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- using System.Collections.Generic;
- using System.Linq;
- using ET;
- using FairyGUI;
- using UI.Task;
- using UnityEngine;
- namespace GFGGame
- {
- public class BattlePassTaskView : BaseWindow
- {
- private UI_BattlePassRewardUI _ui;
- private List<BattlePassCfg> _rewardCfgs;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
- _ui = UI_BattlePassRewardUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- clickBlankToClose = false;
- _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
- _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
- _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
- _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
- _ui.m_RewardList.SetVirtual();
- _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
- _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
- _ui.m_tip.data = 300012;
- _ui.m_LevelProcess.m_loaIcon.url =
- ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- protected override void OnShown()
- {
- base.OnShown();
- oldLevel = 0;
- SetSeasonLeftTime();
- SetBattlePassLevel();
- SetOpenBattlePassBtnStatus();
- FreshSpecialReward(oldLevel);
- var battlePassCfgs =
- BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
- var minLevel =
- (from battlePassCfg in battlePassCfgs
- let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
- where battlePassCfg.level != 0 && state != 2
- select battlePassCfg.level).FirstOrDefault();
- minLevel = Mathf.Max(1, minLevel);
- _ui.m_RewardList.ScrollToView(minLevel - 1);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- //监听通行证等级变化
- EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
- EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
- }
- private void OnBattlePassOpen()
- {
- SetOpenBattlePassBtnStatus();
- FreshReward();
- }
- private void OnItemChange(EventContext eventContext)
- {
- var itemId = (int)eventContext.data;
- if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
- //刷新积分列表
- SetExpProcess();
- }
- //开启通行证
- private void OnBtnOpenClick(EventContext context)
- {
- ViewManager.Show<OpenBattlePassView>();
- }
- private void OnBtnBuyLevel(EventContext context)
- {
- var dataManager = BattlePassTaskDataManager.Instance;
- var seasonId = dataManager.GetSeasonId();
- var battlePassCfg =
- BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
- if(battlePassCfg == null)
- {
- PromptController.Instance.ShowFloatTextPrompt("已经满级");
- return;
- }
- ViewManager.Show<BuyBattlePassLevelView>();
- }
- //领取奖励
- private async void OnBtnGetClick(EventContext context)
- {
- if (!(context.sender is GObject obj)) return;
- var id = (int)obj.data;
- var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
- if (!get) return;
- SetBattlePassLevel();
- }
- //继续领取
- private void OnBtnContinueClick(EventContext context)
- {
- // if (!(context.sender is GObject obj)) return;
- // var id = (int)obj.data;
- // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- // if (!isBuy)
- // {
- ViewManager.Show<OpenBattlePassView>();
- // return;
- // }
- // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
- // if (!get) return;
- // SetBattlePassLevel();
- }
- //领取全部奖励
- private async void OnBtnGetAllClick(EventContext context)
- {
- var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
- {
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- if (isBuy) return;
- ViewManager.Show<OpenBattlePassView>();
- });
- if (!get) return;
- SetBattlePassLevel();
- }
- //前往
- // private void OnBtnGoClick(EventContext context)
- // {
- // Hide();
- // var btnGo = context.sender as GObject;
- // if (btnGo == null) return;
- // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
- // }
- private void ListBoxRewardItemRender(int index, GObject obj)
- {
- var item = UI_BattlePassRewardItem.Proxy(obj);
- var level = index + 1;
- //设置进度
- item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
- //这里跳过为0的第一个配置
- var battlePassCfg = _rewardCfgs[level];
- //设置等级
- item.m_Level.text = battlePassCfg.level.ToString();
- //设置奖励
- var bonusNormalArr = battlePassCfg.bonusNormalArr;
- if (bonusNormalArr != null && bonusNormalArr.Length > 0)
- {
- item.m_NormalReward.visible = true;
- var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
- var itemView = new ItemView(item.m_NormalReward);
- item.m_NormalReward.data ??= itemView;
- itemView.SetData(itemData);
- itemView.ChangeTxtCountStyle();
- itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
- }
- else
- {
- item.m_NormalReward.data = null;
