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- using System.Collections;
- using UnityEngine;
- using UI.ActivityAFuGift;
- using ET;
- using FairyGUI;
- using System;
- using UI.CommonGame;
- using static GFGGame.ShopSProxy;
- namespace GFGGame
- {
- public class ActivityAfuGiftView : BaseWindow
- {
- private UI_ActivityAFuGiftUI _ui;
- private GList _rewardListUI;
- private struct GetState
- {
- public int rewardID;
- public int dayIndex;
- public bool canGet;
- public bool isVip;
- }
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
- _ui = UI_ActivityAFuGiftUI.Create();
- viewCom = _ui.target;
- viewCom.Center();
- modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnClose.onClick.Add(Hide);
- _ui.m_btnGet.onClick.Add(OnClickBtnGet);
- // Data
- ActivityAfuGiftDataManager.Instance.InitActivityInfo();
-
- // UI
- _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
- _rewardListUI.itemRenderer = RenderListReward;
- _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
- InitUI();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_panel.m_scrollPane.target.scrollPane.posX = 0;
- UpdateTime(null);
- Timers.inst.Add(1, 0, UpdateTime);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
- }
- private void InitUI()
- {
- _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
- // 使列表宽度等于子节点的总宽度
- float itemWidth = _rewardListUI.GetChildAt(0).width;
- float columnGap = _rewardListUI.columnGap;
- _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
- Timers.inst.StartCoroutine(InitProgressWidth());
- }
- private IEnumerator InitProgressWidth()
- {
- yield return new WaitForSeconds(0.5f);
- // 根据列表 初始化进度条长度
- float marginLeft = 149;
- GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
- gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
- }
- private float CalculateListWidth(int num, float itemWidth, float columnGap)
- {
- return num * itemWidth + (num - 1) * columnGap;
- }
- private void UpdateTime(object param)
- {
- long curTime = TimeHelper.ServerNow();
- long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
- _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
- }
- private void RenderListReward(int index, GObject item)
- {
- UI_reward rewardUI = UI_reward.Proxy(item);
- rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
- // 已经到达的日期
- int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
- int arrive = (index + 1) <= passDay ? 0 : 1;
- rewardUI.m_day.m_light.SetSelectedIndex(arrive);
- int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
- int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
- int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
- LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
- LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
- LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true);
- UI_reward.ProxyEnd();
- }
- private void LoadItem(int id, GObject obj, int num, bool isVip = false)
- {
- ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(id);
- UI_ComItem comItem = UI_ComItem.Proxy(obj);
- comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
- comItem.m_txtCount.text = num.ToString();
- comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
- comItem.target.onClick.Add(OnItemClick);
- int isLock = 0;
- if (isVip)
- {
- isLock = ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 0 : 1;
- }
- comItem.m_Lock.selectedIndex = isLock;
- int dayIndex = _rewardListUI.GetChildIndex(obj) + 1;
- // 已经到达的日期
- int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
- bool arrive = dayIndex <= passDay;
- comItem.target.data = new GetState
- {
- rewardID = id,
- canGet = arrive,
- dayIndex = dayIndex,
- isVip = isVip
- };
- if (arrive)
- {
- ActivityInfo activityInfo = ActivityAfuGiftDataManager.Instance.Info;
- bool canGet = false;
- // Vip专属
- if (isVip)
- {
- canGet = ActivityAfuGiftDataManager.Instance.CanGetSuperReward(dayIndex);
- }
- else
- {
- canGet = ActivityAfuGiftDataManager.Instance.CanGetNormalReward(dayIndex);
- }
- // 已领
- if (!canGet)
- {
- //bonus.m_imgGot.visible = true;
- obj.touchable = false;
- // 隐藏红点
- RedDotController.Instance.SetComRedDot(obj.asCom, false);
- }
- // 未领
- else
- {
- //bonus.m_imgGot.visible = false;
- // 显示红点
- RedDotController.Instance.SetComRedDot(obj.asCom, true);
- }
- }
- UI_ComItem.ProxyEnd();
- }
- private void OnItemClick(EventContext eventContext)
- {
- GObject obj = (GObject)eventContext.sender;
- GetState getState = (GetState)(obj.data);
- if (getState.canGet)
- {
- // Vip奖励同时领取两个
- if (getState.isVip)
- {
- int rewardID1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusPayArr[0][1];
- int rewardID2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusPayArr[1][1];
- }
- else
- {
- int ID = ActivityAfuGiftDataManager.Instance.RewardCfgs[getState.dayIndex - 1].bonusFreeArr[0][1];
- }
- //ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
- }
- else
- {
- GoodsItemTipsController.ShowItemTips(getState.rewardID);
- }
- }
- /// <summary>
- /// 领取所有奖励按钮
- /// </summary>
- private void OnClickBtnGet()
- {
- if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
- {
- // 跳转充值画面
- ReqShopBuy(990005).Coroutine();
- return;
- }
- // 一键领取
- int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
- for(int i = passDay - 1; i >= 0; i++)
- {
- int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusFreeArr[0][0];
- int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusPayArr[0][0];
- int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[i].bonusPayArr[1][0];
- if (ActivityAfuGiftDataManager.Instance.CanGetNormalReward(itemNormalId))
- {
- }
- if (ActivityAfuGiftDataManager.Instance.CanGetSuperReward(itemVipId1))
- {
- }
- if (ActivityAfuGiftDataManager.Instance.CanGetSuperReward(itemVipId2))
- {
- }
- }
- }
- /// <summary>
- /// 充值,领取东西后调用
- /// </summary>
- private void UpdateState()
- {
- // 更新底部按钮
- _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
- // 更新锁 红点状态
- _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
- }
- }
- }
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