BrocadeWeavTask.cs 7.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Store;
  7. namespace GFGGame
  8. {
  9. public class BrocadeWeavTaskView : BaseWindow
  10. {
  11. private UI_BrocadeWeavTask _ui;
  12. private List<TaskCfg> _cfgs;
  13. private int funcType = TaskFuncType.BattlePass;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. public override void Dispose()
  17. {
  18. EffectUIPool.Recycle(_effectUI1);
  19. _effectUI1 = null;
  20. EffectUIPool.Recycle(_effectUI2);
  21. _effectUI2 = null;
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_BrocadeWeavTask.PACKAGE_NAME;
  33. _ui = UI_BrocadeWeavTask.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. _ui.m_TaskList.itemRenderer = TaskItemRender;
  38. _ui.m_btnGet.onClick.Add(OnBtnGetAllClick);
  39. AddEffect();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. UpdateTask();
  45. if (_ui.m_TaskList.numItems > 0)
  46. {
  47. _ui.m_TaskList.ScrollToView(0);
  48. }
  49. }
  50. protected override void AddEventListener()
  51. {
  52. base.AddEventListener();
  53. // EventAgent.AddEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
  54. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. // EventAgent.RemoveEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
  60. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
  61. }
  62. //OnTaskChanges
  63. private void OnTaskChanges(EventContext eventContext)
  64. {
  65. var taskIds = (List<int>)eventContext.data;
  66. if (taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)).Where(taskCfg => taskCfg != null)
  67. .Any(taskCfg => taskCfg.funcType == funcType))
  68. {
  69. UpdateTask();
  70. }
  71. }
  72. private void OnTaskChange(EventContext eventContext)
  73. {
  74. var taskId = (int)eventContext.data;
  75. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  76. if (taskCfg == null) return;
  77. if (taskCfg.funcType != funcType) return;
  78. UpdateTask();
  79. }
  80. //切换任务类型
  81. private void OnCtrlChange()
  82. {
  83. //更新任务列表
  84. UpdateTask();
  85. }
  86. //更新任务列表
  87. private void UpdateTask()
  88. {
  89. _cfgs = TaskDataManager.Instance.GetTaskCfgs(funcType);
  90. _ui.m_TaskList.numItems = _cfgs.Count;
  91. RedDotController.Instance.SetComRedDot(_ui.m_btnGet,
  92. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  93. }
  94. private void TaskItemRender(int index, GObject obj)
  95. {
  96. var item = UI_TaskListItem.Proxy(obj);
  97. //领取状态
  98. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  99. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  100. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  101. item.m_txtCount.text =
  102. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  103. if (item.m_GetRewardBt.target.data == null)
  104. {
  105. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  106. }
  107. item.m_GetRewardBt.target.data = _cfgs[index].id;
  108. if (item.m_ComeBt.target.data == null)
  109. {
  110. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  111. }
  112. item.m_ComeBt.target.data = _cfgs[index];
  113. if (item.m_listTaskReward.data == null)
  114. {
  115. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  116. }
  117. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  118. item.m_listTaskReward.data = reward;
  119. item.m_listTaskReward.numItems = reward.Length;
  120. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  121. bool canGet = item.m_c1.selectedIndex == 1 && (funcType != TaskFuncType.BattlePass || funcType == TaskFuncType.BattlePass && isBuy);
  122. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  123. UI_TaskListItem.ProxyEnd();
  124. }
  125. private static void ListTaskRewardItemRender(int index, GObject obj)
  126. {
  127. var rewards = (int[][])obj.parent.data;
  128. var itemData = ItemUtil.createItemData(rewards[index]);
  129. var item = new ItemView(obj as GComponent);
  130. obj.data = item;
  131. item.SetData(itemData);
  132. item.ChangeTxtCountStyle();
  133. UI_RewardIconYellow.ProxyEnd();
  134. }
  135. private async void OnBtnGetClick(EventContext context)
  136. {
  137. if (!(context.sender is GObject btnGet)) return;
  138. if (funcType == TaskFuncType.BattlePass)
  139. {
  140. //检查通行证是否开启
  141. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  142. if (!isBuy)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
  145. return;
  146. }
  147. }
  148. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  149. if (!result) return;
  150. UpdateTask();
  151. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  152. }
  153. private void OnBtnGoClick(EventContext context)
  154. {
  155. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  156. //功能未开放
  157. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;
  158. Hide();
  159. var param = new object[taskCfg.jumpParamArr.Length];
  160. for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)
  161. {
  162. param[i] = taskCfg.jumpParamArr[i];
  163. }
  164. ViewManager.JumpToView(taskCfg.jumpId, param,true);
  165. }
  166. private async void OnBtnGetAllClick()
  167. {
  168. //通用任务一键领奖
  169. if (funcType == TaskFuncType.BattlePass)
  170. {
  171. //检查通行证是否开启
  172. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  173. if (!isBuy)
  174. {
  175. PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
  176. return;
  177. }
  178. }
  179. var result = await TaskSProxy.GetAllTaskBonus(funcType);
  180. if (!result) return;
  181. UpdateTask();
  182. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  183. }
  184. private void AddEffect()
  185. {
  186. //邊框左上角特效
  187. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  188. //邊框右下角特效
  189. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  190. }
  191. }
  192. }