StoryLevelInfoView.cs 15 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. using UI_ListRewardItem = UI.Main.UI_ListRewardItem;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryLevelInfoView : BaseWindow
  12. {
  13. private const int _quicklyStarCount = 2;//达到2星可快速挑战
  14. private UI_StoryLevelInfoUI _ui;
  15. private int _levelID;
  16. private int _needItemId;
  17. private int _needItemCount;
  18. private int _type;
  19. private int _storyType;
  20. private List<ItemData> _bonusList = new List<ItemData>();
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. _ui = UI_StoryLevelInfoUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  39. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  40. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  41. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  42. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  43. _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick);
  44. _ui.m_btnGuide.onClick.Add(this.Hide);
  45. _ui.m_listTag.itemRenderer = RenderListTagItem;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. ViewManager.SetMaskAlpha(0.8f);
  56. _levelID = (int)(viewData as object[])[0];
  57. _needItemId = (int)(viewData as object[])[1];
  58. _needItemCount = (int)(viewData as object[])[2];
  59. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  60. _type = levelCfg.type;
  61. _storyType = levelCfg.subType;
  62. _ui.m_btnStart.touchable = true;
  63. UpdateView();
  64. Timers.inst.AddUpdate(CheckGuide);
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. ViewManager.SetMaskAlpha(0.6f);
  70. Timers.inst.Remove(CheckGuide);
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  76. }
  77. private void OnClickBtnStart()
  78. {
  79. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  80. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  81. if (times > 0)
  82. {
  83. DressUpFightType dressUpFightType = new DressUpFightType();
  84. dressUpFightType.levelID = _levelID;
  85. dressUpFightType.teaPartID = 0;
  86. ViewManager.Show<DressUpFightView>(dressUpFightType);
  87. this.Hide();
  88. }
  89. else
  90. {
  91. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  92. if (RoleDataManager.power < levelCfg.power)
  93. {
  94. ItemUtil.AddPower(OnClickBtnStart);
  95. }
  96. else
  97. {
  98. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  99. {
  100. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  101. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  102. }
  103. else
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  106. }
  107. }
  108. }
  109. }
  110. private void OnClickBtnFightOnce()
  111. {
  112. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  113. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  114. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  115. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  116. if (starCount < fightCfg.quickFightStart)
  117. {
  118. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  119. return;
  120. }
  121. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  122. if (times > 0)
  123. {
  124. ViewManager.Show<StoryFightQuicklyView>(new object[] { 1, _needItemId, _needItemCount });
  125. this.Hide();
  126. }
  127. else
  128. {
  129. if (RoleDataManager.power < levelCfg.power)
  130. {
  131. ItemUtil.AddPower(OnClickBtnFightOnce);
  132. }
  133. else
  134. {
  135. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  136. {
  137. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  138. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  139. }
  140. else
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  143. }
  144. }
  145. }
  146. }
  147. private void OnClickBtnFightTimes()
  148. {
  149. //只要按钮显示说明一定可以速刷多次
  150. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  151. ViewManager.Show<StoryFightQuicklyView>(new object[] { times, _needItemId, _needItemCount });
  152. this.Hide();
  153. }
  154. private void UpdateBonusItem(int index, GObject item)
  155. {
  156. ItemData itemData = _bonusList[index] as ItemData;
  157. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  158. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  159. listItem.m_txtName.text = cfg.name;
  160. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  161. if (item.data == null)
  162. {
  163. item.data = new ItemView(listItem.m_comItem as GComponent);
  164. }
  165. (item.data as ItemView).SetData(itemData);
  166. (item.data as ItemView).ShowTxtCount = false;
  167. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  168. (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  169. UI_ListRewardItem.ProxyEnd();
  170. }
  171. private void UpdateBtnFightTimes()
  172. {
  173. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  174. _ui.m_btnFightTimes.title = title;
  175. _ui.m_btnFightTimes.visible = times > 1;
  176. }
  177. private void UpdateView()
  178. {
  179. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  180. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  181. var title = levelCfg.name;
  182. switch (levelCfg.type)
  183. {
  184. case ConstInstanceZonesType.Story:
  185. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  186. break;
  187. }
  188. _ui.m_txtTitle.text = title;
  189. _ui.m_txtLevelDesc.text = levelCfg.desc;
