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- using System.Collections.Generic;
- using FairyGUI;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class ApproachView
- {
- private UI_ComTipsApproach _ui;
- private object[] _viewData;
- private int _itemId;
- private object[] _fromViewDatas;
- private int _needCount;//需求总量
- private List<string[]> _approachDatas = new List<string[]>();
- public void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- UI_ComTipsApproach.ProxyEnd();
- }
- public void OnHide()
- {
- // _ui.m_list.onClickItem.Remove(OnClickListApproachItem);
- if (_ui.m_list.numItems > 0)
- {
- _ui.m_list.ScrollToView(0);
- _ui.m_list.numItems = 0;
- }
- _approachDatas.Clear();
- _fromViewDatas = null;
- }
- public void OnInit(GComponent component)
- {
- _ui = UI_ComTipsApproach.Proxy(component);
- _ui.m_list.itemRenderer = ListApproachItemRenderer;
- }
- public void OnShow(object[] viewData)
- {
- _viewData = viewData;
- _itemId = (int)viewData[0];
- _fromViewDatas = viewData[1] as object[];
- // _needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
- int needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
- _needCount = (int)needCount;
- SetData();
- UpdateView();
- }
- private void SetData()
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
- if (string.IsNullOrEmpty(itemCfg.approach)) return;
- string[] approachStrs = itemCfg.approach.Split(';');
- foreach (string approachStr in approachStrs)
- {
- if (string.IsNullOrEmpty(approachStr)) continue;
- string[] infos = approachStr.Split('=');
- _approachDatas.Add(infos);
- }
- }
- private void UpdateView()
- {
- _ui.m_txtNone.visible = _approachDatas.Count == 0;
- _ui.m_list.numItems = _approachDatas.Count;
- _ui.m_list.data = _approachDatas;
- }
- private void ListApproachItemRenderer(int index, GObject item)
- {
- UI_ListSourceItem listItem = UI_ListSourceItem.Proxy(item);
- string[] infos = _approachDatas[index];
- string functionId = infos[0];
- GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
- // FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(gameFunctionCfg.functionId);
- // listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(functionOpenCfg.res);
- if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
- {
- var levelCfgId = int.Parse(infos[1]);
- var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
- if (levelCfg.type == ConstInstanceZonesType.Story)
- {
- var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
- if (chapterCfg != null) {
- string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);
- string level = NumberUtil.GetChiniseNumberText(levelCfg.order);
- if (levelCfg.subType == ConstInstanceZonesSubType.Normal)
- {
- listItem.m_txtSourceName.text = string.Format(gameFunctionCfg.name, chapter, level);
- }
- else if (levelCfg.subType == ConstInstanceZonesSubType.Hard)
- {
- listItem.m_txtSourceName.text = string.Format("精英" + gameFunctionCfg.name, chapter, level);
- }
- }
- }
- else if (levelCfg.type == ConstInstanceZonesType.Studio)
- {
- var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
- listItem.m_txtSourceName.text = levelCfg.name;
- }
- }
- else if (functionId == ConstFunctionId.FU_ZHUANG_DIAN)
- {
- int shopId = int.Parse(infos[1]);
- if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
- {
- listItem.m_txtSourceName.text = "活动商店";
- }
- else if (shopId == ConstStoreId.LUCKY_BOX_STORE_ID)
- {
- listItem.m_txtSourceName.text = "落星商店";
- }
- else if (shopId == ConstStoreId.GALLERY_STORE_ID)
- {
- listItem.m_txtSourceName.text = "画廊商店";
- }
- else
- {
- listItem.m_txtSourceName.text = "服装店";
- }
- }
- else if (functionId == ConstFunctionId.STORE)
- {
- int storeTabId = int.Parse(infos[1]);
- int storeSubId = int.Parse(infos[2]);
- listItem.m_txtSourceName.text = StoreTabCfgArray.Instance.GetCfg(storeTabId).subTabArr[storeSubId][0];
- }
- else
- {
- listItem.m_txtSourceName.text = gameFunctionCfg.name;
- }
- if (listItem.target.data == null)
- {
- listItem.m_btnGo.target.onClick.Add(OnClickListApproachItem);
- }
- listItem.m_btnGo.target.data = infos;
- UI_ListSourceItem.ProxyEnd();
- }
- private void OnClickListApproachItem(EventContext context)
- {
- GObject btnGo = context.sender as GObject;
- string[] infos = btnGo.data as string[];
- string functionId = infos[0];
- long hasNum = ItemDataManager.GetItemNum(_itemId);
- long needCount = 0;
- bool isJump = true;
- switch (functionId)
- {
- case ConstFunctionId.FU_ZHUANG_DIAN:
- // this.Hide();
- needCount = (_needCount - hasNum) <= 0 ? 1 : _needCount - hasNum;
- int shopId = int.Parse(infos[1]);
- // if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
- // {
- // PromptController.Instance.ShowFloatTextPrompt("活动暂未开启");
- // isJump = false;
- // break;
- // }
- isJump = ViewManager.Show<ClothingShopView>(new object[] { shopId, null, _itemId, needCount }, false, true);
- break;
- case ConstFunctionId.FU_ZHUANG_DECOMPOSE:
- // this.Hide();
- isJump = ViewManager.Show<ClothingDecomposeView>();
