| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577 | using System;using System.Collections.Generic;using System.Linq;using ET;using FairyGUI;using UI.CommonGame;using UI.EnduringGiftBox;using UnityEngine;namespace GFGGame{    public class EnduringGiftBoxView : BaseWindow    {        private UI_EnduringGiftBoxUI _ui;        private int _itemId; //道具id,该页面目前只给:体力,金币使用        private int _count; //本次购买次数        private int _buyTimes = 0; //已购次数        private int _type = 0; //0从别的地方跳转过来. 1从点击TOP菜单栏icon跳转过来        private Action _onSuccess;        private int _maxTimes = 0;        private string _message = "";        private List<ShopCfg> _shopCfgList = new List<ShopCfg>();        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        protected override void OnInit()        {            base.OnInit();            packageName = UI_EnduringGiftBoxUI.PACKAGE_NAME;            _ui = UI_EnduringGiftBoxUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.None;            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);            _ui.m_btnBack.onClick.Add(OnClickBtnCancel);        }        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            EnduringGiftBoxController.Dispose();            base.Dispose();        }        protected override void OnShown()        {            base.OnShown();            AddEffect();            _ui.m_t1.Play();            _ui.m_t2.Play();            _ui.m_t3.Play(CheckGuide);            UpdateView();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);            EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);        }        protected override void RemoveEventListener()        {            EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);            EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);            base.RemoveEventListener();        }        private void AddEffect()        {            //小人            if (_itemId == ConstItemID.POWER)            {                _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Activity_people02");            }            else            {                _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Activity_people01");            }            //爆发,大泡泡            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoMax, "ui_Activity", "Activity_baofa");            //持续的小泡泡            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoMin, "ui_Activity", "Activity_chixu");            //爆发时候的发光            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderFg, "ui_Activity", "Activity_glow");        }        public void SetParams(int itemId, int count, Action onSuccess, string message = "", int type = 0)        {            _itemId = itemId;            _count = count;            _onSuccess = onSuccess;            _message = message;            _type = type;        }        private void UpdateView()        {            _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);            ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,                out int buyNum);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);            _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);            _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;            string showTxt = string.Empty;            _shopCfgList.Clear();            //常驻礼包            if (_itemId == ConstItemID.POWER)            {                //体力礼包                _shopCfgList = ShopCfgArray.Instance                    .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)                    .OrderBy(a => a.refreshType).ToList();                _ui.m_txtNeed.align = AlignType.Center;                int maxLimit = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.POWER).maxLimit;                int lastBuyCount = maxLimit - ItemDataManager.GetItemExchangeTimes(ConstItemID.POWER);                showTxt = string.Format("每5分钟回复1点体力\n今日剩余购买次数{0}/{1}次", lastBuyCount, maxLimit);            }            else            {                //金币礼包                _shopCfgList = ShopCfgArray.Instance                    .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)                    .OrderBy(a => a.refreshType).ToList();                _ui.m_txtNeed.align = AlignType.Right;                if (_maxTimes != 0)                {                    showTxt = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);                }            }            _ui.m_txtNum.text = showTxt;            _ui.m_txtPromptExt.text = string.Format("除了上述购买{0}的途径,我们还提供了更多的优惠礼包选择", itemCfg.name);            _ui.m_list.itemRenderer = ListItemRender;            _ui.m_list.numItems = _shopCfgList.Count;            _ui.m_list.visible = true;        }        // ReSharper disable Unity.PerformanceAnalysis        private void ListItemRender(int index, GObject obj)        {            ShopCfg shopCfg = _shopCfgList[index];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId); //购买的物品-礼包            UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);            item.target.data = shopCfg;            //返利包            item.m_txtTitle.text = itemCfg.name;            item.m_txtWeekPrompt.visible = false;            item.m_btnIcoWeekPromptTag.visible = false;            if (itemCfg.param2Arr.Length != 0)            {                item.m_txtWeekPrompt.visible = true;                item.m_btnIcoWeekPromptTag.visible = true;                item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);            }            int numItems;            var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);            var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);            item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";            item.m_btnBuy.m_loaIcon.visible = false;            string mTxtOldPrice = string.Empty;            if (shopCfg.CostTypeReal == CostType.ITEM)            {                //货币                  ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.CostIdReal);                item.m_btnBuy.m_loaIcon.visible = true;                item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);            }            else if (shopCfg.CostTypeReal == CostType.RMB)            {                //人民币                mTxtOldPrice = "元";            }            else            {                //免费                mTxtOldPrice = $"免费";                item.m_btnBuy.m_txtOldPrice.text = "";                item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;                