ClothingSyntheticView.cs 16 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 842;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 459;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private GameObject _scenePrefab;
  32. private GameObject _sceneObject;
  33. private GoWrapper _wrapper;
  34. private DressUpObjDataCache _dressUpObjDataCache;
  35. private ValueBarController _valueBarController;
  36. private GLoader _imgSelected;
  37. private int _suitId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_scenePrefab != null)
  50. {
  51. GameObject.Destroy(_scenePrefab);
  52. _scenePrefab = null;
  53. }
  54. if (_imgSelected != null)
  55. {
  56. _imgSelected.RemoveFromParent();
  57. _imgSelected.Dispose();
  58. }
  59. if (_dressUpObjDataCache != null)
  60. {
  61. _dressUpObjDataCache.Dispose();
  62. _dressUpObjDataCache = null;
  63. }
  64. base.Dispose();
  65. }
  66. protected override void OnInit()
  67. {
  68. base.OnInit();
  69. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  70. _ui = UI_ClothingSyntheticUI.Create();
  71. this.viewCom = _ui.target;
  72. isfullScreen = true;
  73. this.clickBlankToClose = false;
  74. _valueBarController = new ValueBarController(_ui.m_valueBar);
  75. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  76. _dressUpObjDataCache = new DressUpObjDataCache();
  77. _imgSelected = new GLoader();
  78. _imgSelected.x = -5;
  79. _imgSelected.y = -3;
  80. _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
  81. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _suitId = (int)this.viewData;
  91. _valueBarController.OnShown();
  92. UpdateClothingList(false);
  93. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  94. GuideController.TryGuideClothingSyntheticViewSuitList(_ui.m_listClothing);
  95. }
  96. protected override void OnHide()
  97. {
  98. base.OnHide();
  99. _valueBarController.OnHide();
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. if (_wrapper != null)
  106. {
  107. _wrapper.wrapTarget = null;
  108. }
  109. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  110. }
  111. private void OnClickBtnBack()
  112. {
  113. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  114. }
  115. private void OnClickListClothingItem(EventContext context)
  116. {
  117. UpdateSelectedItemInfo(context.data as GComponent, true);
  118. GuideController.TryGuideClothingSyntheticViewList(_ui.m_listMaterias);
  119. }
  120. private void OnClickBtnProcuction()
  121. {
  122. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  125. return;
  126. }
  127. //合成
  128. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  129. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  130. int count = _materiarsOfSelectedItem.Count;
  131. for (int i = 0; i < count; i++)
  132. {
  133. ItemData itemData = _materiarsOfSelectedItem[i];
  134. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  135. int num = ItemDataManager.GetItemNum(itemData.id);
  136. int numSynthetic = Mathf.Max(num - 1, 0);
  137. if (numSynthetic < itemData.num)
  138. {
  139. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  140. return;
  141. }
  142. }
  143. for (int i = 0; i < count; i++)
  144. {
  145. ItemData itemData = _materiarsOfSelectedItem[i];
  146. ItemDataManager.Remove(itemData.id, itemData.num);
  147. }
  148. ItemDataManager.Add(_selectedItemId, 1);
  149. GetSuitItemController.TryShow(_selectedItemId);
  150. Timers.inst.AddUpdate(UpdateTryGuide);
  151. }
  152. private void ListClothingItemRender(int index, GObject item)
  153. {
  154. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  155. int itemId = _items[index];
  156. listItem.target.data = itemId;
  157. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  158. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  159. string itemName = itemCfg.name;
  160. listItem.m_txtName.text = itemName;
  161. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  162. }
  163. private void UpdateRole(bool tween)
  164. {
  165. if (_sceneObject != null)
  166. {
  167. GameObject.Destroy(_sceneObject);
  168. _sceneObject = null;
  169. }
  170. _sceneObject = GameObject.Instantiate(_scenePrefab);
  171. int scale = 45;
  172. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  173. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  174. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  175. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  176. if (_wrapper == null)
  177. {
  178. _wrapper = new GoWrapper(_sceneObject);
  179. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  180. }
  181. else
  182. {
  183. _wrapper.wrapTarget = _sceneObject;
  184. }
  185. int type = ItemUtil.GetItemSubType(_selectedItemId);
  186. float duration = DURATION;
  187. if (!tween)
  188. {
  189. duration = 0;
  190. }
  191. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  192. {
  193. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  194. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  195. }
  196. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  197. {
  198. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  199. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  200. }
  201. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  202. {
  203. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  204. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  205. }
