QDManagerInit.cs 412 B

12345678910111213141516171819202122
  1. using UnityEngine;
  2. using UniFramework.Event;
  3. namespace GFGGame.Launcher
  4. {
  5. public class QDManagerInit
  6. {
  7. public static void InitPlatform()
  8. {
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. default:
  12. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true});
  13. break;
  14. }
  15. }
  16. }
  17. }