DressUpView.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. public override void Dispose()
  25. {
  26. if (_scenePrefab != null)
  27. {
  28. GameObject.Destroy(_scenePrefab);
  29. _scenePrefab = null;
  30. }
  31. UI_TypeItem.ClearProxy();
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. packageName = UI_DressUpUI.PACKAGE_NAME;
  38. _ui = UI_DressUpUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. _ui.m_btnLastStep.visible = false;
  47. _ui.m_btnNextStep.visible = false;
  48. _ui.m_btnSearch.visible = true;
  49. _ui.m_btnPhoto.visible = true;
  50. _ui.m_btnAction.visible = false;
  51. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  52. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  53. InitLists();
  54. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  55. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  56. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  57. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  58. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  59. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  60. _ui.m_touchPad.onClick.Add(OnTouchPad);
  61. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  62. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  65. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  66. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  67. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  68. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  69. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  70. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  71. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  72. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _rarityIndex = SORT_BY_HIGH_RARITY;
  78. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  79. _ui.m_comListType1.target.x = _ui.target.width;
  80. _ui.m_comListType2.target.x = _ui.target.width;
  81. _ui.m_partsList.target.x = _ui.target.width;
  82. this.showListType1();
  83. if (_sceneObject == null)
  84. {
  85. _sceneObject = GameObject.Instantiate(_scenePrefab);
  86. EquipDataCache.cacher.setSceneObj(_sceneObject);
  87. }
  88. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  89. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  90. GuideController.TryGuideDressUpViewMenuType1(_ui.m_comListType1.m_listType);
  91. }
  92. protected override void OnHide()
  93. {
  94. base.OnHide();
  95. GuideController.HideGuide();
  96. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  97. if (_sceneObject != null)
  98. {
  99. GameObject.Destroy(_sceneObject);
  100. _sceneObject = null;
  101. }
  102. }
  103. private void OnClickBtnBack()
  104. {
  105. Reset();
  106. GuideController.TryCompleteGuide(ConstGuideId.DRESS_UP_VIEW_BTN_BACK);
  107. this.Hide();
  108. ViewManager.Show(ViewName.MAINUI_VIEW);
  109. }
  110. private void OnClickBtnHome()
  111. {
  112. GameController.GoBackToMainView();
  113. Reset();
  114. }
  115. private void Reset()
  116. {
  117. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  118. DressUpMenuItemDataManager.selectRarityList.Clear();
  119. DressUpMenuItemDataManager.selectScoreList.Clear();
  120. DressUpMenuItemDataManager.selectTagList.Clear();
  121. DressUpMenuItemDataManager.dressSearchTxt = "";
  122. }
  123. private void OnComboBoxChanged()
  124. {
  125. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  126. }
  127. private void OnClickListType1Item(EventContext context)
  128. {
  129. GuideController.HideGuide();
  130. GObject typeItem = (GObject)context.data as GObject;
  131. int order = (int)typeItem.data;
  132. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  133. if (item1.subMenusArr.Length > 0)
  134. {
  135. this.showListType2(item1.subMenusArr);
  136. }
  137. else
  138. {
  139. this.showListParts(item1.type);
  140. GuideController.TryGuideDressUpViewMenuPart(_ui.m_partsList.m_list);
  141. }
  142. this.hideListType1();
  143. }
  144. private void OnClickListType2Item(EventContext context)
  145. {
  146. GObject typeItem = (GObject)context.data as GObject;
  147. int order = (int)typeItem.data;
  148. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  149. this.showListParts(item2.type);
  150. this.hideListType2();
  151. }
  152. private void OnClickPartsListItem(EventContext context)
  153. {
  154. GuideController.TryGuideByGuideId(_ui.m_btnSave, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "搭配好的服饰,可以保存随时查看");
  155. GObject listItem = (GObject)context.data as GObject;
  156. int id = (int)listItem.data;
  157. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  158. {
  159. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  160. UpdateBtnAction();
  161. }
  162. else
  163. {
  164. EquipDataCache.cacher.TryCancelSuit(id);
  165. EquipDataCache.cacher.AddOrRemove(id, true);
  166. UpdateListPartsSelected();
  167. }
  168. }
  169. private void OnTouchPad()
  170. {
  171. if (this.currentListType == DressUpListType.List3)
  172. {
  173. if (_currentList2 != null)
  174. {
  175. this.showListType2();
  176. }
  177. else
  178. {
  179. this.showListType1();
