ChangeHeadView.cs 7.7 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ChangeHeadView : BaseWindow
  9. {
  10. private UI_ChangeHead _ui;
  11. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  12. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  13. private int _selectHeadId = 0;
  14. private int _selectHeadBorderId = 0;
  15. private bool showHeadBorderRedDot = false;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_ChangeHead.PACKAGE_NAME;
  29. _ui = UI_ChangeHead.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. _ui.m_list.SetVirtual();
  34. _ui.m_list.itemRenderer = RenderListItem;
  35. _ui.m_list.onClickItem.Add(OnListItemClick);
  36. _ui.m_listBorder.SetVirtual();
  37. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  38. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  39. _ui.m_c1.onChanged.Add(OnTabChange);
  40. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. RoleInfoManager.Instance.SortHeadDatas();
  46. RoleInfoManager.Instance.SortHeadBorderDatas();
  47. _headCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEAD));
  48. _headCfgs = SortItemCfgDatas(_headCfgs);
  49. _headBorderCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEADBORDER));
  50. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  51. OnTabChange();
  52. // _ui.m_list.selectedIndex = 0;
  53. // _ui.m_listBorder.selectedIndex = 0;
  54. // 头像框红点显示
  55. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  56. UpdateRedDot();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. _ui.m_c1.selectedIndex = 0;
  62. _headCfgs.Clear();
  63. _headBorderCfgs.Clear();
  64. }
  65. private async void OnBtnSureClick()
  66. {
  67. if (_ui.m_c1.selectedIndex == 0)
  68. {
  69. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  70. {
  71. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  72. return;
  73. }
  74. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  75. if (result)
  76. {
  77. OnTabChange();
  78. }
  79. }
  80. else
  81. {
  82. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  83. {
  84. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  85. return;
  86. }
  87. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  88. if (result)
  89. {
  90. OnTabChange();
  91. }
  92. }
  93. }
  94. private void RenderListItem(int index, GObject obj)
  95. {
  96. if (index >= _headCfgs.Count)
  97. {
  98. return;
  99. }
  100. int headId = _headCfgs[index].id;
  101. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  102. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].res);
  103. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  104. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  105. if (RoleInfoManager.Instance.isNewHead(headId))
  106. {
  107. ItemProxy.ReqSetItemRead(headId).Coroutine();
  108. }
  109. if (headId == RoleDataManager.headId)
  110. {
  111. _ui.m_list.selectedIndex = index;
  112. }
  113. item.target.data = headId;
  114. UI_ListHeadItem.ProxyEnd();
  115. }
  116. private void RenderListBorderItem(int index, GObject obj)
  117. {
  118. if (index >= _headBorderCfgs.Count)
  119. {
  120. return;
  121. }
  122. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(RoleDataManager.headId);
  123. ItemCfg borderCfg = _headBorderCfgs[index];
  124. int headBorderId = borderCfg.id;
  125. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  126. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
  127. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.res);
  128. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  129. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  130. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  131. {
  132. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  133. }
  134. if (headBorderId == RoleDataManager.headBorderId)
  135. {
  136. _ui.m_listBorder.selectedIndex = index;
  137. }
  138. item.target.data = headBorderId;
  139. UI_ListHeadBorderItem.ProxyEnd();
  140. }
  141. private void OnListItemClick(EventContext context)
  142. {
  143. GObject obj = context.data as GObject;
  144. _selectHeadId = (int)obj.data;
  145. UpdateView();
  146. }
  147. private void OnListBorderItemClick(EventContext context)
  148. {
  149. GObject obj = context.data as GObject;
  150. _selectHeadBorderId = (int)obj.data;
  151. UpdateView();
  152. }
  153. private void OnTabChange()
  154. {
  155. _selectHeadId = RoleDataManager.headId;
  156. _selectHeadBorderId = RoleDataManager.headBorderId;
  157. if (_ui.m_c1.selectedIndex == 0)
  158. {
  159. _ui.m_list.numItems = _headCfgs.Count;
  160. _ui.m_list.scrollPane.ScrollTop();
  161. }
  162. else
  163. {
  164. if (showHeadBorderRedDot)
  165. {
  166. showHeadBorderRedDot = false;
  167. UpdateRedDot();
  168. }
  169. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  170. _ui.m_listBorder.scrollPane.ScrollTop();
  171. }
  172. UpdateView();
  173. }
  174. private void UpdateView()
  175. {
  176. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(_selectHeadId);
  177. ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(_selectHeadBorderId);
  178. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  179. if (_ui.m_c1.selectedIndex == 0)
  180. {
  181. _ui.m_txtName.text = headCfg.name;
  182. _ui.m_txtDesc.text = headCfg.desc;
  183. }
  184. else
  185. {
  186. _ui.m_txtName.text = headBorderCfg.name;
  187. _ui.m_txtDesc.text = headBorderCfg.desc;
  188. }
  189. }
  190. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  191. {
  192. list.Sort((ItemCfg a, ItemCfg b) =>
  193. {
  194. long hasA = ItemDataManager.GetItemNum(a.id);
  195. long hasB = ItemDataManager.GetItemNum(b.id);
  196. if (hasA > 0 && hasB <= 0) return -1;
  197. if (hasB > 0 && hasA <= 0) return 1;
  198. return a.id - b.id;
  199. });
  200. return list;
  201. }
  202. private void UpdateRedDot()
  203. {
  204. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1, showHeadBorderRedDot, "", -33, 0);
  205. }
  206. }
  207. }