FieldView.cs 12 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_FieldUI.PACKAGE_NAME;
  32. _ui = UI_FieldUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. isReturnView = true;
  36. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  37. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  38. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  39. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  40. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  41. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  42. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  43. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  44. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  45. _ui.m_btnRule.data = 300016;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  51. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _valueBarController.OnShown();
  57. // _valueBarController.Controller(1);
  58. _dataManager = FieldDataManager.Instance;
  59. _selectedIndex = _dataManager.difficulty;
  60. _ui.m_c1.selectedIndex = _selectedIndex;
  61. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  62. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  63. _dataManager.chapterId = _curCfg.id;
  64. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  65. // for (int i = 0; i < cfgs.Length; i++)
  66. // {
  67. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  68. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  69. // }
  70. UpdateView();
  71. Timers.inst.Add(1, 0, UpdateShowTime);
  72. Timers.inst.AddUpdate(CheckGuide);
  73. if (InstanceZonesDataManager.isFightResultHide)
  74. UpdateStroyFightResult();
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. Timers.inst.Remove(UpdateShowTime);
  80. Timers.inst.Remove(CheckGuide);
  81. _valueBarController.OnHide();
  82. }
  83. protected override void RemoveEventListener()
  84. {
  85. base.RemoveEventListener();
  86. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  87. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  88. }
  89. private void OnClickBtnBack()
  90. {
  91. _dataManager.difficulty = 0;
  92. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  93. }
  94. private void OnDifficultyChange()
  95. {
  96. int priorIndex = _ui.m_c1.selectedIndex - 1;
  97. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  98. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  99. if (priorIndex >= 0 && !isPass)
  100. {
  101. _ui.m_c1.selectedIndex = _selectedIndex;
  102. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  103. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
  104. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);
  105. PromptController.Instance.ShowFloatTextPrompt(str);
  106. return;
  107. }
  108. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  109. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  110. // {
  111. // _ui.m_c1.selectedIndex = _selectedIndex;
  112. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  113. // return;
  114. // }
  115. _selectedIndex = _ui.m_c1.selectedIndex;
  116. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  117. _dataManager.chapterId = _curCfg.id;
  118. _dataManager.difficulty = _selectedIndex;
  119. // UpdateView();
  120. OnClickBtnGo();
  121. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0) {
  122. GuideController.TryCompleteGuideIndex(ConstGuideId.FIELD,1);
  123. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 1);
  124. }
  125. }
  126. private async void UpdateStroyFightResult()
  127. {
  128. var resultData = InstanceZonesDataManager.resultData;
  129. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
  130. int needPower = 0;
  131. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  132. {
  133. needPower += fieldCfg.needPower;
  134. }
  135. if (!resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
  136. {
  137. bool result = await FieldSProxy.ReqFieldInstanceResult();
  138. if (result)
  139. {
  140. ViewManager.Show<FieldFightEndView>();
  141. }
  142. }
  143. else
  144. {
  145. FieldDataManager _dataManager = FieldDataManager.Instance;
  146. _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;
  147. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  148. if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >= _dataManager.fieldInfos.bonusMaxLimit)
  149. {
  150. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  151. .SetLeftButton(true, "取消", async (object data) =>
  152. {
  153. _dataManager.accumulateReward = 0;
  154. bool result = await FieldSProxy.ReqFieldInstanceResult();
  155. if (result)
  156. {
  157. ViewManager.Show<FieldFightEndView>();
  158. }
  159. })
  160. .SetRightButton(true, "确认", async (object data) =>
  161. {
  162. bool result = await FieldSProxy.ReqFieldInstanceResult();
  163. _dataManager.accumulateReward = 0;
  164. FieldCfg _curCfg = FieldCfgArray.Instance.dataArray[FieldDataManager.Instance.difficulty];
  165. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  166. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  167. DressUpFightType dressUpFightType = new DressUpFightType();
  168. dressUpFightType.levelID = curLevelId;
  169. dressUpFightType.teaPartID = 0;
  170. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  171. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  172. });
  173. }
  174. else
  175. {
  176. ViewManager.Show<FieldFightInfoView>();
  177. }
  178. }
  179. InstanceZonesDataManager.isFightResultHide = false;
  180. }
  181. private void UpdateView()
  182. {
  183. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  184. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  185. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  186. FieldCfg selectCfg0 = FieldCfgArray.Instance.dataArray[0];
  187. FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
  188. FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
  189. _ui.m_btn0.m_txtConsume.text = string.Format("{0}", selectCfg0.needPower);
  190. _ui.m_btn1.m_txtConsume.text = string.Format("{0}", selectCfg1.needPower);
  191. _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.needPower);
  192. bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
  193. bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
  194. bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);
  195. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  196. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  197. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  198. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  199. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  200. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  201. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  202. }
  203. private void UpdateShowTime(object param)
  204. {
  205. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNow(), TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  206. }
  207. private void OnClickBtnGo()
  208. {
  209. if (RoleDataManager.power < _curCfg.needPower)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  212. return;
  213. }
  214. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  215. {
  216. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  217. .SetLeftButton(true)
  218. .SetRightButton(true, "确定", (object data) =>
  219. {
  220. StartFight();
  221. });
  222. }
  223. else
  224. {
  225. StartFight();
  226. }
  227. }
  228. private void StartFight()
  229. {
  230. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  231. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  232. DressUpFightType dressUpFightType = new DressUpFightType();
  233. dressUpFightType.levelID = curLevelId;
  234. dressUpFightType.teaPartID = 0;
  235. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  236. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  237. }
  238. private void OnBtnTaskClick()
  239. {
  240. ViewManager.Show<FieldTaskView>();
  241. }
  242. private void CheckGuide(object param)
  243. {
  244. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  245. {
  246. UpdateToCheckGuide(null);
  247. }
  248. else
  249. {
  250. Timers.inst.Remove(CheckGuide);
  251. }
  252. }
  253. protected override void UpdateToCheckGuide(object param)
  254. {
  255. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  256. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 1, "外出进行历史考察,会有意想不到的收获哦。");
  257. }
  258. }
  259. }