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- using FairyGUI;
- using UI.Main;
- using System.Collections.Generic;
- using UI.CommonGame;
- using System;
- using ET;
- using UI_ListRewardItem = UI.Main.UI_ListRewardItem;
- using UnityEngine;
- namespace GFGGame
- {
- public class StoryLevelInfoView : BaseWindow
- {
- private const int _quicklyStarCount = 2;//达到2星可快速挑战
- private UI_StoryLevelInfoUI _ui;
- private int _levelID;
- private int _needItemId;
- private int _needItemCount;
- private int _type;
- private int _storyType;
- private List<ItemData> _bonusList = new List<ItemData>();
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_StoryLevelInfoUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listBonus.itemRenderer = UpdateBonusItem;
- // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
- _ui.m_btnStart.onClick.Add(OnClickBtnStart);
- _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
- _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
- _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick);
- _ui.m_btnGuide.onClick.Add(this.Hide);
- _ui.m_listTag.itemRenderer = RenderListTagItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
- }
- protected override void OnShown()
- {
- base.OnShown();
- ViewManager.SetMaskAlpha(0.8f);
- _levelID = (int)(viewData as object[])[0];
- _needItemId = (int)(viewData as object[])[1];
- _needItemCount = (int)(viewData as object[])[2];
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- _type = levelCfg.type;
- _storyType = levelCfg.subType;
- _ui.m_btnStart.touchable = true;
- UpdateView();
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- ViewManager.SetMaskAlpha(0.6f);
- Timers.inst.Remove(CheckGuide);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
- }
- private void OnClickBtnStart()
- {
- // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
- InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
- if (times > 0)
- {
- DressUpFightType dressUpFightType = new DressUpFightType();
- dressUpFightType.levelID = _levelID;
- dressUpFightType.teaPartID = 0;
- ViewManager.Show<DressUpFightView>(dressUpFightType);
- this.Hide();
- }
- else
- {
- var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- if (RoleDataManager.power < levelCfg.power)
- {
- ItemUtil.AddPower(OnClickBtnStart);
- }
- else
- {
- if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
- {
- var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
- ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
- }
- }
- }
- }
- private void OnClickBtnFightOnce()
- {
- // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
- int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- if (starCount < fightCfg.quickFightStart)
- {
- PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
- return;
- }
- InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
- if (times > 0)
- {
- ViewManager.Show<StoryFightQuicklyView>(new object[] { 1, _needItemId, _needItemCount });
- this.Hide();
- }
- else
- {
- if (RoleDataManager.power < levelCfg.power)
- {
- ItemUtil.AddPower(OnClickBtnFightOnce);
- }
- else
- {
- if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
- {
- var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
- ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
- }
- }
- }
- }
- private void OnClickBtnFightTimes()
- {
- //只要按钮显示说明一定可以速刷多次
- InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
- ViewManager.Show<StoryFightQuicklyView>(new object[] { times, _needItemId, _needItemCount });
- this.Hide();
- }
- private void UpdateBonusItem(int index, GObject item)
- {
- ItemData itemData = _bonusList[index] as ItemData;
- UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- listItem.m_txtName.text = cfg.name;
- listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
- if (item.data == null)
- {
- item.data = new ItemView(listItem.m_comItem as GComponent);
- }
- (item.data as ItemView).SetData(itemData);
- (item.data as ItemView).ShowTxtCount = false;
- List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
- (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
- UI_ListRewardItem.ProxyEnd();
- }
- private void UpdateBtnFightTimes()
- {
- InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
- _ui.m_btnFightTimes.title = title;
- _ui.m_btnFightTimes.visible = times > 1;
- }
- private void UpdateView()
- {
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- var title = levelCfg.name;
- switch (levelCfg.type)
- {
- case ConstInstanceZonesType.Story:
- title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
- break;
- }
- _ui.m_txtTitle.text = title;
- _ui.m_txtLevelDesc.text = levelCfg.desc;
- ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power);
- _ui.m_comCostCurrent.visible = levelCfg.power > 0;
- // _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
- _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
- if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
- {
- _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
- _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
- }
- else
- {
- _ui.m_txtTargetName.text = RoleDataManager.roleName;
- _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
- }
- _bonusList.Clear();
- if (InstanceZonesDataManager.CheckLevelPass(_levelID))
- {
- _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
- _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount;
- _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount;
- UpdateBtnFightTimes();
- }
- else
- {
- _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
- _ui.m_groupPass.visible = false;
- _ui.m_groupUnpass.visible = true;
- _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
- }
- _ui.m_listBonus.numItems = _bonusList.Count;
- // if (_ui.m_listBonus.numItems > 4)
- // {
- // _ui.m_listBonus.columnGap = 40;
- // }
- // else
- // {
- // _ui.m_listBonus.columnGap = 60;
- // }
- int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
- if (score > 0)
- {
- string scoreStr = "" + score;
- if (score <= fightCfg.score1)
- {
- scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
- }
- _ui.m_txtHighestScore.text = scoreStr;
- _ui.m_flower.target.visible = true;
- int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
- StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
- }
- else
- {
- _ui.m_txtHighestScore.text = "--";
- _ui.m_flower.target.visible = false;
- }
- _ui.m_ctrlNeed.selectedIndex = 0;
- if (fightCfg.needItemId != 0)
- {
- _ui.m_ctrlNeed.selectedIndex = 1;
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
- _ui.m_txtNeed.text = cfg.name;
- }
- else if (fightCfg.needSuitId != 0)
- {
- _ui.m_ctrlNeed.selectedIndex = 1;
- SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
- _ui.m_txtNeed.text = cfg.name;
- }
- else if (fightCfg.needTagsArr.Length > 0)
- {
- _ui.m_ctrlNeed.selectedIndex = 2;
- _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
- }
- else if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3)
- {
- _ui.m_ctrlNeed.selectedIndex = 3;
- _ui.m_grpAdditionDesc.visible = false;
- // 如果是活动界面,不显示收集进度
- if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
- {
- _ui.m_btnAdditionDesc.visible = false;
- }
- else
- {
- StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
- DressUpMenuSuitDataManager.GetSuitProgressBySuitId(filingCfg.suitId, out int count, out int totalCount);
- _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount);
- _ui.m_btnAdditionDesc.visible = true;
- }
- float addition = StudioDataManager.Instance.GetAddition();
- addition = addition / 10000 * 100;
- _ui.m_txtAddition.text = string.Format("{0}%加成", addition);
- }
- }
- private void RenderListTagItem(int index, GObject obj)
- {
- UI_ComTag item = UI_ComTag.Proxy(obj);
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- string tag = fightCfg.needTagsArr[index];
- int tagType = TagCfgArray.Instance.GetCfg(tag).type;
- item.m_txtTag.text = tag;
- item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
- UI_ComTag.ProxyEnd();
- }
- private void OnBtnAdditionDescClick()
- {
- _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible;
- }
- private void CheckGuide(object param)
- {
- if (
- GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.START_FIGHT, 2, "点击开启换装。");
- GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
- // GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数。", -1, true, _ui.m_btnStart.LocalToGlobal(Vector2.zero).y + _ui.m_btnStart.height + 400, true);
- // GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
- GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PORCELAIN, 6, "");
- GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PROPERTY, 5, "");
- }
- protected override void TryCompleteGuide()
- {
- // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
- //GuideController.TryCompleteGuideIndex(ConstGuideId.CLOTHING_SYNTHETIC, 3);
- }
- }
- }
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