  180. }
  181. this.hideListParts();
  182. }
  183. else if (this.currentListType == DressUpListType.List2)
  184. {
  185. this.showListType1();
  186. this.hideListType2();
  187. }
  188. }
  189. private void OnClickBtnDelete()
  190. {
  191. EquipDataCache.cacher.TakeOffAll();
  192. }
  193. private void OnClickBtnSave()
  194. {
  195. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  196. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.DRESS_UP_VIEW_BTN_BACK, 1, false, "保存成功,回主界面看看吧", 0, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  197. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  198. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  199. }
  200. private void OnComboBoxRarityChanged()
  201. {
  202. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  203. this.UpdatePartsListSort();
  204. }
  205. private void OnClickBtnAction()
  206. {
  207. if (!_ui.m_btnAction.grayed)
  208. {
  209. EquipDataCache.cacher.ChangeAction();
  210. }
  211. }
  212. private void OnClickBtnSearch()
  213. {
  214. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  215. }
  216. private void InitLists()
  217. {
  218. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  219. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  220. listType1X = _ui.m_comListType1.target.x;
  221. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  222. //一级菜单
  223. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  224. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  225. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  226. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  227. if (_ui.m_comListType1.m_listType.height > maxHeight)
  228. {
  229. _ui.m_comListType1.m_listType.height = maxHeight;
  230. }
  231. }
  232. private void showListType1()
  233. {
  234. _currentList2 = null;
  235. currentListType = DressUpListType.List1;
  236. GTween.To(_ui.target.width, listType1X, 0.5f)
  237. .SetTarget(_ui.m_comListType1.target)
  238. .OnUpdate((GTweener t) =>
  239. {
  240. _ui.m_comListType1.target.x = t.value.x;
  241. });
  242. }
  243. private void hideListType1()
  244. {
  245. GTween.To(listType1X, _ui.target.width, 0.5f)
  246. .SetTarget(_ui.m_comListType1.target)
  247. .OnUpdate((GTweener t) =>
  248. {
  249. _ui.m_comListType1.target.x = t.value.x;
  250. });
  251. }
  252. private void showListType2(int[] menuStrArr = null)
  253. {
  254. currentListType = DressUpListType.List2;
  255. if (menuStrArr != null && menuStrArr.Length > 0)
  256. {
  257. int len = menuStrArr.Length;
  258. _currentList2 = menuStrArr.Clone() as int[];
  259. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  260. _ui.m_comListType2.m_listType.numItems = len;
  261. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  262. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  263. if (_ui.m_comListType2.m_listType.height > maxHeight)
  264. {
  265. _ui.m_comListType2.m_listType.height = maxHeight;
  266. }
  267. }
  268. GTween.To(_ui.target.width, listType1X, 0.5f)
  269. .SetTarget(_ui.m_comListType2.target)
  270. .OnUpdate((GTweener t) =>
  271. {
  272. _ui.m_comListType2.target.x = t.value.x;
  273. });
  274. }
  275. private void hideListType2()
  276. {
  277. GTween.To(listType1X, _ui.target.width, 0.5f)
  278. .SetTarget(_ui.m_comListType2.target)
  279. .OnUpdate((GTweener t) =>
  280. {
  281. _ui.m_comListType2.target.x = t.value.x;
  282. });
  283. }
  284. private void showListParts(int type)
  285. {
  286. _currentMenuType = type;
  287. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  288. {
  289. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  290. if (_rarityIndex >= SORT_BY_GET_TIME)
  291. {
  292. _rarityIndex = SORT_BY_HIGH_RARITY;
  293. }
  294. }
  295. else
  296. {
  297. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  298. }
  299. this.UpdatePartsListSort();
  300. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  301. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  302. if (_ui.m_partsList.m_list.height > maxHeight)
  303. {
  304. _ui.m_partsList.m_list.height = maxHeight;
  305. }
  306. currentListType = DressUpListType.List3;
  307. GTween.To(_ui.target.width, partsListX, 0.5f)
  308. .SetTarget(_ui.m_partsList)
  309. .OnUpdate((GTweener t) =>
  310. {
  311. _ui.m_partsList.target.x = t.value.x;
  312. });
  313. UpdateBtnAction();
  314. }
  315. private void hideListParts()
  316. {
  317. _currentMenuType = 0;
  318. UpdateBtnAction();
  319. GTween.To(partsListX, _ui.target.width, 0.5f)
  320. .SetTarget(_ui.m_partsList)
  321. .OnUpdate((GTweener t) =>
  322. {
  323. _ui.m_partsList.target.x = t.value.x;
  324. });
  325. }
  326. private void ListType1Item(int index, GObject item)
  327. {
  328. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  329. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  330. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  331. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  332. typeItem.target.data = item1.id;
  333. typeItem.m_imgNeed.visible = false;
  334. }
  335. private void ListType2Item(int index, GObject item)