item.m_btnBuy.m_txtNewPrice.x = 90;            }            item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";            item.m_comLeftGiftBox.target.data = itemCfg;            item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);            if (shopCfg.originalPrice != shopCfg.Price)            {                var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.Price);                item.m_comLeftGiftBox.m_comDiscount.target.visible = true;                item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值            }            else            {                item.m_comLeftGiftBox.m_comDiscount.target.visible = false;            }            if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件            {                //日刷                item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;                item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);                item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);                item.m_txtWeekPrompt.visible = false;                item.m_btnIcoWeekPromptTag.visible = false;                numItems = childItemCfg.itemsArr.Length;                if (remainBuyNum == 0)                {                    //已售完                    item.m_btnBuy.target.visible = true;                    item.m_btnCurReceive.target.visible = false;                    item.m_btnBuy.m_bagYellow.visible = false;                    item.m_btnBuy.m_bagGrey.visible = true;                }                else                {                    //未售完                    item.m_btnBuy.target.visible = true;                    item.m_btnCurReceive.target.visible = false;                    item.m_btnBuy.m_bagYellow.visible = true;                    item.m_btnBuy.m_bagGrey.visible = false;                }            }            else            {                //周刷                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);                item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;                var itemArr = itemCfg.itemsArr[0];                ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON                item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);                item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();                item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);                int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);                string mTxtLrc = string.Empty;                if (rebateDay != 0)                {                    mTxtLrc = string.Format("剩余{0}天", rebateDay);                }                item.m_txtLrc.text = mTxtLrc;                item.m_txtWeekPrompt.visible = true;                item.m_txtWeekPrompt.text =                    string.Format("连续{0}天每日获得",                        itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])                item.m_btnIcoWeekPromptTag.visible = true;                numItems = childItemCfg.param1Arr.Length;                //领取加红点                RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);                //是否需要领取                if (weekGiftBoxState)                {                    item.m_btnBuy.target.visible = false;                    item.m_btnCurReceive.target.visible = true;                    item.m_btnCurReceive.m_receive.visible = true;                    item.m_btnCurReceive.m_received.visible = false;                    item.m_btnCurReceive.m_txtRec.text = "领取";                }                else                {                    //是否能购买                    if (remainBuyNum == 0)                    {                        //已经领取                        if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))                        {                            item.m_btnBuy.target.visible = false;                            item.m_btnCurReceive.target.visible = true;                            item.m_btnCurReceive.m_receive.visible = false;                            item.m_btnCurReceive.m_received.visible = true;                            item.m_btnCurReceive.m_txtRec.text = "已领取";                        }                        else                        {                            item.m_btnCurReceive.target.visible = false;                            item.m_btnBuy.target.visible = true;                            item.m_btnBuy.m_bagGrey.visible = true;                            item.m_btnBuy.m_bagYellow.visible = false;                        }                    }                    else                    {                        //未售完                        item.m_btnBuy.target.visible = true;                        item.m_btnBuy.m_bagGrey.visible = false;                        item.m_btnBuy.m_bagYellow.visible = true;                        item.m_btnCurReceive.target.visible = false;                    }                }            }            item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);            item.m_btnIcoWeekPromptTag.data = 300013;            //领取按钮点击事件            item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);            //购买按钮点击事件            item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);            item.m_list.data = shopCfg;            item.m_list.itemRenderer = ChildListItemRender;            //item.m_list.onClickItem.Add(OnListSelectorItemClick);            item.m_list.numItems = numItems;            UI_ComCurSupplyItem.ProxyEnd();        }        //领取按钮点击事件        // ReSharper disable Unity.PerformanceAnalysis        private void OnBtnCurReceiveClick(EventContext context)        {            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            ShopCfg cfg = obj.data as ShopCfg;            bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);            if (isSellOut)            {                EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();            }            else            {                PromptController.Instance.ShowFloatTextPrompt("无法领取");            }        }        //购买按钮点击事件        // ReSharper disable Unity.PerformanceAnalysis        private void OnBtnBuyClick(EventContext context)        {            if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)            {                GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);                GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);            }            GObject sender = context.sender as GObject;            GObject