LuckyBoxActivityView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxActivityView : BaseWindow
  12. {
  13. private UI_LuckyBoxActivityUI _ui;
  14. private ValueBarController _valueBarController;
  15. private LuckyBoxController _luckyBoxCtrl;
  16. private ActivityOpenCfg _activityCfg;
  17. private LuckyBoxCfg _luckyBoxCfg;
  18. private int _activityId;
  19. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  20. public override void Dispose()
  21. {
  22. // Clear Effect
  23. foreach (var v in _effectUIDic)
  24. {
  25. EffectUIPool.Recycle(v.Value);
  26. }
  27. _effectUIDic.Clear();
  28. if (_valueBarController != null)
  29. {
  30. _valueBarController.Dispose();
  31. _valueBarController = null;
  32. }
  33. if (_luckyBoxCtrl != null)
  34. {
  35. _luckyBoxCtrl.Dispose();
  36. _luckyBoxCtrl = null;
  37. }
  38. if (_ui != null)
  39. {
  40. _ui.Dispose();
  41. _ui = null;
  42. }
  43. base.Dispose();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_LuckyBoxActivityUI.PACKAGE_NAME;
  49. _ui = UI_LuckyBoxActivityUI.Create();
  50. this.viewCom = _ui.target;
  51. isfullScreen = true;
  52. isReturnView = true;
  53. _valueBarController = new ValueBarController(_ui.m_valueBar);
  54. _luckyBoxCtrl = new LuckyBoxController(_ui.m_comBox.m_comModel.target);
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. _ui.m_btnReward.onClick.Add(OnClickBtnReward);
  57. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  58. _ui.m_btnGiftBag.onClick.Add(OnClickBtnGiftBag);
  59. _effectUIDic.Add("Button_public", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  60. _effectUIDic.Add("Button_Text_DianCang", EffectUIPool.CreateEffectUI(_ui.m_comBox.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  66. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _activityId = (int)this.viewData;
  72. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  73. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(_activityCfg.paramsArr[0]);
  74. _valueBarController.OnShown();
  75. _valueBarController.UpdateList(new List<int>() { _luckyBoxCfg.costID });
  76. _luckyBoxCtrl.OnShown(_luckyBoxCfg.id);
  77. LuckyBoxDataManager.Instance.currentBoxId = _luckyBoxCfg.id;
  78. LuckyBoxDataManager.Instance.luckyBoxIndex = 2;
  79. UpGiftBox();
  80. Timers.inst.Add(1, 0, UpdateTime);
  81. UpdateListItemData();
  82. UpdateRedDot();
  83. _ui.m_comBox.m_c1.SetSelectedPage(_activityId.ToString());
  84. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  85. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  86. if(activityOpenCfg.params2Arr.Length > 0)
  87. GetWishingPoolInfo(activityId);
  88. }
  89. private void UpdateTime(object param = null)
  90. {
  91. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  92. long curTime = TimeHelper.ServerNow();
  93. if (endTime < curTime)
  94. {
  95. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  96. Timers.inst.Remove(UpdateTime);
  97. OnClickBtnBack();
  98. return;
  99. }
  100. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  101. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  102. //=====限时礼包倒计时
  103. UpGiftBox();
  104. EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  105. //=====限时礼包倒计时END
  106. }
  107. private void UpdateListItemData()
  108. {
  109. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  110. LuckyBoxDataManager.Instance.InitData(_luckyBoxCfg.id);
  111. //comBox.m_comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.resArr[0]);
  112. comBox.m_btnPreview.m_c1.selectedIndex = 1;
  113. comBox.m_comCostOne.m_txtCost.text = _luckyBoxCfg.costNum.ToString();
  114. comBox.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  115. comBox.m_comCostTen.m_txtCost.text = _luckyBoxCfg.costNumTen.ToString();
  116. comBox.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(_luckyBoxCfg.costID).res);
  117. if (comBox.m_btnBuyOne.data == null)
  118. {
  119. comBox.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  120. }
  121. comBox.m_btnBuyOne.data = _luckyBoxCfg.id;
  122. if (comBox.m_btnBuyTen.data == null)
  123. {
  124. comBox.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  125. }
  126. comBox.m_btnBuyTen.data = _luckyBoxCfg.id;
  127. if (comBox.m_btnPreview.target.data == null)
  128. {
  129. comBox.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  130. }
  131. comBox.m_btnPreview.target.data = _luckyBoxCfg.id;
  132. comBox.target.data = _luckyBoxCfg.id;
  133. UI_ComBox.ProxyEnd();
  134. UpdateView();
  135. }
  136. private void UpdateView()
  137. {
  138. UI_ComBox comBox = UI_ComBox.Proxy(_ui.m_comBox.target);
  139. LuckyBoxDataManager.Instance.GetOwnedCount(_luckyBoxCfg.id, out int count, out int totalCount);
  140. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  141. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  142. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  143. comBox.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", _luckyBoxCfg.maxCount - boughtCount);
  144. UI_ComBox.ProxyEnd();
  145. _ui.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastDrawCount.ToString()).FlushVars();
  146. _ui.m_txtCount.SetVar("name", _luckyBoxCfg.name).FlushVars();
