StoryLevelInfoView.cs 9.3 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class StoryLevelInfoView : BaseWindow
  9. {
  10. private UI_StoryLevelInfoUI _ui;
  11. private int _fightID;
  12. private string _levelID;
  13. private int _storyType;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. private int _fightTimes;
  16. private const int _timeCount = 10;
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. _ui = UI_StoryLevelInfoUI.Create();
  21. this.viewCom = _ui.target;
  22. this.viewCom.Center();
  23. this.modal = true;
  24. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  25. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  26. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  27. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  28. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  29. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  30. _ui.m_btnClose.onClick.Add(() =>
  31. {
  32. this.Hide();
  33. });
  34. _ui.m_listTag.itemRenderer = RenderListTagItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _levelID = (string)viewData;
  40. _storyType = int.Parse(_levelID.Split('_')[0]) / 10000;
  41. UpdateView();
  42. GuideController.TryGuideChapterInfoViewBtnStart(_ui.m_btnStart, "点击开启换装");
  43. GuideController.TryGuideStoryLevelInfoViewTxtNeed(_ui.m_txtNeed);
  44. GuideController.TryGuideStoryLevelInfoListTag(_ui.m_listTag);
  45. EventAgent.AddEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  46. Timers.inst.AddUpdate(UpdateToCheckGuide);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. EventAgent.RemoveEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  52. Timers.inst.Remove(UpdateToCheckGuide);
  53. // GuideController.HideGuide();
  54. GuideController.TryCompleteGuide(ConstGuideId.TIPS_TAGS_FIGHT);
  55. }
  56. private void OnClickBtnStart()
  57. {
  58. int time = StoryDataManager.GetCanFightTime(_levelID);
  59. if (time > 0)
  60. {
  61. GuideController.HideGuide();
  62. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  63. }
  64. else
  65. {
  66. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  67. }
  68. }
  69. private void OnClickBtnFightOnce()
  70. {
  71. int time = StoryDataManager.GetCanFightTime(_levelID);
  72. if (time > 0)
  73. {
  74. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  75. }
  76. else
  77. {
  78. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  79. }
  80. }
  81. private void OnClickBtnFightTimes()
  82. {
  83. if (_storyType == ConstStoryType.NORMAL_TYPE)
  84. {
  85. if (_fightTimes < _timeCount)
  86. {
  87. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  88. }
  89. else
  90. {
  91. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  92. }
  93. }
  94. else if (_storyType == ConstStoryType.HARD_TYPE)
  95. {
  96. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  97. }
  98. }
  99. private void UpdateBonusItem(int index, GObject item)
  100. {
  101. ItemData itemData = _bonusList[index] as ItemData;
  102. UI_ComItem listItem = UI_ComItem.Proxy(item);
  103. if (item.data == null)
  104. {
  105. item.data = new ItemView(item as GComponent);
  106. }
  107. (item.data as ItemView).SetData(itemData);
  108. }
  109. private void UpdateBtnFightTimes()
  110. {
  111. if (_ui.m_groupPass.visible)
  112. {
  113. int time = StoryDataManager.GetCanFightTime(_levelID);
  114. time = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, time);
  115. if (_storyType == ConstStoryType.NORMAL_TYPE)
  116. {
  117. _ui.m_btnFightTimes.visible = true;
  118. _fightTimes = time;
  119. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(_timeCount) + "次";
  120. }
  121. else if (_storyType == ConstStoryType.HARD_TYPE)
  122. {
  123. _ui.m_btnFightTimes.visible = time > 0;
  124. if (_ui.m_btnFightTimes.visible)
  125. {
  126. _fightTimes = time;
  127. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(time) + "次";
  128. }
  129. }
  130. }
  131. }
  132. private void UpdateView()
  133. {
  134. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  135. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  136. _ui.m_txtTitle.text = StoryDataManager.currentChapter + "-" + StoryDataManager.currentLevel + " " + levelCfg.name;
  137. _ui.m_txtLevelDesc.text = levelCfg.desc;
  138. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  139. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  140. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  141. {
  142. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  143. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  144. }
  145. else
  146. {
  147. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  148. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  149. }
  150. _bonusList.Clear();
  151. if (StoryDataManager.CheckCurrentLevelPass())
  152. {
  153. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  154. _ui.m_groupPass.visible = true;
  155. _ui.m_groupUnpass.visible = false;
  156. UpdateBtnFightTimes();
  157. }
  158. else
  159. {
  160. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  161. _ui.m_groupPass.visible = false;
  162. _ui.m_groupUnpass.visible = true;
  163. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  164. }
  165. _ui.m_listBonus.numItems = _bonusList.Count;
  166. if (_ui.m_listBonus.numItems > 4)
  167. {
  168. _ui.m_listBonus.columnGap = 40;
  169. }
  170. else
  171. {
  172. _ui.m_listBonus.columnGap = 60;
  173. }
  174. int score = StoryDataManager.GetScoreHighest(_levelID);
  175. if (score > 0)
  176. {
  177. string scoreStr = "" + score;
  178. if (score <= fightCfg.score1)
  179. {
  180. scoreStr = "[color=#fddadb]失败 " + scoreStr + "[/color]";
  181. }
  182. _ui.m_txtHighestScore.text = scoreStr;
  183. _ui.m_flower.target.visible = true;
  184. int starCount = StoryDataManager.GetStarCountHistory(_levelID, score);
  185. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  186. }
  187. else
  188. {
  189. _ui.m_txtHighestScore.text = "--";
  190. _ui.m_flower.target.visible = false;
  191. }
  192. _ui.m_ctrlNeed.selectedIndex = 0;
  193. if (fightCfg.needItemId != 0)
  194. {
  195. _ui.m_ctrlNeed.selectedIndex = 1;
  196. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  197. _ui.m_txtNeed.text = cfg.name;
  198. }
  199. else if (fightCfg.needSuitId != 0)
  200. {
  201. _ui.m_ctrlNeed.selectedIndex = 1;
  202. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  203. _ui.m_txtNeed.text = cfg.name;
  204. }
  205. else if (fightCfg.needTagsArr.Length > 0)
  206. {
  207. _ui.m_ctrlNeed.selectedIndex = 2;
  208. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  209. }
  210. }
  211. private void RenderListTagItem(int index, GObject obj)
  212. {
  213. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  214. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  215. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  216. string[] tag = fightCfg.needTagsArr[index].Split('_');
  217. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  218. item.m_txtTag.text = tag[1];
  219. }
  220. private void UpdateToCheckGuide(object param)
  221. {
  222. if (GRoot.inst.GetTopWindow() == this.viewCom)
  223. {
  224. GuideController.TryGuideStoryLevelInfoView(null);
  225. Timers.inst.Remove(UpdateToCheckGuide);
  226. }
  227. }
  228. // protected override void OnHide()
  229. // {
  230. // base.OnHide();
  231. // GuideController.HideGuide();
  232. // }
  233. }
  234. }