StoryCardChoose.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Main;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoryCardChoose : BaseWindow
  11. {
  12. private UI_StoryCardChooseUI _ui;
  13. private List<CardData> cardList = new List<CardData>();
  14. private static int _scoreType;
  15. private int _selectedIndex = 0;
  16. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  17. private int _skillId = 0;
  18. private List<EffectUI> _effects = new List<EffectUI>();
  19. private GComponent _comSelected;
  20. private EffectUI _effectUI1;
  21. private EffectUI _effectUI2;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. //EffectUIPool.Recycle(_effectUI3);
  29. //_effectUI3 = null;
  30. if (_comSelected != null)
  31. {
  32. _comSelected.RemoveFromParent();
  33. _comSelected.Dispose();
  34. }
  35. for (int i = 0; i < _effects.Count; i++)
  36. {
  37. EffectUIPool.Recycle(_effects[i]);
  38. _effects[i] = null;
  39. }
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  51. _ui = UI_StoryCardChooseUI.Create();
  52. this.viewCom = _ui.target;
  53. this.viewCom.Center();
  54. this.modal = true;
  55. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  56. _ui.m_listCard.SetVirtual();
  57. _ui.m_listCard.itemRenderer = RenderListCardItem;
  58. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  59. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  60. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  61. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  62. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  63. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  64. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  65. AddEffect();
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. _scoreType = (int)this.viewData;
  71. ArenaDataManager dataManager = ArenaDataManager.Instance;
  72. cardList = CardDataManager.GetCardListByRoleType(0);
  73. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  74. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  75. {
  76. //其他主题带的cardIds
  77. var otherThemeCardIds = new HashSet<int>();
  78. for (int i = 0; i < dataManager.DressupList.Count; i++)
  79. {
  80. if (dataManager.SelectThemeIndex == i)
  81. {
  82. continue;
  83. }
  84. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  85. }
  86. //去掉已经在其他主题装配的cardList
  87. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  88. }
  89. float dressListAllAcore =
  90. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  91. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  92. _ui.m_listCard.numItems = cardList.Count;
  93. _ui.m_listCard.selectedIndex = 0;
  94. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  95. {
  96. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  97. }
  98. if (cardList.Count == 0)
  99. {
  100. OnCardSelected(0);
  101. }
  102. else
  103. {
  104. OnCardSelected(cardList[0].id);
  105. }
  106. UpdateView(0);
  107. Timers.inst.AddUpdate(CheckGuide);
  108. }
  109. private void UpdateView(int index)
  110. {
  111. // CardData cardData = cardList[index];
  112. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  113. int cardId;
  114. if (cardList.Count == 0)
  115. {
  116. cardId = 0;
  117. _ui.m_noCardTips.visible = true;
  118. _ui.m_noCardTips.text = "暂无可用词牌";
  119. _ui.m_listSkill.numItems = cardList.Count;
  120. }
  121. else
  122. {
  123. _ui.m_noCardTips.visible = false;
  124. cardId = cardList[index].id;
  125. }
  126. _ui.m_txtName.text = "无";
  127. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  128. if (cfg == null) return;
  129. _ui.m_txtName.text = cardList[index].itemCfg.name;
  130. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  131. _ui.m_listSkill.data = skillCfgs;
  132. _ui.m_listSkill.numItems = skillCfgs.Count;
  133. _ui.m_comSkillTips.target.visible = false;
  134. _selectedIndex = index;
  135. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  136. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  137. }
  138. private void RenderListSkillItem(int index, GObject obj)
  139. {
  140. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  141. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  142. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  143. item.m_txtLv.text = SkillDataManager.Instance
  144. .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  145. if (item.target.data == null)
  146. {
  147. item.target.onClick.Add(OnSkillItemClick);
  148. }
  149. item.target.data = index; // skillCfgs[index];
  150. UI_ListCardSkillItem.ProxyEnd();
  151. }
  152. private void OnSkillItemClick(EventContext context)
  153. {
  154. GObject gObject = context.sender as GObject;
  155. int index = (int)gObject.data;
  156. List<PassivitySkillCfg> skillCfgs =
  157. PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  158. PassivitySkillCfg skillCfg = skillCfgs[index];
  159. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  160. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  161. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  162. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  163. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  164. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  165. PassivitySkillLvlCfg skillLvlCfg =
  166. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  167. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  168. _skillId = skillCfg.skillId;
  169. }
  170. private void RenderListCardItem(int index, GObject obj)
  171. {
  172. CardData cardData = cardList[index];
  173. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  174. item.m_txtName.text = cardData.itemCfg.name;
  175. item.m_comCardMask.m_loaCard.asLoader.url =
  176. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  177. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  178. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  179. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
  180. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  181. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  182. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  183. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  184. int starLevelDodge = cardData.star / 5;
  185. item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;
  186. for (int i = 0; i < 4; i++)
  187. {
  188. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  189. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  190. UI_ComDodgeFightStar.ProxyEnd();
  191. }
  192. // comStar.m_c1.selectedIndex = cardData.star;
  193. if (_effects.Count <= index)
  194. {
  195. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  196. // _effects.Add(_effectUI);
  197. }
  198. UI_ListCardFightItem.ProxyEnd();
  199. // UI_ComStar.ProxyEnd();
  200. }
  201. private void OnListCardItemClick(EventContext context)
  202. {
  203. UpdateView(_ui.m_listCard.selectedIndex);
  204. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  205. }
  206. private void OnCardSelected(int cardId)
  207. {
  208. if ( cardId == 0)
  209. {
  210. return;
  211. }
  212. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  213. {
  214. ArenaDataManager dataManager = ArenaDataManager.Instance;
  215. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  216. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  217. dataManager.SelectThemeIndex);
  218. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  219. }
  220. }
  221. private void OnBtnUpCardClikc()
  222. {
  223. if (cardList.Count == 0) return;
  224. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  225. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  226. this.Hide();
  227. }
  228. private void OnBtnComfirmClick()
  229. {
  230. //飞花令搭配时没有词牌特殊处理
  231. if (cardList.Count == 0)
  232. {
  233. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  234. {
  235. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  236. }
  237. this.Hide();
  238. return;
  239. }
  240. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  241. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  242. {
  243. ArenaDataManager dataManager = ArenaDataManager.Instance;
  244. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,
  245. MyDressUpHelper.dressUpObj.itemList).Coroutine();
  246. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  247. {
  248. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  249. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
  250. }
  251. }
  252. else
  253. {
  254. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  255. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  256. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  257. }
  258. this.Hide();
  259. }
  260. private void OnBtnCancelClick()
  261. {
  262. OnCardSelected(_cardId);
  263. this.Hide();
  264. }
  265. protected override void OnHide()
  266. {
  267. base.OnHide();
  268. _skillId = 0;
  269. _ui.m_listCard.ScrollToView(0);
  270. Timers.inst.Remove(CheckGuide);
  271. }
  272. private void CheckGuide(object param)
  273. {
  274. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  275. {
  276. UpdateToCheckGuide(null);
  277. }
  278. else
  279. {
  280. Timers.inst.Remove(CheckGuide);
  281. }
  282. }
  283. protected override void UpdateToCheckGuide(object param)
  284. {
  285. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  286. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  287. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  288. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  289. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  290. }
  291. private void AddEffect()
  292. {
  293. //邊框左上角特效
  294. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  295. //邊框右下角特效
  296. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  297. }
  298. }
  299. }