  336. {
  337. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  338. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  339. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  340. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  341. typeItem.target.data = item2.id;
  342. typeItem.m_imgNeed.visible = false;
  343. }
  344. private void ListPartsItem(int index, GObject item)
  345. {
  346. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  347. int id = (int)_currentList3[index];
  348. string iconRes = "";
  349. string partName = "";
  350. string ext = "png";
  351. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  352. {
  353. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  354. iconRes = suitCfg.res;
  355. partName = suitCfg.name;
  356. listItem.m_iconSelected.visible = false;
  357. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  358. listItem.m_ScoreType.visible = false;
  359. }
  360. else
  361. {
  362. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  363. iconRes = itemCfg.res;
  364. partName = itemCfg.name;
  365. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  366. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  367. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  368. listItem.m_ScoreType.visible = true;
  369. int mainScore;
  370. int mainValuel;
  371. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  372. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  373. }
  374. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  375. listItem.m_txtTitle.text = partName;
  376. listItem.target.data = id;
  377. listItem.m_txtScore.visible = false;
  378. //listItem.m_ScoreType.visible = true;
  379. listItem.m_imgNeed.visible = false;
  380. }
  381. private void UpdateListPartsSelected()
  382. {
  383. int count = _ui.m_partsList.m_list.numChildren;
  384. for (int i = 0; i < count; i++)
  385. {
  386. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  387. int id = (int)listItem.target.data;
  388. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  389. {
  390. listItem.m_iconSelected.visible = false;
  391. }
  392. else
  393. {
  394. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  395. }
  396. }
  397. }
  398. private void UpdatePartsListSort()
  399. {
  400. if (_currentMenuType == 0) return;
  401. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  402. {
  403. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  404. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  405. {
  406. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  407. }
  408. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  409. {
  410. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  411. }
  412. else
  413. {
  414. _currentList3.Reverse();
  415. }
  416. }
  417. else
  418. {
  419. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  420. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  421. {
  422. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  423. }
  424. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  425. {
  426. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  427. }
  428. else
  429. {
  430. _currentList3.Reverse();
  431. }
  432. }
  433. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  434. {
  435. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  436. }
  437. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  438. {
  439. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  440. }
  441. _ui.m_partsList.m_list.RemoveChildrenToPool();
  442. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  443. }
  444. private void UpdateBtnAction()
  445. {
  446. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  447. if (_ui.m_btnAction.visible)
  448. {
  449. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  450. }
  451. }
  452. private void OnClickBtnShow()
  453. {
  454. Timers.inst.Remove(SetBtnShowVisable);
  455. _ui.m_c1.selectedIndex = 0;
  456. _ui.m_btnHide.visible = true;
  457. _ui.m_btnShow.visible = false;
  458. _ui.m_loaShow.visible = false;
  459. }
  460. private void OnClickBtnHide()
  461. {
  462. _ui.m_c1.selectedIndex = 1;
  463. _ui.m_btnHide.visible = false;
  464. _ui.m_btnShow.visible = true;
  465. _ui.m_loaShow.visible = true;
  466. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  467. }
  468. private void OnClickLoaShow()
  469. {
  470. Timers.inst.Remove(SetBtnShowVisable);
  471. _ui.m_btnShow.alpha = 1;
  472. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  473. _ui.m_btnShow.enabled = true;
  474. }
  475. private void OnClickBtnPhoto()
  476. {
  477. // this.Hide();
  478. _ui.target.visible = false;
  479. this._sceneObject.gameObject.SetActive(false);
  480. ViewManager.Show<PhotographView>();
  481. }
  482. private void UpdateScene()
  483. {
  484. _ui.target.visible = true;
  485. this._sceneObject.gameObject.SetActive(true);
  486. EquipDataCache.cacher.setSceneObj(_sceneObject);
  487. }
  488. private void SetBtnShowVisable(object param)
  489. {
  490. _ui.m_btnShow.enabled = false;
  491. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  492. }
  493. }
  494. }