- break;
- case ConstFunctionId.STORE:
- int storeTabId = int.Parse(infos[1]);
- int storeSubId = int.Parse(infos[2]);
- if (storeTabId == ConstStoreTabId.STORE_GIFT_BAG) {
- List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
- }
- isJump = ViewManager.Show<StoreView>(new object[] { storeTabId, storeSubId });
- return;
- // case ConstFunctionId.SHOP_GIFT_BAG:
- // // this.Hide();
- // int giftBagValue = int.Parse(infos[1]);
- // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, giftBagValue }, _fromeViewDatas);
- // break;
- // case ConstFunctionId.SHOP_EXCHANGE:
- // // this.Hide();
- // int exchangeValue = int.Parse(infos[1]);
- // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, exchangeValue }, _fromeViewDatas);
- // break;
- case ConstFunctionId.JU_QING_GUAN_QIA:
- string value = infos[1];
- var levelCfgId = int.Parse(value);
- var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
- isJump = false;
- if (levelCfg.type == ConstInstanceZonesType.Studio)
- {
- StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId))
- {
- break;
- }
- //TO DO
- List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(studioCfg.type, studioCfg.subType, studioCfg.id);
- StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content);
- if (!canFight)
- {
- PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
- break;
- }
- if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
- {
- PromptController.Instance.ShowFloatTextPrompt("不在活动周期内");
- break;
- }
- if (studioCfg.funId == typeof(StudioFilingView).Name)
- {
- StudioDataManager.Instance.filingChapterId = studioCfg.id;
- if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
- {
- ViewManager.Show<StudioFilingView>(studioCfg.id);
- }
- else
- {
- ViewManager.Show<StudioFilingView>();
- }
- MainStoryDataManager.currentLevelCfgId = levelCfg.id;
- InstanceZonesController.ShowLevelView(levelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel, _itemId, _needCount);
- isJump = true;
- }
- else
- {
- StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
- if (studioCfg.funId == typeof(StudioPropertyView).Name)
- {
- List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- if (studioCfgs[i].id == studioCfg.id)
- {
- StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i;
- break;
- }
- }
- }
- string viewName = "GFGGame." + studioCfg.funId;
- ViewManager.Show(viewName, StudioDataManager.Instance.PROPERTY_SELECT_INDEX);
- StudioDataManager.Instance.VIEW_NAME = viewName;
- InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStudioStoryLevel, _itemId, _needCount);
- isJump = true;
- }
- break;
- }
- else
- {
- // if (levelCfg.type == ConstInstanceZonesType.Story)
- // {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterView).FullName))
- {
- break;
- }
- if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))
- {
- PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
- break;
- }
- if ((string)_fromViewDatas[0] == typeof(DressUpFightView).FullName)
- {
- //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
- _fromViewDatas = null;
- }
- isJump = ViewManager.Show<StoryChapterView>(levelCfg.chapterId, false);
- StoryController.ShowLevelView(levelCfgId, _itemId, _needCount);
- break;
- }
- case ConstFunctionId.FU_ZHUANG_HE_CHENG:
- isJump = false;
- int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemId);
- if (suitId > 0)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
- if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
- {
- isJump = ViewManager.Show<SuitSyntheticView>(suitId);
- }
- else
- {
- isJump = ViewManager.Show<ClothingSyntheticView>(new object[] { suitId, _itemId });
- }
- }
- break;
- case ConstFunctionId.ZHAI_XING:
- // this.Hide();
- isJump = ViewManager.Show<LuckyBoxView>(null, true);
- break;
- case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
- isJump = false;
- if (ViewManager.isViewOpen(typeof(SuitGuideView).FullName))
- {
- return;
- }
- isJump = ViewManager.Show<SuitGuideView>();
- break;
- case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
- isJump = ViewManager.Show<SuitSyntheticView>();
- break;
- case ConstFunctionId.SUIT_FOSTER:
- isJump = ViewManager.Show<ClothingListView>();
- break;
- case ConstFunctionId.DAILY_TASK:
- isJump = ViewManager.Show<TaskView>();
- break;
- case ConstFunctionId.WEEKLY_TASK:
- isJump = ViewManager.Show<TaskView>(new object[] { 1 });
- break;
- case ConstFunctionId.LEAGUE_PRAY:
- isJump = ViewManager.Show<LeaguePrayView>();
- break;
- case ConstFunctionId.LEAGUE_ANSWER:
- if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
- {
- ViewManager.Show<LeagueView>();
- isJump = ViewManager.Show<LeagueAnswerView>();
- }
- else
- {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
- PromptController.Instance.ShowFloatTextPrompt("暂未加入雅集");
- }
- break;
- }
- if (isJump)
- {
- EventAgent.DispatchEvent(ConstMessage.JUMP_TO_SOURCE);
- }
- }
- }
- }
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