CardStoryView.cs 3.0 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using UI.Card;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class CardStoryView : BaseWindow
  8. {
  9. private UI_CardStoryUI _ui;
  10. private CardData _viewData;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_CardStoryUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnMood.onClick.Add(OnClickBtnMood);
  29. _ui.m_listCardStory.itemRenderer = RenderListCardStoryItem;
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _viewData = this.viewData as CardData;
  35. _ui.m_btnMood.grayed = _viewData.star < _viewData.itemCfg.cardMoodStar ? true : false;
  36. _ui.m_btnMood.visible = false;
  37. _ui.m_listCardStory.numItems = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id).Count;
  38. }
  39. private void RenderListCardStoryItem(int index, GObject obj)
  40. {
  41. UI_ListCardStoryItem listItem = UI_ListCardStoryItem.Proxy(obj);
  42. CardStoryCfg cardStoryCfg = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id)[index];
  43. listItem.m_txtTitle.text = string.Format("第{0}节", NumberUtil.GetChiniseNumberText(index + 1));// "第" + NumberUtil.GetChiniseNumberText(index + 1) + "节";
  44. if (_viewData.lv >= cardStoryCfg.lvl)
  45. {
  46. listItem.m_c1.selectedIndex = 0;
  47. if (listItem.target.data == null)
  48. {
  49. listItem.m_btnGo.onClick.Add(OnClickBtnGo);
  50. }
  51. listItem.m_btnGo.data = cardStoryCfg;
  52. }
  53. else
  54. {
  55. listItem.m_c1.selectedIndex = 1;
  56. listItem.m_txtDescribe.text = string.Format("词牌等级达到{0}级解锁", cardStoryCfg.lvl); ; ;// "词牌等级达到" + cardStoryCfg.lvl + "级解锁";
  57. }
  58. UI_ListCardStoryItem.ProxyEnd();
  59. }
  60. private void OnClickBtnGo(EventContext context)
  61. {
  62. var cardStoryCfg = ((GButton)context.sender).data as CardStoryCfg;
  63. if(cardStoryCfg == null)
  64. {
  65. return;
  66. }
  67. StoryController.ShowCardStoryDialog(cardStoryCfg, _viewData);
  68. }
  69. private void OnClickBtnMood()
  70. {
  71. if (_viewData.star < _viewData.itemCfg.cardMoodStar)
  72. {
  73. PromptController.Instance.ShowFloatTextPrompt(string.Format("词牌星级达到{0}级解锁", _viewData.itemCfg.cardMoodStar));
  74. return;
  75. }
  76. ViewManager.Show<CardMoodView>(_viewData);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. }
  82. }
  83. }