- item.m_NormalReward.visible = false;
- }
- if (item.m_RewardList.data == null)
- {
- item.m_RewardList.itemRenderer = SpecialRewardRender;
- }
- var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
- item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, superLevelRewardGet);
- item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
- //获取玩家当前的通行证等级
- var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
- //设置按钮状态
- SetBtnState(item, battlePassCfg.level, state);
- item.target.data = battlePassCfg;
- UI_BattlePassRewardItem.ProxyEnd();
- FreshSpecialReward(level);
- }
- //SpecialRewardRender
- private static void SpecialRewardRender(int index, GObject obj)
- {
- var keyValuePair = ((int[][], bool))obj.parent.data;
- var itemInfo = keyValuePair.Item1[index];
- var itemData = ItemUtil.createItemData(itemInfo);
- var itemView = new ItemView(obj as GComponent);
- obj.data ??= itemView;
- itemView.SetData(itemData);
- itemView.ChangeTxtCountStyle();
- itemView.GrpGotVisible = keyValuePair.Item2;
- }
- //根据状态设置按钮
- private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
- {
- item.m_c1.selectedIndex = state;
- RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
- if (item.m_GetRewardBt.data == null)
- {
- item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
- }
- item.m_GetRewardBt.data = id;
- //继续领取
- if (item.m_ContinueBt.data == null)
- {
- item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
- }
- item.m_ContinueBt.data = id;
- //前往
- if (item.m_ComeBt.data == null)
- {
- item.m_ComeBt.enabled = false;
- }
- item.m_ComeBt.data = id;
- }
- //设置赛季剩余时间
- private void SetSeasonLeftTime()
- {
- //获取赛季结束时间
- Timers.inst.Add(1, 0, UpdateTime);
- }
- //UpdateTime
- private void UpdateTime(object param)
- {
- var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
- var leftTime = seasonEndTime - TimeHelper.ServerNow();
- if (leftTime <= 0)
- {
- Timers.inst.Remove(UpdateTime);
- return;
- }
- _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
- }
- private void SetBattlePassLevel()
- {
- //获取玩家当前的通行证等级
- var dataManager = BattlePassTaskDataManager.Instance;
- var battlePassLevel = dataManager.GetBattlePassLevel();
- var uiExpProcess = _ui.m_LevelProcess;
- uiExpProcess.m_Level.text = battlePassLevel.ToString();
- SetExpProcess();
- }
- private void SetExpProcess()
- {
- var dataManager = BattlePassTaskDataManager.Instance;
- var seasonId = dataManager.GetSeasonId();
- var uiExpProcess = _ui.m_LevelProcess;
- //获取当前等级的经验
- var battlePassCfg =
- BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
- if (battlePassCfg == null)
- {
- //已经超过了最大等级
- uiExpProcess.target.max = 100;
- uiExpProcess.target.value = 0;
- uiExpProcess.m_c1.selectedIndex = 1;
- }
- else
- {
- uiExpProcess.target.max = battlePassCfg.value;
- uiExpProcess.target.value = dataManager.GetBattlePassExp();
- uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
- .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
- FreshReward();
- }
- }
- private void FreshReward()
- {
- //刷新奖励列表
- _rewardCfgs =
- new List<BattlePassCfg>(
- BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
- //去掉第一个为0的配置
- _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
- }
- private void SetOpenBattlePassBtnStatus()
- {
- //通行证是否购买
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
- }
- private int oldLevel;
- //刷新特别大奖展示
- private void FreshSpecialReward(int level)
- {
- var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
- var uiBattlePassReward = _ui.m_SpecialReward;
- if (battlePassCfg == null)
- {
- uiBattlePassReward.target.visible = false;
- return;
- }
- var newLeve = battlePassCfg.level;
- if (newLeve == oldLevel) return;
- oldLevel = newLeve;
- uiBattlePassReward.target.visible = true;
- uiBattlePassReward.m_Level.text = newLeve.ToString();
- //设置奖励
- var bonusNormalArr = battlePassCfg.bonusNormalArr;
- if (bonusNormalArr != null && bonusNormalArr.Length > 0)
- {
- uiBattlePassReward.m_NormalReward.visible = true;
- var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
- var item = new ItemView(uiBattlePassReward.m_NormalReward);
- item.SetData(itemData);
- item.ChangeTxtCountStyle();
- }
- else
- {
- uiBattlePassReward.m_NormalReward.visible = false;
- }
- var state = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
- uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, state);
- uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
- }
- }
- }
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