  147. }
  148. private void UpGiftBox()
  149. {
  150. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, _activityId);
  151. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  152. if (list.Count == 0)
  153. {
  154. _ui.m_comBagTime.target.visible = false;
  155. _ui.m_btnGiftBag.visible = false;
  156. }
  157. else
  158. {
  159. bool isSoldOut = true;
  160. foreach (var activityInfo in list)
  161. {
  162. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  163. var paramsArr = activityOpenCfg.paramsArr;
  164. foreach (var shopCfgId in paramsArr)
  165. {
  166. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  167. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  168. //只要有一个商品还能购买,就不是售罄
  169. if (remainBuyNum > 0)
  170. {
  171. isSoldOut = false;
  172. break;
  173. }
  174. }
  175. }
  176. if (isSoldOut)
  177. {
  178. _ui.m_comBagTime.target.visible = false;
  179. _ui.m_btnGiftBag.visible = false;
  180. }
  181. else
  182. {
  183. _ui.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  184. _ui.m_comBagTime.target.visible = true;
  185. _ui.m_btnGiftBag.visible = true;
  186. }
  187. }
  188. }
  189. private void OnClickBtnPreview(EventContext context)
  190. {
  191. GObject obj = context.sender as GObject;
  192. int boxId = (int)obj.data;
  193. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  194. }
  195. private void OnClickBtnBuyOne(EventContext context)
  196. {
  197. GetSuitItemController.showSingle = true;
  198. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  199. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > _luckyBoxCfg.maxCount)
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  202. return;
  203. }
  204. LuckyBoxDataManager.Instance.CheckItemEnough(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME, async () =>
  205. {
  206. bool result = await LuckyBoxSProxy.ReqGetBonus(_luckyBoxCfg.id, LuckyBoxDataManager.ONCE_TIME,false, _activityId);
  207. if (result)
  208. {
  209. ViewManager.Show<LuckyBoxStarView>();
  210. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  211. GetSuitItemController.showSingle = false;
  212. }
  213. });
  214. }
  215. private void OnClickBtnBuyTen(EventContext context)
  216. {
  217. GetSuitItemController.showSingle = true;
  218. GObject obj = context.sender as GObject;
  219. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(_luckyBoxCfg.numericType);
  220. if (boughtCount + LuckyBoxDataManager.TEN_TIME > _luckyBoxCfg.maxCount)
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  223. return;
  224. }
  225. LuckyBoxDataManager.Instance.CheckItemEnough(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME, async () =>
  226. {
  227. bool result = await LuckyBoxSProxy.ReqGetBonus(this._luckyBoxCfg.id, LuckyBoxDataManager.TEN_TIME,false, _activityId);
  228. if (result)
  229. {
  230. ViewManager.Show<LuckyBoxStarView>();
  231. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  232. GetSuitItemController.showSingle = false;
  233. }
  234. });
  235. }
  236. private void OnClickBtnReward()
  237. {
  238. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  239. }
  240. private void OnClickBtnShop()
  241. {
  242. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  243. }
  244. //限时礼包按钮点击执行方法
  245. private void OnClickBtnGiftBag()
  246. {
  247. var activityInfoByTypeList =
  248. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  249. var list = activityInfoByTypeList
  250. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  251. if (list.Count == 0)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  254. }
  255. else
  256. {
  257. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  258. }
  259. }
  260. protected override void OnHide()
  261. {
  262. base.OnHide();
  263. _valueBarController.OnHide();
  264. _luckyBoxCtrl.OnHide();
  265. Timers.inst.Remove(UpdateTime);
  266. }
  267. protected override void RemoveEventListener()
  268. {
  269. base.RemoveEventListener();
  270. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateView);
  271. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  272. }
  273. private void OnClickBtnBack()
  274. {
  275. Hide();
  276. }
  277. private void UpdateRedDot()
  278. {
  279. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox), "", -18, 11);
  280. RedDotController.Instance.SetComRedDot(_ui.m_btnShop, RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -18, 11);
  281. RedDotController.Instance.SetComRedDot(_ui.m_btnGiftBag, RedDotDataManager.Instance.GetMeiRiTeHuiRed(), "", -18, 11);
  282. }
  283. protected override void UpdateToCheckGuide(object param)
  284. {
  285. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  286. }
  287. protected override void TryCompleteGuide()
  288. {
  289. base.TryCompleteGuide();
  290. }
  291. private async void GetWishingPoolInfo(int activityId)
  292. {
  293. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  294. if (result)
  295. {
  296. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  297. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  298. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  299. }
  300. }
  301. }
  302. }