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- using System.Collections.Generic;
- using System.Linq;
- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Store;
- namespace GFGGame
- {
- public class BrocadeWeavTaskView : BaseWindow
- {
- private UI_BrocadeWeavTask _ui;
- private List<TaskCfg> _cfgs;
- private int funcType = TaskFuncType.BattlePass;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_BrocadeWeavTask.PACKAGE_NAME;
- _ui = UI_BrocadeWeavTask.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_TaskList.itemRenderer = TaskItemRender;
- _ui.m_btnGet.onClick.Add(OnBtnGetAllClick);
- AddEffect();
- }
- protected override void OnShown()
- {
- base.OnShown();
- UpdateTask();
- if (_ui.m_TaskList.numItems > 0)
- {
- _ui.m_TaskList.ScrollToView(0);
- }
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- // EventAgent.AddEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
- EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- // EventAgent.RemoveEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
- }
- //OnTaskChanges
- private void OnTaskChanges(EventContext eventContext)
- {
- var taskIds = (List<int>)eventContext.data;
- if (taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)).Where(taskCfg => taskCfg != null)
- .Any(taskCfg => taskCfg.funcType == funcType))
- {
- UpdateTask();
- }
- }
- private void OnTaskChange(EventContext eventContext)
- {
- var taskId = (int)eventContext.data;
- var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
- if (taskCfg == null) return;
- if (taskCfg.funcType != funcType) return;
- UpdateTask();
- }
- //切换任务类型
- private void OnCtrlChange()
- {
- //更新任务列表
- UpdateTask();
- }
- //更新任务列表
- private void UpdateTask()
- {
- _cfgs = TaskDataManager.Instance.GetTaskCfgs(funcType);
- _ui.m_TaskList.numItems = _cfgs.Count;
- RedDotController.Instance.SetComRedDot(_ui.m_btnGet,
- TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
- }
- private void TaskItemRender(int index, GObject obj)
- {
- var item = UI_TaskListItem.Proxy(obj);
- //领取状态
- item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
- item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
- item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
- item.m_txtCount.text =
- $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
- if (item.m_GetRewardBt.target.data == null)
- {
- item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
- }
- item.m_GetRewardBt.target.data = _cfgs[index].id;
- if (item.m_ComeBt.target.data == null)
- {
- item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
- }
- item.m_ComeBt.target.data = _cfgs[index];
- if (item.m_listTaskReward.data == null)
- {
- item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
- }
- var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
- item.m_listTaskReward.data = reward;
- item.m_listTaskReward.numItems = reward.Length;
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- bool canGet = item.m_c1.selectedIndex == 1 && (funcType != TaskFuncType.BattlePass || funcType == TaskFuncType.BattlePass && isBuy);
- RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
- UI_TaskListItem.ProxyEnd();
- }
- private static void ListTaskRewardItemRender(int index, GObject obj)
- {
- var rewards = (int[][])obj.parent.data;
- var itemData = ItemUtil.createItemData(rewards[index]);
- var item = new ItemView(obj as GComponent);
- obj.data = item;
- item.SetData(itemData);
- item.ChangeTxtCountStyle();
- UI_RewardIconYellow.ProxyEnd();
- }
- private async void OnBtnGetClick(EventContext context)
- {
- if (!(context.sender is GObject btnGet)) return;
- if (funcType == TaskFuncType.BattlePass)
- {
- //检查通行证是否开启
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- if (!isBuy)
- {
- PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
- return;
- }
- }
- var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
- if (!result) return;
- UpdateTask();
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
- }
- private void OnBtnGoClick(EventContext context)
- {
- if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
- //功能未开放
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;
- Hide();
- var param = new object[taskCfg.jumpParamArr.Length];
- for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)
- {
- param[i] = taskCfg.jumpParamArr[i];
- }
- ViewManager.JumpToView(taskCfg.jumpId, param,true);
- }
- private async void OnBtnGetAllClick()
- {
- //通用任务一键领奖
- if (funcType == TaskFuncType.BattlePass)
- {
- //检查通行证是否开启
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- if (!isBuy)
- {
- PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
- return;
- }
- }
- var result = await TaskSProxy.GetAllTaskBonus(funcType);
- if (!result) return;
- UpdateTask();
- LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
- }
- private void AddEffect()
- {
- //邊框左上角特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
- //邊框右下角特效
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
- }
- }
- }
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