obj = sender.parent;            ShopCfg cfg = obj.data as ShopCfg;            bool isSellOut = cfg.maxBuyNum > 0 &&                             cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;            if (isSellOut)            {                PromptController.Instance.ShowFloatTextPrompt("已售罄");                return;            }            if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))            {                PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));                return;            }            if (cfg.CostTypeReal == CostType.FREE)            {                ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();                LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);            }            else            {                ViewManager.Show<ItemExchangeView>(cfg.id);            }        }        // ReSharper disable Unity.PerformanceAnalysis        private void ChildListItemRender(int index, GObject obj)        {            UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);            var shopCfg = uiItemChild.target.parent.data as ShopCfg;            var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);            // uiItemChild.m_showRreceives.visible = false;            //var curGiftBoxState = EnduringGiftBoxDataManager.GiftBoxStateDic[shopCfg.id];            int[][] result;            if (shopCfg.refreshType == RefreshType.DAY)            {                    result = itemCfg.itemsArr;                //    uiItemChild.m_bagYellow.visible = false;                //    uiItemChild.m_bagBlue.visible = true;                //    uiItemChild.m_bagYellowEx.visible = false;                //    uiItemChild.m_bagBlueEx.visible = true;            }            else            {                //周刷                result = itemCfg.param1Arr;            //    uiItemChild.m_bagYellow.visible = true;            //    uiItemChild.m_bagBlue.visible = false;            //    uiItemChild.m_bagYellowEx.visible = true;            //    uiItemChild.m_bagBlueEx.visible = false;        }        // if (curGiftBoxState == EnduringGiftBoxBuyStatus.YesGet)        // {        //     uiItemChild.m_showRreceives.visible = true;        // }        // else if (curGiftBoxState == EnduringGiftBoxBuyStatus.NoGet)        // {        //     uiItemChild.m_showRreceives.visible = false;        // }            var itemArr = result[index];            var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);            uiItemChild.target.data = itemCfgChild;            uiItemChild.target.onClick.Add(OnListSelectorItemClick);            uiItemChild.m_txtCount.text = itemArr[1].ToString();            uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);            uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;            UI_ComItem.ProxyEnd();        }        //弹出物品详细描述框        private void OnListSelectorItemClick(EventContext context)        {            GObject item = context.sender as GObject;            ItemCfg itemCfg = item.data as ItemCfg;            GoodsItemTipsController.ShowItemTips(itemCfg.id);        }        // ReSharper disable Unity.PerformanceAnalysis        // ReSharper disable Unity.PerformanceAnalysis        private async void OnClickBtnSure()        {            if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)            {                PromptController.Instance.ShowFloatTextPrompt("购买次数不足");                return;            }            ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum,                out int buyNum);            Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));            if (ItemDataManager.GetItemNum(costId) < coustNum)            {                ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);                if (_itemId == ConstItemID.DIAMOND_PURPLE)                {                    PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));                }                else                {                    AlertUI.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认",                        (AlertWindow.AlertCallback)((object data) =>                        {                            long costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);                            BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, null, true, true,                                GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);                        }));                    OnClickBtnCancel();                }                return;            }            bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);            if (result)            {                PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);                if (_onSuccess != null)                {                    _onSuccess();                }            }            UpdateView();            //判断一下是不是从主要界面进来的            if (_type == 0)            {                this.Hide();            }        }        //购买连续礼包之后,更新数据+更新界面        // ReSharper disable Unity.PerformanceAnalysis        private void UpDayRebateAndView(EventContext context)        {            ShopCfg shopCfg = context.data as ShopCfg;            var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);            if (itemCfg.itemType == ConstItemType.USEABLE &&                itemCfg.funType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)            {                int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);                int totalDayNum = dayNum + itemCfg.param2Arr[0];                EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.id, totalDayNum);                EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.id);            }            UpdateView();        }        protected override void OnHide()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            this.RemoveEventListener();            base.Hide();            _onSuccess = null;            Timers.inst.Remove(CheckGuide);        }        private void OnClickBtnCancel()        {            // Dispose();            this.Hide();        }        private void CheckGuide()        {            Timers.inst.AddUpdate(CheckGuide);        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            if (_itemId == ConstItemID.POWER)            {                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton,                    ConstGuideId.BUY_POWER, 1, "这里可以购买体力超值返利包,每天都能领体力哦~");            }        }    }}
 |