  190. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power);
  191. _ui.m_comCostCurrent.visible = levelCfg.power > 0;
  192. // _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  193. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  194. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  195. {
  196. _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
  197. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  198. }
  199. else
  200. {
  201. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  202. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  203. }
  204. _bonusList.Clear();
  205. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  206. {
  207. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
  208. _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount;
  209. _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount;
  210. UpdateBtnFightTimes();
  211. }
  212. else
  213. {
  214. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  215. _ui.m_groupPass.visible = false;
  216. _ui.m_groupUnpass.visible = true;
  217. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  218. }
  219. _ui.m_listBonus.numItems = _bonusList.Count;
  220. // if (_ui.m_listBonus.numItems > 4)
  221. // {
  222. // _ui.m_listBonus.columnGap = 40;
  223. // }
  224. // else
  225. // {
  226. // _ui.m_listBonus.columnGap = 60;
  227. // }
  228. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  229. if (score > 0)
  230. {
  231. string scoreStr = "" + score;
  232. if (score <= fightCfg.score1)
  233. {
  234. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  235. }
  236. _ui.m_txtHighestScore.text = scoreStr;
  237. _ui.m_flower.target.visible = true;
  238. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  239. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  240. }
  241. else
  242. {
  243. _ui.m_txtHighestScore.text = "--";
  244. _ui.m_flower.target.visible = false;
  245. }
  246. _ui.m_ctrlNeed.selectedIndex = 0;
  247. if (fightCfg.needItemId != 0)
  248. {
  249. _ui.m_ctrlNeed.selectedIndex = 1;
  250. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  251. _ui.m_txtNeed.text = cfg.name;
  252. }
  253. else if (fightCfg.needSuitId != 0)
  254. {
  255. _ui.m_ctrlNeed.selectedIndex = 1;
  256. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  257. _ui.m_txtNeed.text = cfg.name;
  258. }
  259. else if (fightCfg.needTagsArr.Length > 0)
  260. {
  261. _ui.m_ctrlNeed.selectedIndex = 2;
  262. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  263. }
  264. else if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  265. {
  266. _ui.m_ctrlNeed.selectedIndex = 3;
  267. _ui.m_grpAdditionDesc.visible = false;
  268. // 如果是活动界面,不显示收集进度
  269. if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
  270. {
  271. _ui.m_btnAdditionDesc.visible = false;
  272. }
  273. else
  274. {
  275. StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  276. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
  277. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(filingCfg.suitId, out int count, out int totalCount);
  278. _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount);
  279. _ui.m_btnAdditionDesc.visible = true;
  280. }
  281. float addition = StudioDataManager.Instance.GetAddition();
  282. addition = addition / 10000 * 100;
  283. _ui.m_txtAddition.text = string.Format("{0}%加成", addition);
  284. }
  285. }
  286. private void RenderListTagItem(int index, GObject obj)
  287. {
  288. UI_ComTag item = UI_ComTag.Proxy(obj);
  289. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  290. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  291. string tag = fightCfg.needTagsArr[index];
  292. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  293. item.m_txtTag.text = tag;
  294. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  295. UI_ComTag.ProxyEnd();
  296. }
  297. private void OnBtnAdditionDescClick()
  298. {
  299. _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible;
  300. }
  301. private void CheckGuide(object param)
  302. {
  303. if (
  304. GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  305. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  306. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  307. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  308. {
  309. UpdateToCheckGuide(null);
  310. }
  311. else
  312. {
  313. Timers.inst.Remove(CheckGuide);
  314. }
  315. }
  316. protected override void UpdateToCheckGuide(object param)
  317. {
  318. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  319. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.START_FIGHT, 2, "点击开启换装。");
  320. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
  321. // GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数。", -1, true, _ui.m_btnStart.LocalToGlobal(Vector2.zero).y + _ui.m_btnStart.height + 400, true);
  322. // GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  323. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PORCELAIN, 6, "");
  324. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PROPERTY, 5, "");
  325. }
  326. protected override void TryCompleteGuide()
  327. {
  328. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  329. //GuideController.TryCompleteGuideIndex(ConstGuideId.CLOTHING_SYNTHETIC, 3);
  330. }
  331. }
  332. }