StudioView.cs 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class StudioView : BaseWindow
  8. {
  9. private UI_StudioUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_StudioUI.PACKAGE_NAME;
  23. _ui = UI_StudioUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. isReturnView = true;
  27. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  28. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  29. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  30. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  31. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  32. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  33. _ui.m_comPorcelain.target.onClick.Add(OnComPorceLain);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();//1;//
  43. StudioSProxy.ReqStudioInfos().Coroutine();
  44. int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  45. _ui.m_comMetal.m_c1.selectedIndex = isopen;
  46. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  47. _ui.m_comFabric.m_c1.selectedIndex = isopen;
  48. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  49. _ui.m_comProperty.m_c1.selectedIndex = isopen;
  50. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFilingView).FullName, false) ? 1 : 0;
  51. _ui.m_comFiling.m_c1.selectedIndex = isopen;
  52. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, false) ? 1 : 0;
  53. _ui.m_comPorcelain.m_c1.selectedIndex = isopen;
  54. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
  55. UpdateRedDot();
  56. Timers.inst.AddUpdate(CheckGuide);
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. TryCompleteGuide();
  62. Timers.inst.Remove(CheckGuide);
  63. }
  64. private void OnClickBtnHome()
  65. {
  66. GameController.GoBackToMainView();
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  72. }
  73. private void OnClickBtnBack()
  74. {
  75. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  76. }
  77. private void OnClickComMetal()
  78. {
  79. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  80. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  81. ViewManager.Show<StudioMetalView>();
  82. this.Hide();
  83. }
  84. private void OnCliclComFabric()
  85. {
  86. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  87. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  88. ViewManager.Show<StudioFabricView>();
  89. this.Hide();
  90. }
  91. private void OnComProperty()
  92. {
  93. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  94. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  95. ViewManager.Show<StudioPropertyView>();
  96. this.Hide();
  97. }
  98. private void OnComPorceLain()
  99. {
  100. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  101. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPorcelainView).FullName, true)) return;
  102. ViewManager.Show<StudioPorcelainView>();
  103. this.Hide();
  104. }
  105. private void OnClickComFilling()
  106. {
  107. ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.npcFilingChapterId);
  108. }
  109. private void UpdateRedDot()
  110. {
  111. RedDotController.Instance.SetComRedDot(_ui.m_comFiling.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", 10, 24);
  112. }
  113. private void CheckGuide(object param)
  114. {
  115. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  116. //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  117. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  118. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  119. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  120. {
  121. UpdateToCheckGuide(null);
  122. }
  123. else
  124. {
  125. Timers.inst.Remove(CheckGuide);
  126. }
  127. }
  128. protected override void UpdateToCheckGuide(object param)
  129. {
  130. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  131. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  132. GuideController.TryGuide(_ui.m_comFiling.target, ConstGuideId.STUDIO_FILING, 4, "完成小伙伴的心愿,获得合成服饰的必备材料哦。");
  133. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_2, 1, "");
  134. GuideController.TryGuide(_ui.m_comPorcelain.target, ConstGuideId.STUDIO_PORCELAIN, 4, "通关这个副本可以获得词牌升级材料,快去挑战吧。");
  135. GuideController.TryGuide(_ui.m_comProperty.target, ConstGuideId.STUDIO_PROPERTY, 3, "");
  136. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.STUDIO_PROPERTY,7);
  137. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  138. //GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ENTER_CHAPTER_4, 1, "");
  139. }
  140. protected override void TryCompleteGuide()
  141. {
  142. base.TryCompleteGuide();
  143. GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 7);
  144. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 7);
  145. }
  146. }
  147. }