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							- using UI.RoleInfo;
 
- using System.Text.RegularExpressions;
 
- using ET;
 
- using UnityEngine;
 
- using FairyGUI;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class ChangeNameView : BaseWindow
 
-     {
 
-         private UI_ChangeNameUI _ui;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ChangeNameUI.PACKAGE_NAME;
 
-             _ui = UI_ChangeNameUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
 
-             _ui.m_btnRandom.onClick.Add(RandomRoleName);
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             AddEffect();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             this._ui.m_inputName.text = "";
 
-             long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             long needNum = GlobalCfgArray.globalCfg.changeNameCostArr[1];
 
-             if (haveNum < needNum)
 
-             {
 
-                 _ui.m_txtNeed.text = string.Format("改名卡:[color=#E26A21]{0}[color]/{1}", haveNum, needNum);
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", haveNum, needNum);
 
-             }
 
-             ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             //_ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
 
-             _ui.m_loaIcon.url = ResPathUtil.GetIconPath(cfg.res, "png");
 
-             _ui.m_loaIcon.onClick.Add(OnBtnIconClick);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //邊框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //邊框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-         private void OnClickBtnSureAsync()
 
-         {
 
-             string roleName = _ui.m_inputName.text;
 
-             if (string.IsNullOrEmpty(roleName))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
 
-                 return;
 
-             }
 
-             if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
 
-                 return;
 
-             }
 
-             if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
 
-                 return;
 
-             }
 
-             string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
 
-             long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             if (haveNum >= count)
 
-             {
 
-                 AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
 
-                 .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
 
-                 {
 
-                     ChangeName(roleName);
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("改名卡数量不足");
 
-             }
 
-         }
 
-         private async void ChangeName(string roleName)
 
-         {
 
-             bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
 
-             if (result)
 
-             {
 
-                 this.Hide();
 
-             }
 
-         }
 
-         private async void RandomRoleName()
 
-         {
 
-             (int result, string name) = await LoginHelper.ReqRandomRoleName();
 
-             if (result == ErrorCode.ERR_Success)
 
-             {
 
-                 _ui.m_inputName.text = name;
 
-             }
 
-             else
 
-             {
 
-                 ErrorCodeController.Handler(result);
 
-             }
 
-         }
 
-         private void OnBtnIconClick(EventContext context)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             object[] sourceDatas = new object[]
 
-                 { itemCfg.id, new object[] { typeof(ChangeNameView).FullName, this.viewData } };
 
-             GoodsItemTipsController.ShowItemTips(itemCfg.id, sourceDatas);
 
-         }
 
-     }
 
- }
 
 
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