LeagueDataManager.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
  33. public int TeaPartyId = 0; //茶会期数 --未开启则期数为0
  34. public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
  35. public RoleTeapartyInfoProto RoleTeapartyInfo = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
  36. public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
  37. public long TeaPartyCloseTime = 0; // 茶话会结束时间
  38. public int ChooseTeaPartId = 0; // 选择的茶话会类型
  39. public void Clear()
  40. {
  41. Type = LeagueJoinType.UnJoin;
  42. ListDatas.Clear();
  43. LeagueData = null;
  44. ListApplyDatas.Clear();
  45. ListLogDatas.Clear();
  46. ListAnsweringDatas.Clear();
  47. LeagueNumber.Clear();
  48. }
  49. public void SetNumeric(int type, long value)
  50. {
  51. LeagueNumber[type] = value;
  52. }
  53. public long GetNumeriValue(int type)
  54. {
  55. if (LeagueNumber.TryGetValue(type, out long value))
  56. {
  57. return value;
  58. }
  59. return 0;
  60. }
  61. public string GetMemberTitle(int pos)
  62. {
  63. string title = "";
  64. switch (pos)
  65. {
  66. case LeaguePos.Owner:
  67. title = "社长";
  68. break;
  69. case LeaguePos.SubOwner:
  70. title = "副社长";
  71. break;
  72. case LeaguePos.Flower:
  73. title = "社花";
  74. break;
  75. case LeaguePos.Member:
  76. title = "成员";
  77. break;
  78. }
  79. return title;
  80. }
  81. public int GetMyPos()
  82. {
  83. if (LeagueDataManager.Instance.LeagueData == null)
  84. {
  85. return LeaguePos.Member;
  86. }
  87. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  88. {
  89. return memberData.Pos;
  90. }
  91. return LeaguePos.Member;
  92. }
  93. public string GetMyLeagueName()
  94. {
  95. if (LeagueDataManager.Instance.LeagueData == null)
  96. {
  97. return "";
  98. }
  99. return LeagueDataManager.Instance.LeagueData.Name;
  100. }
  101. // //判断一个玩家是否是会长副会长
  102. // public bool CheckPlayerIsLeader()
  103. // {
  104. // }
  105. /// <summary>
  106. /// 根据祈福类型获取祈福次数
  107. /// </summary>
  108. /// <returns></returns>
  109. public int GetPrayTimesByType(int prayType)
  110. {
  111. int curCount = 0;
  112. switch (prayType)
  113. {
  114. case LeaguePrayType.First:
  115. curCount = RoleDataManager.LeagueType1PrayTimes;
  116. break;
  117. case LeaguePrayType.Second:
  118. curCount = RoleDataManager.LeagueType2PrayTimes;
  119. break;
  120. case LeaguePrayType.Third:
  121. curCount = RoleDataManager.LeagueType3PrayTimes;
  122. break;
  123. }
  124. return curCount;
  125. }
  126. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  127. {
  128. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  129. if (value == null) return null;
  130. return value.RoleInfo;
  131. }
  132. //输入属性类型,获取联盟技能该属性加成总值
  133. public int GetAllSkillScore(int scoreType)
  134. {
  135. int score = 0;
  136. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  137. {
  138. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  139. }
  140. return score;
  141. }
  142. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  143. public int GetSkillScoreByType(int skillType, int scoreType)
  144. {
  145. int score = 0;
  146. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  147. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  148. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  149. }
  150. //检测一个技能是否激活
  151. public bool CheckIsSkillActive(int skillType, int skillId)
  152. {
  153. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  154. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  155. }
  156. private int GetSkillCurType()
  157. {
  158. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  159. for (int i = 0; i < skillCountCfgs.Length; i++)
  160. {
  161. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  162. }
  163. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  164. }
  165. //根据技能类型获取该类型进度
  166. public double GetSkillProgressByType(int skillType)
  167. {
  168. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  169. // if (skillCountCfg.type - CurType < 0) return 100;
  170. // if (skillCountCfg.type - CurType > 0) return 0;
  171. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  172. float maxCount = skillCountCfg.skillCount;
  173. return Math.Round(count / maxCount * 100, 2); ;
  174. }
  175. //获取联盟礼包领取数据
  176. public List<LeagueGiftGetData> GetGiftGetDatas()
  177. {
  178. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  179. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  180. {
  181. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  182. bool isBuy = false;
  183. bool isGet = false;
  184. switch (welfareCfg.type)
  185. {
  186. case LeagueWelfareType.Day:
  187. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  188. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  189. break;
  190. case LeagueWelfareType.Week:
  191. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  192. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  193. break;
  194. case LeagueWelfareType.SuperWeek:
  195. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  196. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  197. break;
  198. case LeagueWelfareType.SuperDay:
  199. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  200. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  201. break;
  202. }
  203. // ET.Log.Debug("isBuy:" + isBuy);
  204. if (isBuy)
  205. {
  206. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  207. giftGetData.Type = welfareCfg.type;
  208. giftGetData.IsGet = isGet;
  209. giftGetData.GiftCfg = welfareCfg;
  210. getDatas.Add(giftGetData);
  211. }
  212. }
  213. return getDatas;
  214. }
  215. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  216. {
  217. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  218. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  219. {
  220. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  221. int buyCount = 0;
  222. long endTime = 0;
  223. switch (welfareCfg.type)
  224. {
  225. case LeagueWelfareType.Day:
  226. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  227. break;
  228. case LeagueWelfareType.Week:
  229. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  230. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
  231. break;
  232. case LeagueWelfareType.SuperWeek:
  233. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  234. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
  235. break;
  236. case LeagueWelfareType.SuperDay:
  237. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  238. break;
  239. }
  240. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  241. giftBuyData.Type = welfareCfg.type;
  242. giftBuyData.BuyCount = buyCount;
  243. giftBuyData.EndTime = endTime;
  244. giftBuyData.GiftCfg = welfareCfg;
  245. giftBuyDatas.Add(giftBuyData);
  246. }
  247. return giftBuyDatas;
  248. }
  249. //茶话会匹配度计算
  250. public int GetTeaPartyMatchedValue(FightData roleData)
  251. {
  252. int matchedValue = 0;
  253. var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(TeaPartyId);
  254. string[] tags = teapartyRoleCfg[ChooseTeaPartId - 1].tagArr;
  255. for (int i = 0; i < roleData.itemList.Count; i++)
  256. {
  257. int itemId = roleData.itemList[i];
  258. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  259. if (itemCfg == null)
  260. {
  261. ET.Log.Error("物品:" + itemId + "不存在");
  262. return matchedValue;
  263. }
  264. for (int t = 0; t < itemCfg.tagsArr.Length; t++)
  265. {
  266. for (int j = 0; j < tags.Length; j++)
  267. {
  268. if (itemCfg.tagsArr[t][0] == tags[j])
  269. {
  270. matchedValue += 1;
  271. }
  272. }
  273. }
  274. }
  275. return matchedValue;
  276. }
  277. //茶话会个人奖励是否可以领取
  278. public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
  279. {
  280. return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo;
  281. }
  282. //茶话会个人奖励当前状态
  283. public int CheckTeaPartyPersonRewardStatu(int targetScore)
  284. {
  285. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  286. if (teapartyRewardRoleCfg == null)
  287. return 0;
  288. var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
  289. if (roleTeapartyInfo == null || roleTeapartyInfo.PerAwardStatusVs == null || roleTeapartyInfo.PerAwardStatusVs.Count <= 0)
  290. return 0;
  291. for (int i = 0; i < teapartyRewardRoleCfg.Length; i++)
  292. {
  293. if (teapartyRewardRoleCfg[i].targetScore == targetScore)
  294. {
  295. return roleTeapartyInfo.PerAwardStatusVs[i];
  296. }
  297. }
  298. return 0;
  299. }
  300. //茶话会雅集奖励是否可以领取
  301. public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
  302. {
  303. return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
  304. }
  305. //茶话会雅集奖励是否可以领取
  306. public int CheckTeaPartyLeagueRewardStatu(int targetScore)
  307. {
  308. var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
  309. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  310. for (int i = 0; i < teapartyRewardLeagueCfgs.Count; i++)
  311. {
  312. if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)
  313. {
  314. return roleTeapartyInfo.LeagueAwardStatusVs[i];
  315. }
  316. }
  317. return 0;
  318. }
  319. //茶话会奖励是否可以领取
  320. public bool CheckTeaPartyRewardCanGet()
  321. {
  322. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  323. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  324. foreach (var cfg in teapartyRewardRoleCfg)
  325. {
  326. if (CheckTeaPartyPersonRewardCanGet(cfg.targetScore))
  327. return true;
  328. }
  329. foreach (var cfg in teapartyRewardLeagueCfgs)
  330. {
  331. if (CheckTeaPartyLeagueRewardCanGet(cfg.targetScore))
  332. return true;
  333. }
  334. return false;
  335. }
  336. //主界面雅集提示语判断
  337. public string CheckLeagueMainTips()
  338. {
  339. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.WaitNext)
  340. return "雅集夜宴进行中...";
  341. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesOpen && !LeagueDataManager.Instance.RoleTeapartyInfo.Status)
  342. return "茶话会挑战中...";
  343. return "";
  344. }
  345. }
  346. }