BattlePassTaskView.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class BattlePassTaskView : BaseWindow
  10. {
  11. private UI_BattlePassRewardUI _ui;
  12. private List<BattlePassCfg> _rewardCfgs;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  26. _ui = UI_BattlePassRewardUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  35. _ui.m_RewardList.SetVirtual();
  36. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  37. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  38. _ui.m_tip.data = 300012;
  39. _ui.m_LevelProcess.m_loaIcon.url =
  40. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. Timers.inst.Remove(UpdateTime);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. oldLevel = 0;
  51. SetSeasonLeftTime();
  52. SetBattlePassLevel();
  53. SetOpenBattlePassBtnStatus();
  54. FreshSpecialReward(oldLevel);
  55. var battlePassCfgs =
  56. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  57. var minLevel =
  58. (from battlePassCfg in battlePassCfgs
  59. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  60. where battlePassCfg.level != 0 && state != 2
  61. select battlePassCfg.level).FirstOrDefault();
  62. minLevel = Mathf.Max(1, minLevel);
  63. _ui.m_RewardList.ScrollToView(minLevel - 1);
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. //监听通行证等级变化
  69. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  70. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  71. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  77. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  78. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  79. }
  80. private void OnBattlePassOpen()
  81. {
  82. SetOpenBattlePassBtnStatus();
  83. FreshReward();
  84. }
  85. private void OnItemChange(EventContext eventContext)
  86. {
  87. var itemId = (int)eventContext.data;
  88. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  89. //刷新积分列表
  90. SetExpProcess();
  91. }
  92. //开启通行证
  93. private void OnBtnOpenClick(EventContext context)
  94. {
  95. ViewManager.Show<OpenBattlePassView>();
  96. }
  97. private void OnBtnBuyLevel(EventContext context)
  98. {
  99. var dataManager = BattlePassTaskDataManager.Instance;
  100. var seasonId = dataManager.GetSeasonId();
  101. var battlePassCfg =
  102. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  103. if(battlePassCfg == null)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  106. return;
  107. }
  108. ViewManager.Show<BuyBattlePassLevelView>();
  109. }
  110. //领取奖励
  111. private async void OnBtnGetClick(EventContext context)
  112. {
  113. if (!(context.sender is GObject obj)) return;
  114. var id = (int)obj.data;
  115. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  116. if (!get) return;
  117. SetBattlePassLevel();
  118. }
  119. //继续领取
  120. private void OnBtnContinueClick(EventContext context)
  121. {
  122. // if (!(context.sender is GObject obj)) return;
  123. // var id = (int)obj.data;
  124. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  125. // if (!isBuy)
  126. // {
  127. ViewManager.Show<OpenBattlePassView>();
  128. // return;
  129. // }
  130. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  131. // if (!get) return;
  132. // SetBattlePassLevel();
  133. }
  134. //领取全部奖励
  135. private async void OnBtnGetAllClick(EventContext context)
  136. {
  137. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  138. {
  139. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  140. if (isBuy) return;
  141. ViewManager.Show<OpenBattlePassView>();
  142. });
  143. if (!get) return;
  144. SetBattlePassLevel();
  145. }
  146. //前往
  147. // private void OnBtnGoClick(EventContext context)
  148. // {
  149. // Hide();
  150. // var btnGo = context.sender as GObject;
  151. // if (btnGo == null) return;
  152. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  153. // }
  154. private void ListBoxRewardItemRender(int index, GObject obj)
  155. {
  156. var item = UI_BattlePassRewardItem.Proxy(obj);
  157. var level = index + 1;
  158. //设置进度
  159. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  160. //这里跳过为0的第一个配置
  161. var battlePassCfg = _rewardCfgs[level];
  162. //设置等级
  163. item.m_Level.text = battlePassCfg.level.ToString();
  164. //设置奖励
  165. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  166. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  167. {
  168. item.m_NormalReward.visible = true;
  169. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  170. var itemView = new ItemView(item.m_NormalReward);
  171. item.m_NormalReward.data ??= itemView;
  172. itemView.SetData(itemData);
  173. itemView.ChangeTxtCountStyle();
  174. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  175. }
  176. else
  177. {
  178. item.m_NormalReward.data = null;
  179. item.m_NormalReward.visible = false;
  180. }
  181. if (item.m_RewardList.data == null)
  182. {
  183. item.m_RewardList.itemRenderer = SpecialRewardRender;
