName.text = data.itemCfg.name;
  120. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 5, -10);
  121. int starLevelDodge = data.star / 5;
  122. listItem.m_starNumType.selectedIndex = data.itemCfg.starDescArr.Length - 1;
  123. for (int i = 0; i < data.itemCfg.starDescArr.Length; i++)
  124. {
  125. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  126. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  127. UI_ComDodgeStar.ProxyEnd();
  128. }
  129. UI_ListCardItem.ProxyEnd();
  130. }
  131. private void OnClickListCardItem(EventContext context)
  132. {
  133. CardData cardData = (CardData)(context.data as GObject).data;
  134. cardData.fromUIType = typeof(CardDetailView).FullName;
  135. ViewManager.Show<CardFosterView>((context.data as GObject).data);
  136. // this.Clear();
  137. }
  138. private void RenderListRoleItem(int index, GObject obj)
  139. {
  140. obj.data = index == 0 ? 0 : index;
  141. }
  142. private void OnClickListRoleItem(EventContext context)
  143. {
  144. GObject gObject = context.data as GObject;
  145. int index = (int)(gObject.data);
  146. _ui.m_listRole.selectedIndex = index;
  147. this.UpdateCardList();
  148. _ui.m_listCard.scrollPane.ScrollTop();
  149. _ui.m_Refresh.Play();
  150. UI_Button21 button = UI_Button21.Proxy(gObject);
  151. button.m_fadeIn.Play();
  152. UI_Button21.ProxyEnd();
  153. }
  154. /*******************************************************监听函数**************************************************/
  155. private void OnclickBtnFilter()
  156. {
  157. ViewManager.Show<CardFilterView>();
  158. }
  159. private void OnClickBtnBack()
  160. {
  161. ViewManager.GoBackFrom(typeof(CardDetailView).FullName);
  162. _startInAnim = true;
  163. }
  164. private void OnClickBtnHome()
  165. {
  166. GameController.GoBackToMainView();
  167. }
  168. private void Clear()
  169. {
  170. // this._selectType = 0;
  171. CardDataManager._selectList.Clear();
  172. _ui.m_listRole.selectedIndex = 0;
  173. _ui.m_listCard.selectedIndex = 0;
  174. }
  175. private void CheckGuide(object param)
  176. {
  177. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  178. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  179. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  180. {
  181. UpdateToCheckGuide(null);
  182. }
  183. else
  184. {
  185. Timers.inst.Remove(CheckGuide);
  186. }
  187. }
  188. protected override void UpdateToCheckGuide(object param)
  189. {
  190. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  191. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  192. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  193. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  194. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  195. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  196. }
  197. protected override void TryCompleteGuide()
  198. {
  199. base.TryCompleteGuide();
  200. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  201. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  202. }
  203. }
  204. }