StudioFilingRewardView.cs 5.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using System.Collections.Generic;
  7. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  8. namespace GFGGame
  9. {
  10. public class StudioFilingRewardView : BaseWindow
  11. {
  12. private UI_StudioFilingRewardUI _ui;
  13. private List<int> rewardList;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  33. _ui = UI_StudioFilingRewardUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_list.itemRenderer = RenderListItem;
  39. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  40. _ui.m_btnBack.onClick.Add(this.Hide);
  41. AddEffect();
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. _ui.m_bg.url = ResPathUtil.GetCommonGameResPath("ty_tc_l");
  52. _ui.m_txtScore.text = string.Format("本章评分: {0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  53. UpdateView();
  54. }
  55. private void UpdateView()
  56. {
  57. _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;
  58. _ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. _ui.m_list.ScrollToView(0);
  64. }
  65. private void AddEffect()
  66. {
  67. //边框左上角特效
  68. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
  69. //边框右下角特效
  70. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  76. }
  77. private void RenderListItem(int index, GObject obj)
  78. {
  79. FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];
  80. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  81. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);
  82. rewardList = StudioDataManager.Instance.GetFilingRewardList(StudioDataManager.Instance.filingChapterId);
  83. if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_GET)
  84. {
  85. item.m_canGet.visible = true;
  86. }
  87. else if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_NOT_GET)
  88. {
  89. item.m_canGet.visible = false;
  90. }
  91. else
  92. {
  93. item.m_canGet.visible = false;
  94. }
  95. item.m_listReward.data = index;
  96. item.m_listReward.itemRenderer = RenderListRewardItem;
  97. item.m_listReward.numItems = cfg.itemsArr.Length;
  98. // item.m_listReward.SetScale(0.6f, 0.6f);
  99. UI_ListRewardItem.ProxyEnd();
  100. }
  101. private void RenderListRewardItem(int index, GObject obj)
  102. {
  103. int rewardIndex = (int)obj.parent.data;
  104. int[][] rewards = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[rewardIndex].itemsArr;
  105. ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];
  106. if (obj.data == null)
  107. {
  108. obj.data = new ItemView(obj as GComponent);
  109. }
  110. (obj.data as ItemView).SetData(reward);
  111. (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
  112. //(obj.data as ItemView).SetComItemScale = 0.6f;
  113. //(obj.data as ItemView).SetTxtCountPos(175, 135);
  114. }
  115. private void OnBtnGetClcik()
  116. {
  117. if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))
  118. {
  119. PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");
  120. return;
  121. }
  122. StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();
  123. }
  124. }
  125. }