  184. }
  185. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  186. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, superLevelRewardGet);
  187. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  188. //获取玩家当前的通行证等级
  189. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  190. //设置按钮状态
  191. SetBtnState(item, battlePassCfg.level, state);
  192. item.target.data = battlePassCfg;
  193. UI_BattlePassRewardItem.ProxyEnd();
  194. FreshSpecialReward(level);
  195. }
  196. //SpecialRewardRender
  197. private static void SpecialRewardRender(int index, GObject obj)
  198. {
  199. var keyValuePair = ((int[][], bool))obj.parent.data;
  200. var itemInfo = keyValuePair.Item1[index];
  201. var itemData = ItemUtil.createItemData(itemInfo);
  202. var itemView = new ItemView(obj as GComponent);
  203. obj.data ??= itemView;
  204. itemView.SetData(itemData);
  205. itemView.ChangeTxtCountStyle();
  206. itemView.GrpGotVisible = keyValuePair.Item2;
  207. }
  208. //根据状态设置按钮
  209. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  210. {
  211. item.m_c1.selectedIndex = state;
  212. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  213. if (item.m_GetRewardBt.data == null)
  214. {
  215. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  216. }
  217. item.m_GetRewardBt.data = id;
  218. //继续领取
  219. if (item.m_ContinueBt.data == null)
  220. {
  221. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  222. }
  223. item.m_ContinueBt.data = id;
  224. //前往
  225. if (item.m_ComeBt.data == null)
  226. {
  227. item.m_ComeBt.enabled = false;
  228. }
  229. item.m_ComeBt.data = id;
  230. }
  231. //设置赛季剩余时间
  232. private void SetSeasonLeftTime()
  233. {
  234. //获取赛季结束时间
  235. Timers.inst.Add(1, 0, UpdateTime);
  236. }
  237. //UpdateTime
  238. private void UpdateTime(object param)
  239. {
  240. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  241. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  242. if (leftTime <= 0)
  243. {
  244. Timers.inst.Remove(UpdateTime);
  245. return;
  246. }
  247. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  248. }
  249. private void SetBattlePassLevel()
  250. {
  251. //获取玩家当前的通行证等级
  252. var dataManager = BattlePassTaskDataManager.Instance;
  253. var battlePassLevel = dataManager.GetBattlePassLevel();
  254. var uiExpProcess = _ui.m_LevelProcess;
  255. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  256. SetExpProcess();
  257. }
  258. private void SetExpProcess()
  259. {
  260. var dataManager = BattlePassTaskDataManager.Instance;
  261. var seasonId = dataManager.GetSeasonId();
  262. var uiExpProcess = _ui.m_LevelProcess;
  263. //获取当前等级的经验
  264. var battlePassCfg =
  265. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  266. if (battlePassCfg == null)
  267. {
  268. //已经超过了最大等级
  269. uiExpProcess.target.max = 100;
  270. uiExpProcess.target.value = 0;
  271. uiExpProcess.m_c1.selectedIndex = 1;
  272. }
  273. else
  274. {
  275. uiExpProcess.target.max = battlePassCfg.value;
  276. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  277. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  278. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  279. FreshReward();
  280. }
  281. }
  282. private void FreshReward()
  283. {
  284. //刷新奖励列表
  285. _rewardCfgs =
  286. new List<BattlePassCfg>(
  287. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  288. //去掉第一个为0的配置
  289. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  290. }
  291. private void SetOpenBattlePassBtnStatus()
  292. {
  293. //通行证是否购买
  294. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  295. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  296. }
  297. private int oldLevel;
  298. //刷新特别大奖展示
  299. private void FreshSpecialReward(int level)
  300. {
  301. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  302. var uiBattlePassReward = _ui.m_SpecialReward;
  303. if (battlePassCfg == null)
  304. {
  305. uiBattlePassReward.target.visible = false;
  306. return;
  307. }
  308. var newLeve = battlePassCfg.level;
  309. if (newLeve == oldLevel) return;
  310. oldLevel = newLeve;
  311. uiBattlePassReward.target.visible = true;
  312. uiBattlePassReward.m_Level.text = newLeve.ToString();
  313. //设置奖励
  314. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  315. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  316. {
  317. uiBattlePassReward.m_NormalReward.visible = true;
  318. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  319. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  320. item.SetData(itemData);
  321. item.ChangeTxtCountStyle();
  322. }
  323. else
  324. {
  325. uiBattlePassReward.m_NormalReward.visible = false;
  326. }
  327. var state = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  328. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, state);
  329. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  330. }
  331. }
  332. }