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- using UnityEngine;
- using UniFramework.Event;
- namespace GFGGame.Launcher
- {
- public class QDManagerInit
- {
- public static void InitPlatform()
- {
- switch (LauncherConfig.ChannelId)
- {
- default:
- UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true});
- break;
- }
- }
- }
- }
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