  206. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  207. {
  208. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  209. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  210. }
  211. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  212. {
  213. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  214. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  215. }
  216. else
  217. {
  218. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  219. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  220. }
  221. }
  222. private void UpdateClothingList(bool tween)
  223. {
  224. //套装名称
  225. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  226. _ui.m_txtSuitName.text = suitCfg.name;
  227. //进度条
  228. UpdateSuitProgress();
  229. //服装列表
  230. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  231. ItemUtil.SortItemIdsByOwned(_items);
  232. _ui.m_listClothing.RemoveChildrenToPool();
  233. _ui.m_listClothing.numItems = _items.Length;
  234. if (_ui.m_listClothing.numItems > 0)
  235. {
  236. UI_ClothingListItem listItem = null;
  237. int index = 0;
  238. if (_selectedItemId > 0)
  239. {
  240. int num = _ui.m_listClothing.numChildren;
  241. for (int i = 0; i < num; i++)
  242. {
  243. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  244. int temp = (int)listItem.target.data;
  245. if (temp == _selectedItemId)
  246. {
  247. index = i;
  248. }
  249. }
  250. }
  251. _ui.m_listClothing.ScrollToView(index);
  252. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  253. }
  254. }
  255. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  256. {
  257. _selectedListItem = listItem;
  258. listItem.AddChild(_imgSelected);
  259. _imgSelected.x = _imgSelected.y = -15;
  260. _selectedItemId = (int)listItem.data;
  261. UpdateRole(tween);
  262. UpdateSelectedItemInfo();
  263. }
  264. private void UpdateSelectedItemInfo()
  265. {
  266. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  267. //属性展示
  268. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  269. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  270. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  271. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  272. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  273. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  274. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  275. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  276. //合成显示
  277. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  278. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.costID);
  279. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.costNum).SetVar("v2", costName).FlushVars();
  280. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  281. int count = _ui.m_listMaterias.numChildren;
  282. for (int i = 0; i < count; i++)
  283. {
  284. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  285. if (i < _materiarsOfSelectedItem.Count)
  286. {
  287. ItemData itemData = _materiarsOfSelectedItem[i];
  288. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  289. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  290. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  291. int num = ItemDataManager.GetItemNum(itemData.id);
  292. int numSynthetic = Mathf.Max(num - 1, 0);
  293. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  294. listItem.m_loaderIcon.visible = true;
  295. listItem.m_groupCount.target.visible = true;
  296. listItem.m_groupCount.target.onClick.Clear();
  297. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  298. listItem.target.data = itemData;
  299. if (i == 0)
  300. {
  301. listItem.m_loaderIcon.onClick.Add(() =>
  302. {
  303. GuideController.TryGuideClothingSyntheticViewBtnProduction(_ui.m_btnProduction);
  304. });
  305. }
  306. }
  307. else
  308. {
  309. listItem.m_txtName.text = "";
  310. listItem.m_loaderIcon.visible = false;
  311. listItem.m_groupCount.target.visible = false;
  312. }
  313. }
  314. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  315. }
  316. private void OnClickMateriasItemPlus(EventContext context)
  317. {
  318. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  319. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  320. ItemData itemData = listItem.target.data as ItemData;
  321. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, this.viewData } });
  322. }
  323. private void OnItemNumChanged()
  324. {
  325. UpdateSuitProgress();
  326. //列表选中项更新
  327. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  328. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  329. UpdateSelectedItemInfo();
  330. }
  331. private void UpdateSuitProgress()
  332. {
  333. //进度条
  334. int count = 0;
  335. int totalCount = 0;
  336. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  337. _ui.m_txtProgress.SetVar("v1", "" + count);
  338. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  339. _ui.m_txtProgress.FlushVars();
  340. }
  341. private void OnClickBtnHome()
  342. {
  343. Timers.inst.Remove(UpdateTryGuide);
  344. GuideController.TryCompleteGuide(ConstGuideId.SUIT_SYNTHETIC_GUIDE);
  345. GameController.GoBackToMainView();
  346. }
  347. private void UpdateTryGuide(object param)
  348. {
  349. if (GRoot.inst.GetTopWindow() == this.viewCom)
  350. {
  351. GuideController.TryGuideClothingSyntheticViewBtnHome(_ui.m_btnHome);
  352. }
  353. }
  354. }
  355. }